>>96415500
>Would you like to see a playable faction that's solely about the Hobgoblin Khanates?
Nah, for a couple of reasons.
I'm already tired of gw milking weird and wonderful little factions or army lists (vespids being a prime example, they're literally called auxiliaries but gw chose to make them a whole independent list when they have like 1 unit type).
Hobgoblins are auxiliaries to the chorfs and I'd prefer them to remain as such. There's already a standalone goblin faction, I don't think there's enough separation between goblins and hobgoblins to make them their own faction, unless you massively expand their roster with loads of new units that have never been seen anywhere in the fluff before and are so unique that they differentiate themselves from similar goblin units, which means the new units would have to be weird and wacky. As the other anon says also, there's already a nomadic waaagh list, which further reduces the uniqueness that hobgoblins could have.
So in summary, and speaking respectfully as a fellow hobgoblin enjoyer, no, some things are perfectly fine being left alone exactly as they are. The game doesn't have to have everything everywhere all the time for everyone, at the cost of diluting down the core game so much that nobody knows what they're playing any more.