>>538318920
>1 hour of actual story
>60% of which is cutscenes
>A mechanic that has been near-universally panned as, at best, "the devs played a better game and didn't understand what made it good but tried to copy it".
>With 4 hours of extra padding.
>And 2 replays at progressively worse difficulties that are spongy bullet voids.
>Raid that offers no loot in a looter shooter
>4 encounters, 3 of which are bigger models of existing enemies in the game
>Mechanics are extremely minimal, requiring less party engagement than even Root of Nightmares for some.
>Bosses are all aggressive DPS checks because Bungie had to do SOMETHING to make it resemble a challenge.
>The final boss has novelty but is ultimately another DPS check in the DPS Check Raid.
>Also you aren't allowed to get any good loot unless you crank up the difficulty and the power delta.
If you pay $40 for this, you're retarded and deserve to be parted with your ability to have any assets, liquid or otherwise.