>>724797345
That's a very broad question. If you mean having the camera working, it's easy. But I had to render the game at twice the size of the pixels I was painting on screen so the camera could sit "between pixels" giving it a very smooth feel. Don't know if that's the way of doing it but it sure worked for me. Here's the game if you want to check it out:
>https://tintodev.itch.io/pacos-quest-tbd
game itself is a roguelike with AP based combat. It took a few months to code, the levels are randomly generated and that took a while