I made some changes for Untitled Dome Game

>Added a Flash & Sound effect to the enemy icon when a wave starts
>Added a cage to upgrades you can't buy yet
>Made the text darker if you don't have enough of a resource
>Reworked the pause system so resources can be gathered while you're on the dome upgrade panel
>Fixed a bug where you wouldn't pick up the closest resource
>Nerfed the fire a little (I'll add purchasable buffs to do it in future builds)
>Reduced the size of the computer cartriage to a 12x12 sprite
>Reduced the collision size of resources from a 6px radius circle to a 5px radius circle
>Fixed an issue where you sometimes don't dig at a tile if you bump into it quickly after hitting another tile

I'll be looking to get proc gen to work and then i'll 3-4x the amount of enemies and upgrades for next demo day if not more.