>>8696675
(3/?)
- The game doesn't look like a typical visual novel. There's no portrait sprites, and instead it's all CGs. I've never seen someone do this successfully before, but I think this game kinda pulls it off. The koikatsu models are janky, but they offer this flexibility to be able to show lots of gestures and frame scenes in many different angles, and the author really takes advantage of that.
- The game is kinetic, which is great. Another common pitfall of NTS VNs is in trying to appeal to multiple people you end up not pleasing anyone. This game just puts all its eggs in one basket and commits to what it finds most interesting and is better for it. No gamification bullshit, no choices, just try to make the story good.
Okay, I think that does it for the major glazing points. Even though it does a lot of things great, there's still some things that I wish were better:
- It feels like the author got a bit impatient halfway through and ended up rushing the some checkpoints a bit earlier than I think was ideal. This also resulted in a couple iffy consent skips. For example, they're having this great conversation at the park during their date, talking about consent and that they won't do anything the other is not comfortable with, and the next day she ends up kissing the bull before she got to approve it with the husband. Her motives were purely to please her husband, but it still ended up feeling premature.
- The sex checkpoint was in my opinion also a little early, and the husband didn't get to witness it live, which was disappointing. It seems to be taking this weird route where the husband feels more okay with them doing stuff when he isn't watching because he can't act on his impulse to stop them. So it seems like it is going to transition to doing stuff more in person, which is nice. I just wish this was backwards, as having the husband in the room leads to more natural feeling consent. If the wife is off god knows where, anything can happen.