>>535749612
Treachery missions are great, but too long. They should cut them and make them into three, then they would be great. They have needless difficulty spikes too so combined with their length they are a chore to play
Lovercraft mission from patch with Chaos Warrior with shield was cool and looked great and I didn't mind in it in particular barrelmancy even. But 3 Dwarf maps were inferior to their VT1 counterparts and as well needlessly long and with random difficulty spikes
First Elf mission was fantastic starting in that forest, then going through that desolate, drained lake and entering elven ruins. Base game quality mission imo. But they fucked up with next ones. 2nd one is just more of generic Skaven scaffoldings and slums which we already had a lot of and this was supposed to be Elf focused minicampaign ffs. Rising water level gimmick doesn't save it. And then half of 3rd mission are again Skaven shitholes. Only second half of this 3rd mission is nice, but even then this Elven temple was already overrun with rats for so long it's completely ruined. I wanted something more like Ayleid ruin with Skaven barely breaching it not long ago. And we should be fully inside this Elven temple in 2nd mission already