>>718456986
I know, I played it for a bit. But there wasn't any really good server options at the time atleast. They were either full, plastered over with nonsense custom assets regarding UI etc. or to large
>What do you mean too large?
ET works best as around 6v6, 7v7, or maybe even 8v8, but anything above that and the game turns into a non cohesive meat grinder

And last but not least, most players still playing are the types of people who have played since launch, all the way to this day or complete fodder; so matches tend to be extremely one sided.
Even if the game itself is excellent to this day, the systems could use a facelift, alongside a massive injection of new players.