>>718051396
1FM is easy, there is nothing at all hard about it and Sephiroth is a joke with Aeroga. Xemnas also falls so quickly when you use Gravity. Not to mention MP Gift makes every other superboss a joke.
Data battles in 2FM are a joke because Potions exist. Since you have SC and OM a single Potion brings you out of the 1 HP threshold for them to proc again so when Curaga is on cooldown you can use those. Vexen and Demyx also have insanely easy cheeses if you're finding it too hard. For the regular game Goofy Tornado also trivializes an enormous amount of enemies because it scoops them out of any animation.
Figuring out the majority of data battles in KH3 was a lot of fun with only MX, Xion, and phase 2 Yozora being a nightmare. I'm also a guy who never played Critical until the PS3 versions, only Standard, but I did my replay of 3 on a fresh Critical save with Pro Codes on for all bosses too which was interesting to figure out without guides. The Nort Court is cancer and Skoll would have been way easier if I remembered Wizard's Ruse existed prior to Data Xion and wasn't relying on HP Walker for hours.
Re:CoM is only bad if 100%ing it and only on PS3. On anything other than that it's simple because it's just one playthrough and the Riku grind is the only bad part there.
BBS is only hard until you reach Radiant Garden and then everything is free from then on thanks to Mandragoras because drop rate + Surges.
DDD is only hard before you get Balloon. The instant you get Balloon it's a solved game and nothing is hard. The hardest part is just having the patience to grind at endgame.
Re:Coded is only bad on the Dalmatian and avatar grind.
Days is just garbage.
>>718051419
I don't want to do any of the subsets because level 1 runs aren't fun for me. I tried doing 1FM Proud at level 1 when I was doing my PS3 100%s and I know it's not really designed around it but I genuinely do not find it fun doing specific strategies to fight stuff at all and ignoring encounters.