What a weird game.
>windowed by default
>what the fuck is this 1152x648 resolution??
>Godot engine (based)
>Vulkan (based)
>mission assignment from badly drawn anime cat girl...?
>some corporation wants me to destroy shit with a tank for profit (mild Brigador vibes)
>drifting (in a tank) (based)
>can buy upgrades for tank between levels
>can also buy and sell stocks
I like the concept. The execution is questionable, but suitably chaotic.
Unfortunately I'm quite bad at aiming. There's no option to invert the Y axis, but frankly I don't know if it would help. Yes, I am one of those freaks who somehow got used to inverted Y axis for aiming. Indeed I even have a script which uses xinput to flip the vertical mouse axis as an emergency measure for games which don't have the option built-in. But upon flipping the mouse input myself, I found that the aiming still feels wrong because aiming moves the crosshair on the screen. I think I just can't get good at this kind of game, because my instinct for inverted Y axis in the context of aiming and camera control is fighting my instinct for non-inverted cursor movement. I should probably just stay non-inverted (especially since inverting all mouse input affects menu navigation too, so I'd need to constantly toggle it with a keyboard shortcut).