>>96811505
>Game prep is a big issue, and I think another one is the action bottleneck. It's easy to have one guy be Sam Fisher while you're playing a video game, or have roles clearly defined and executed in a movie, but in a group RPG it usually works best with the PCs in the same room which might not play to individual strengths.
This is much of the problem I'm running into. The best thing I've come up with so far is the system used for Commandos.