>>543933937
Here’s a solid starter combo for Vikala in Granblue Fantasy Versus: Rising, along with some tips and resources so you can refine it and adapt for your level.
Starter Combo
From a mid-screen hit (you’ll want to confirm hit or airborne hit based on situation), try:
c.M > f.H > 236S (Rodent Rhythm) > j.H > land > 5H > 214M (Dream Attraction) > 214U (Enhanced Dream Attraction / Ultimate Skill)
Breakdown:
Use her c.M (close medium) into f.H (forward heavy) to push the opponent.
Then go into her projectile skill 236S (Rodent Rhythm) to keep pressure.
Jump in and use j.H, then land and continue with 5H (close heavy) to keep them grounded.
Then use 214M (Dream Attraction) to summon her cannon/item effect.
Finally, end with 214U (Ultimate version) for high damage/finisher.
This uses her projectile/trap tools plus her ultimate for strong damage.

Why this works
Vikala has strong projectile/trap tools (cannons, mousetraps, Dormouse) which she uses to control space and set up pressure.
Her Ultimate skill (214 U) is a good finisher from a combo when you’ve built some meter.
The combo mixes close-range normals + mid-range tools, which helps cover her strengths (setting up a zone/control) and allows a transition into damage.

Things to keep in mind

Spacing matters: Vikala shines when she can use her traps/projectiles to force reactions. If you just rush in without considering her tools, you’ll be at a disadvantage. Players report the trap/spam too ls are frustrating to fight.
Opponent’s defense: Be ready to adjust if the opponent blocks or escapes. Vikala’s tools are strong, but she can struggle up close if you just give the opponent space or they jump in. Some commentary:
“vikala is only problematic if you keep the distance with her, once you are on her, she can’t defend herself and dies easily”
That means once you’ve started the combo, the pressure should keep them locked in.