>>96536924
You've got Lineages ("gamelines"), and then Families, which are your subtypes. Each Lineage shares a core set of mechanics for stuff like "what's a vampire like", a drawback that is modified by their Family (mostly), and then three "Practices" that are their magical abilities sorta like Disciplines but broader, with no order of acquisition, and spells themselves have unique upgrades. The family divides are about one or two core themes and then how their drawback is unique. I won't go over all the families because I'm not sure you want to read that much, but some of them get weird

The Hungry are vampires and are also fairly close to Vampires in the broad strokes. Their Practices are a mix of Dominate/Presence/Majesty, then Obtenebration, but also blood magic that isn't particular evocative of either Vampire. Otherwise they do, or can, hit a lot of the themes you'd expect. They're not strictly bound by the sun but it's still not good for them, and while they can blood buff doing so incurs a folkloric bane each time. They also go on hunger frenzies but each Family has a hunger beyond blood, and those can get pretty esoteric like emotions or memories.

Primals are a similar deal. These guys don't differ as much from a power perspective, their Practices are about shapeshifting, aggression, and trickster stuff. They also turn into a hybrid monster man that wants to kill. However unlike Werewolf that form is very mutable and your fishman might not turn into the exact same sort of thing each time. They also differ in that Families are fairly broad, Lykans might be mostly wolves but they're not just wolves, and rather than a spirit aspect they're elemental in nature. Each Family has an associated element and the Creature that grants them their abilities is more like the Vampires' Beast. Each Family's Creature also have a different drive it pushes on the Primal, which fully takes hold when they rage, and they more embody their animal and element when that happens.