>>96343343

Thinking about what to do with certain options, and doing some rewrites. Working on the art, slow but sure. I'm concentrating on the military stuff in year two at the moment.

Essentially I'm looking at questions like: "How do I give each a more particular flavor?" Right now you can select them, but you don't really do much. So in year two I have missions for them. In my head I want it to be less linear than other attempts at this have been, but I don't think I could do too much without bloating the image.

Right now, an example of what I have is for the Naval option. Essentially you find out that the Navy keeps an island operation secret from the Cult, ruled by a royal heir. It acts as a stop off between Pahl Edin and distant lands and islands, but also acts as a place the royals believe they can escape to if they fail to maintain their position in the city and the cult ever takes full control of the city from them.

So that's one of the Naval options, is getting stationed on that island. But, if you are associated with the cult in Year 1 you can rat out the Navy for a different reward as you've seen in other options prior.