>When I ask creative director Alex Skidmore why the game is called Bloodlines 2 instead of something else, he thinks for a while, then starts his answer by saying, "It's what we were asked to do." >When I ask narrative director Ian Thomas what stood out about the original Bloodlines, he says, "I think that's difficult to say from person to person, because everybody has a personal experience of it. For me, what it was so good at was atmosphere. Just completely drenched everything in atmosphere. >"The World of Darkness fits our storytelling, our sort of mature style of storytelling. So ultimately, this Bloodlines 2 is what happens when The Chinese Room makes a Bloodlines 2."