>>542574107
>Yuel 2M a frame faster but lowered clash level
Will have to reassess the interactions against every matchup when challenging on +0 -1 -2 frames at far normal range.
The faster frame should be able to beat a few more characters when trying to fight over a turn, but opponents should acclimate quickly enough, knowing they can now use a light to clash, or outright crush Yuel's 2M with a "stronger" medium.
>Counterhit Stance 2L > Stance 2H now a combo
Pretty nice potential for better damage, but td.2L being the starting counterhit is rather uncommon.
>projectile invincible backflip all the way up to frame 30
Holy shit, I was expecting frame 25 at most. Yool is already moving forward again by frame 30.
214H~M is effectively fully invincible against any low-profilable projectile.
The fox may get much better matchup odds against several zoners with just one trick.
>Foxflame L sped up by two frames
That'll tighten the gap after a couple other normals to make them proper frametraps against lights so yool isn't beholden to only doing it after cH. Meanwhile...
>Foxflame M made way more active
Active frames should last just long enough that it may crush anyone who autopilots a spotdodge expecting any 22X, which was extremely common and the primary reason any Foxflame in pressure was so high risk for Yuel up until now. Foxflame poses better threat and won't necessarily get automatically defeated by a universal option.
All in all, good quality of life to help Yool against a few zoners' pressure and to potentially punish anyone autopiloting against her. Nothing too egregious.
Her "casino" hasn't changed.