>>719882887
>It's just interesting how much blood sweat and tears people will pour into something without questioning what they are actually doing.
I think it is more of a sad delusion, in the way of being optimistic, that if they just work hard enough they might go up in the industry and get to make games they like. You know, back in the day when industry legends made some ports, sports games, or simple copies of other games that were supposed to be low-quality cashgrabs but ended being quality because the programmer went all out.
But these days you do all you can to be seen as good employee only to be fired for 0.000032% better quarter result. Then have to start in another studio as codemonkey, telling yourself "If this time I just do what I'm told and work hard I can go up in the industry!"
Before same shit happens and they get replaced by outsourced SEA slavelabor or AI. And what else can they do?
>"Hey, I have worked here a year and I think this gameplay isn't fun. Should we change it a bit Mr.Director who has been here for 16 years because you couldn't get a job as movie director?"
You prob just get bullied and shittiest jobs because you hurt the director's feelings.
There isn't same kind of mobility, and your best bet to have some kind of decent career mobility is to take a risk with a smaller studio