>>718951067
ER wanted to overshadow DS series in scale, intensity and visual flair, but these weren't reasons for the success of that series.

Less is more. More personal and resonating, and as a result- meaningful and easier to wrap your mind around a certain story, characters and circumstances.
They can make bosses 10x bigger and with crazier weapons, but it means nothing if they, and their backstory, means nothing to players.