>>718529036
Ah yes. Lets destroy the image of an entire video game with an atrocious NTSC shader, just so that the waterfall in stage 1 of sonic that's literally only on the screen for 1 second appears to be semi-transparent....
Someone on emugen/ said it best:
>imaging there's a mosquito in your living room. But instead of swatting it you throw a grenade in there. It kills the mosquito but it also destroys your room, all your furniture, and a huge part of your roof. That's the equivalent of using composite shaders to mimic pseudo-transparency