>>96395637
Don't knock it till you try it, the take that cards are weighed such that their in inherent value is baked in the take that interaction. You can get much better value out of other cards, but when they hit right they can be game changing. All negative interaction should target the leader, but this way allows for strategic sandbagging or purposefully losing points as a valid strategy

Besides the alternative is the agent of chaos player targeting the player in second because it's lolrandom and funny. Or a scorched earth player targeting the player in third because they somehow slighted them an hour earlier in the game.