>>535351068
there are some legitimate design criticisms, but most of what's wrong with the game can be boiled down to the playerbase.
Pretty much any shooter where you respawn has been at a disadvantage in this way since Call of Duty 4, which cracked the dopamine code for casuals, creating an easy experience to "pick up and play" where wins and losses are relatively irrelevant in comparison to what you unlock and how good it feels to be able to kill literally anyone.
Fortnite was able to get around this by giving people one life instead and then just letting them spawn into a new game.
Battlefield 3 had the same problem, which is why while I don't consider Rush or Breakthrough a superior mode to Conquest on paper, it works with these smoothbrains better in practice because they're forced to interact with the objective to actually progress the match as opposed to just doing whatever they want.
But now the problem is a decade and a half worse and you can just tell every game. The average player in this beta WILL NOT REVIVE YOU no matter what. They will sit 2 feet from you and camp. It's pretty nuts.
If this game has any hope it will be after both Black Ops 7 and GTA6 come out. And then after MW4 comes out in a year that may help a bit too. But man, shit is still really sad to admit.