>>537565308
I do really want some help resolving problems emulating N64 games, though. ParaLLEl Launcher not only disables shaders nor has any downsampling, meaning the games always look terrible on my regular flatscreen HD monitor, but it also seems that it's also messing with my NSO N64 controller, limiting its range (to a square, I think), rendering it unusable, especially for SM64.
Setting up said controller on RetroArch is also a nightmare and I think started showing the same problems anyway?
But meanwhile I can't get my saves to work on Luna's PJ64 fork, and I'm in the middle of playing Paper Mario, Mario Golf (I only just now unlocked Luigi :( ), BAZR, and Rogue Chaos.
I did try some archaic save converter tools that are the only ones of their kind but L's PJ64 pretends the output doesn't even exist despite being pointed directly to it.
And it *also* has no shaders/downsampling despite it trying. I'll commend the expanded options for its ParaLLEl-RDP fork, though.
I am frustrated and feel like I'm wasting my time even trying to play these games and having ever bought an NSO N64 controller.
What do?