Shame about the voices but I'm very much looking forward to the new gameplay. Every character having unique skill trees and their own army is a huge improvement over the last game's system, where the skills were balanced so horribly there was an obviously correct choice every level-up you got. Great example is your first level-up, every single priest you have can dual wield pistols from the start, increasing their range is a no-brainer. It was also very tough to justify using anything but the starter weapons for most of the game, as stronger weapons cost much more cognition than they're worth and you can blast down anything with your pistols. I really only ever added flamethrowers just to squeeze in something ranged with physical damage.