Search results for "e35de829601018b305340624495b8a73" in md5 (4)

/v/ - It's okay to say it:
Anonymous No.719905146
>>719904591
>you're way better off running past enemies than engaging with them at all.
I know, but I like killing all enemies in platformers. Running past them removes the fun out of the game. In hollow knight, I was rewarded with geo for killing everything. In silksong, I try to kill everything and I still cannot afford any item in store. The game sucks.
/int/ - /polska/
Anonymous Poland No.214481463
do dupy poszła mi rozmowa
nie dostanę chyba roboty
/g/ - /gedg/ - Game and Engine Development General #292 Deleted Garbage File
t. pogeet No.106005901
>>106004567
I can make use of it.
I do some reflections on types at runtime during startup that can be done at compile time and reduce a little overhead.
And if meta programming is as flexible as Jai, I can generate cache friendly strcuts and not rely on dynamically allocation a memory chunk somewhere in the next continent of ram. A retard like me would go very far with this over-engineering friendly features.
/biz/ - Thread 60530703
Anonymous No.60530703
Bros was crypto always this boring and depressing?