>>12126443
https://files.catbox.moe/55vwlj.lmp
This is my second playthrough of the map. I was playing cautiously because I expected to die a lot.
Missing texture in pic related
One of the forks in the dining room has a slime trail
You'll see it in the demo because I look at it for a while, but one of the midtextures you used by the door to the final area could be made to look like part of the wall instead of a floating poster.
I think the orange lights on the door to the chaingun room could be a different color. The first time I played this map, I assumed it would be opened with the yellow key because there is another door right beside it with the same color.
I think the wall opening up between the two areas of the wine room would be good for if you accidentally raise the middle section. It can be annoying to have to run through the entire map again to press the switch to lower it.
My main hated encounter from the first time around was the SSG area, but I didn't realize it was completely optional and I accidentally missed it this time around.