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Thread 12127317

515 posts 296 images /vr/
Anonymous No.12127317 [Report] >>12127357 >>12128046 >>12128993 >>12129053 >>12132302 >>12132639 >>12134583
AT THE SPEED OF GIBS
DOOM THREAD / RETRO FPS THREAD - Last thread: >>12122043

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.12127319 [Report] >>12131557 >>12132947 >>12133119 >>12133548 >>12133673 >>12134208 >>12135013
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

HOT POTATO, aka Deep /vr/ied Potato
Game : Doom 2, MBF21 | Deadline : HOTPOTATO99.WAD
Rules: https://desuarchive.org/vr/post/12030515
Latest build: HOTPOTATO94.WAD
https://files.catbox.moe/lw23mn.zip

SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2, MBF21 | Deadline : October 31st
Rules: https://desuarchive.org/vr/post/12092867
Assets: https://files.catbox.moe/tsacv4.zip
Current submissions: https://files.catbox.moe/q2tyzl.zip

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC5: https://files.catbox.moe/a4tbzi.zip

=== NEWS ===
[10-23] Anon releases a Duke 3D map
https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded

[10-21] SLADE v3.2.8 released
https://slade.mancubus.net/
https://github.com/sirjuddington/SLADE

[10-21] Falaz released, a small survival horror-style WAD
https://www.doomworld.com/forum/topic/155661-mbf21-umapinfo-ogg-falaz/
https://matt-eldrydge.itch.io/falaz

[10-21] Anon makes a new map, 'Sixteen Rooms'
https://www.doomworld.com/forum/topic/155659

[10-20] UZDoom's first downloadable build coming in 2-3 weeks
https://bsky.app/profile/nashmuhandes.bsky.social/post/3m3izey522s25

[10-19] Necromantic Thirst is updated to the final version.
https://www.doomworld.com/forum/topic/149103

[10-17] Map-Center Retro Jam 4 for Quake has been released
https://www.moddb.com/games/quake/addons/map-center-quake-retrojam-4

[10-15] GzDoom development seems to be imploding
https://github.com/ZDoom/gzdoom/issues/3395

[10-14] Duke3D is getting a fan port to Build2
https://x.com/MannyCalavera12/status/1977799227867832601


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.12127321 [Report]
Anonymous No.12127327 [Report]
>>12127324
Makes me think of AMC
Anonymous No.12127329 [Report] >>12127406 >>12131915
No one did my challenge so I'd leave it for the animated-gif-anon to make it this time
Anonymous No.12127357 [Report] >>12127359 >>12127361 >>12127365 >>12127381 >>12127704 >>12127938 >>12130281 >>12130564 >>12131171
>>12127317 (OP)
what's the scariest doom enemy?
Anonymous No.12127359 [Report]
>>12127357
Revenants are fucking skeletons, you can't get scarier than that
Anonymous No.12127361 [Report]
>>12127357
Mr. X
Anonymous No.12127365 [Report]
>>12127357
My friend who I play DM with
Anonymous No.12127381 [Report] >>12127436 >>12127519
>>12127357
If mods count The Yholl Cubes.
Anonymous No.12127387 [Report] >>12127506
Anonymous No.12127406 [Report] >>12127418
>>12127329
I might still do a run of it just for fun. How long is the map, and how many turns does it twist my sack around?
Anonymous No.12127418 [Report] >>12127424
>>12127406
>How long is the map
Not very long and pretty straightforward but I recommend doing it with saves first to learn the secrets.
>How many turns does it twist my sack around
The most dangerous part I think is the outdoor fight with the megas. Also save a few rockets for the last two archviles. Other than that and a bit of a hot start it's no problem.
Anonymous No.12127424 [Report]
>>12127418
Oh and two tips to save you time
For the rocket launcher jump into the teleporter in the nukage in front of it.
For the backpack go on that ledge with health bonuses at the start and go around the corner.
These are non-secrets.
Anonymous No.12127431 [Report] >>12127435 >>12127437
We make new threads not at page 10 now?
Anonymous No.12127434 [Report]
Reposting this cause it looks cool and has a sick Red Letter Day remix.
https://www.youtube.com/watch?v=nl6KhPtimXw
Anonymous No.12127435 [Report]
>>12127431
some retarded waited till the thread died like 4 times in a row and keeps using the old infographic to this day. must be the same guy
Anonymous No.12127436 [Report] >>12127439 >>12127519
>>12127381
Are those the little fuckers that Malefactors' Archies spawn?
Anonymous No.12127437 [Report] >>12127474 >>12127517 >>12127520
>>12127431
Page 7 has historically been a fine threshold and there's one autist spamming Sega Master System threads of recency too.
Anonymous No.12127439 [Report]
>>12127436
Yes.
Anonymous No.12127474 [Report] >>12127496 >>12127506 >>12127657
>>12127437
>Page 7 has historically been a fine threshold
Have never heard of that until just this moment.
Anonymous No.12127496 [Report] >>12127520
>>12127474
Not him but I remember that being a thing, too.
Anonymous No.12127506 [Report] >>12127520
>>12127474
That's not really been that unusual.

>>12127387
>C.Kid goes clubbing
Anonymous No.12127517 [Report]
>>12127437
I'd sometimes see threads get made at page 7 though usually 8-10, doesn't feel too off. Any sooner feels weird, especially if the previous thread is still active.
Anonymous No.12127519 [Report] >>12127523 >>12127557
>>12127381
>>12127436
I really need to put a cap on those things.
Anonymous No.12127520 [Report] >>12127526
>>12127506
>>12127496
>>12127437
Fuck it why don't we just make threads at 501 posts then if we're gonna throw the rules out.
Anonymous No.12127523 [Report] >>12127528
>>12127519
You should go farther instead.
Anonymous No.12127524 [Report] >>12127674
>>12127045
The nice thing is that the amount of custom content since Quake's release is that it's a small enough number that you could finish everything major within a few months.
Anonymous No.12127526 [Report] >>12127530
>>12127520
I don't blame the OP Anon doing it lately. Between the Sega System guy that'll come in to shit the catalogue up so that threads that are on page 8 and lower quickly die off, and that other guy pushing for his own infographic to shit the thread up. A lot of people are on edge.
Anonymous No.12127527 [Report]
>NOOOOOOO YOU BROKE THE RULES EVERYONE'S GONNA BE MAD YOU CAN'T JUST DO THAT
Lighten the fuck up.
Anonymous No.12127528 [Report]
>>12127523
I'm not heartless, Anon.
Anonymous No.12127530 [Report] >>12127543 >>12127715
>>12127526
For me the problem is discussion gets buried in the old thread when it could have gone on for longer. It's not common for people to see posts in the previous thread and crosspost to further discussion.
Anonymous No.12127543 [Report]
>>12127530
I like it best when the thread goes until like page 8 or so before we all move on. But we've had a handful Anons that don't want to play nice lately.
Anonymous No.12127557 [Report]
>>12127519
I find they're mostly an issue when an Archie is stuck off-map in a teleport closet of a design that the cubes can fit through well before he can.
Anonymous No.12127657 [Report]
>>12127474
There's been an entire pastebin dedicated to making threads in the OP for at least 6-7 years that mentions this, and was reuploaded once since that site got more strict on filtering. This also very much depends on the culture of the board if not thread in question, ie /vm/ is slow and somewhere like /tg/ might have threads even asking not to make a new one until it gets archived like /3dpg/.
Anonymous No.12127669 [Report] >>12127961
Anybody wants to play mc_retrojam4 in coop?
Anonymous No.12127674 [Report] >>12127720
>>12127524
"major" is quite subjective, and i'd disagree you could play through all the worthwhile maps on quaddicted in a few months.
Anonymous No.12127692 [Report] >>12127702
How are goldsrc mods programmed? Do they also use QuakeC?
Anonymous No.12127702 [Report] >>12127719
>>12127692
No, just regular C. It's been 20 years since I last looked at this, but IIRC, half-life game code was compiled into two files, client.dll and hw.dll. client.dll had an external C interface defined in the SDK, and generally mods would use C or C++. hw.dll was engine code and I think only commercial/paid mods would get access to the source for that. It also wasn't a regular dll despite the extension, it was packed and stripped of the normal dll headers.
Anonymous No.12127704 [Report] >>12130362 >>12130468
>>12127357
Evil marine/mr.X/cambion/pumpkin fuhrer is pretty scary
I know it’s not doom but those lambskull wizards from hexen2 ported into AD/tronyn maps really spooked me and had me on my toes to eliminate them as quick as possible
Cyberdemon in arwop by tronyn was a real menace too
Anonymous No.12127715 [Report]
>>12127530
I keep both threads open until the old one is archived. Like the other anon said, we've lately had a lot of anons who cause problems and make it so we can't wait until page 10 for a new thread.
Anonymous No.12127719 [Report] >>12127749
>>12127702
Then how does xash work on linux? Does it emulate this dlls or just ignore them?
Anonymous No.12127720 [Report]
>>12127674
>"major" is quite subjective
Of course it isn't. You can sort by ratings at quaddicted.
>and i'd disagree you could play through all the worthwhile maps on quaddicted in a few months
I forget that there are players worse than me, it's true.
Anonymous No.12127749 [Report]
>>12127719
The Linux equivalent is the .SO files.
Anonymous No.12127873 [Report] >>12127921
>doom
more like dumb lmao
Anonymous No.12127921 [Report] >>12127939 >>12133501
>>12127873
Simpsons already did it.
Anonymous No.12127938 [Report]
>>12127357
Baron's roar sometimes can scare the shit out of me
Anonymous No.12127939 [Report]
>>12127921
geg
Anonymous No.12127961 [Report]
>>12127669
idk about jam 4, but the previous ones weren't really playable in co-op at all
They made everyone put co-op spawns on their maps and advertise that fact, but didn't actually test it at all so you get shit like doors opening tied to weapon pickups which doesn't trigger things in multiplayer, and points of no return where shit closes behind you with no way for other players to get it.
Anonymous No.12128014 [Report] >>12128042 >>12128105 >>12128127 >>12128237 >>12128312
So I got all of Ayba's wads (except Artifika) mentioned in the previous thread and none have any txt files (doomworld threads aren't of help either). I always read relevant parts of txt files of wads to not run into any issues while playing. I'm guessing they all require Doom2 iwad as base and MBF21 as complevel per >>12125509 >>12125526. Gonna play through dsda Doom, since they don't seem to have any zscript/decorate in them. I hate trying everything to run a wad that comes with no additional text, it puts me off. Any additional context is appreciated.

Also litter.catbox link >>12124550 posted isn't working for me, can any anon post Artifika dl link that's not litter or bethesda?
Anonymous No.12128042 [Report] >>12128105 >>12128258
>>12128014
>Doom2 iwad as base
Yes
>Lybaria
Vanilla
>Blackfairy
MBF21
>Eminfaire, Artifika, Hysterians
Vanilla unless they got updated before they were took off. They're based off One Hell of a Marine which is just a graphics replacement.
>Flauresyn
MBF21
>Belot
also MBF21
Anonymous No.12128046 [Report] >>12128842 >>12129029 >>12129858 >>12130920 >>12131230 >>12133031 >>12134643 >>12135009 >>12135679 >>12135834
>>12127317 (OP)
>SUB MORTEM : A Dead Simple Halloween Project
Just for the mood of the season, a simple and straightforward mapping project.

>Assets: Ad Mortem, no additional assets or custom textures (there's already LOTS).
https://files.catbox.moe/tsacv4.zip
>Current submissions:
https://files.catbox.moe/2br7zi.zip

>iWAD: Doom 2
>Map Format: MBF21
>Constraint: Playable area MUST fit 2048x2048 box.
>Deadline: Your level should be fully completed by October 31st.

For WIP screenshots, submissions, or questions regarding Sub Mortem, reply here.

Currently 5 levels submitted! (Testing latest submission soon!)
Still time until Friday!
Anonymous No.12128105 [Report] >>12128127
>>12128014
I'll post Artifika once more once I am on the computer.

>>12128042
>Eminfaire, Artifika
Technically they need a port with DEHextra to function correctly, as they use OHM's optional Dehacked lump for some more animation frames. Fuck if I know if this means they need a specific complevel to work right, though.
Anonymous No.12128127 [Report] >>12128147 >>12128154 >>12128258
>>12128105
here you go:
https://www.mediafire.com/file/r9uhdvpmryok3wz/Artifika.wad/file

Eminfaire and Artifika don't require OHM anymore.

>>12128014
Nugget Doom is preferred since the wads have custom NUGHUDs and take advantage of some special Nugget features for extra sounds but DSDA and anything else like it should be fine
Anonymous No.12128145 [Report] >>12128157
>>12126443
I don't get it. Are you supposed to SR50 this? There is nowhere else to go.
Anonymous No.12128147 [Report]
>>12128127
Guess I was out of the loop. Thanks, though.

I really gotta make something for Sub Mortem.
Anonymous No.12128154 [Report]
>>12128127
NUGHUD sounds like a slur you yell at someone
Anonymous No.12128157 [Report] >>12128164
>>12128145
You can just run and jump.
Anonymous No.12128159 [Report]
You know, these aren't really easy to use as swing doors, so I guess depicting them as (always open) horizontal sliding doors, is just simpler.
Anonymous No.12128164 [Report]
>>12128157
I tried it again and got it. I habitually run diagonally in Doom, so I wasn't hitting the right spot to land it.
Anonymous No.12128186 [Report] >>12128189 >>12128994
What'd be some good inspo Halloween movies for getting in the mapping mood for Sub Mortem?

I was just reminded of how much I liked Cronenberg's The Fly, which is fantastic, but I actually don't have a copy and it's a body horror story in an urban setting, so no cool gothic/castle environments to take that inspiration from.
Anonymous No.12128189 [Report]
>>12128186
Check out Vampyres or The Blood On Satan's Claw
Anonymous No.12128237 [Report]
>>12128014
I just used Nugget which I try to use for everything that isn't GZ at this point just because I can quickly and easily fix the lighting if the map is too dark.
Anonymous No.12128258 [Report]
>>12128042
>>12128127
Thanks. Lyberia wasn't posted in previous thread, so gonna leave the link I grabbed from the related DW thread (still available, archive.li/IKIL1 incase something happens).

https://drive.google.com/file/d/1Ee-gz781uKam-NirIW8mRqAgGctSm-i7/view?usp=sharing

Also in the link >>12124571 posted, there's a Lite version of Eminfaire included which is a bit more sized than the original. Which one should one play with and what are the differences?
Anonymous No.12128262 [Report]
>100min of /vr/
pistol start on this level is revenant/10
Anonymous No.12128276 [Report] >>12128280 >>12128303
>Overengineering Mania
Look, I'm not that guy with a hateboner for Mazu, but he does have a point. All his maps are a little too long and have too many secrets. When you've got Fromitz Board basically right next to it on the hub it does feel like a lesser and messier version of it, but I adore the part where the systems malfunction and dump a metric shit ton of original Quake monsters into the level. Plus I can't hate exploration maps in general. Guy even gives you an out here by letting you finish the map mid way through, which I like since that makes everything else optional and It's 100% on me for sticking around and 100%ing the kill count.
Anonymous No.12128280 [Report]
>>12128276
That map always reminded me of Plumbers Don't Wear Ties.
Anonymous No.12128303 [Report] >>12128314 >>12128335 >>12128406
>>12128276
Fogbottom is generally my preferred tolerance towards these types of maps and Mania is decently below it in terms of time spent and monster count. It does have more secrets but it didn't have me scraping the level as I did for Fogbottom's tomes, for better and worse. His episode 2 Dwell map is nuts but the one he did for episode 1 is much more reserved: On skill 3 I finished it just under 40 minutes, even with finding all 24 secrets (370/372 monsters, though).
Anonymous No.12128308 [Report]
Foggy Bogbottom?
More like FAGGY FAGBOTTOM!
I love that level tho
Anonymous No.12128312 [Report]
>>12128014
cope.wad
Anonymous No.12128314 [Report] >>12128316 >>12128406
>>12128303
i've played through both of these and regret the time i put into them
Anonymous No.12128316 [Report]
>>12128314
Big maps aren't for everyone, and both mods have plenty of smaller and more straightforward levels.
Anonymous No.12128335 [Report]
>>12128303
My time was much longer but like I said, it's all on me.
Anonymous No.12128406 [Report] >>12128452
>>12128303
>>12128314
I enjoy long maps, but I usually don't bother trying to 100% them.

>pic related
Pretty decent short/standard length map for AD that was released a few months ago. The techbase X fantasy motif in one map is always welcome.

>>12127727
>It's simply not easy to get a job anymore. ... Most of us are starting from the bottom ... they'd rather hire guys like you instead of guys like me.
>... Go fuck yourself unless you have an opening for me.
Do you think the entire world of software has existed in some 2016-2021 era US tech hub levels of hiring frenzy and salary growth? In my country & city software devs only earn, on average, a little more than accountants, and I graduated into the GFC.
That said, despite being bitter and having a distorted idea of historical job markets, you're right that it is generally harder today than in the past if you're a white man, but this isn't a grad-only thing, it affects us all. My current employer has an intern/grad program and hires ~30 interns every year. For the last few years they've started only hiring female and 'queer' interns, and introduced "diversity" targets which effect hiring for every technical role regardless of seniority.
Anonymous No.12128431 [Report] >>12128447 >>12128693 >>12128750
i'm playing through E1 of Death Wish and HOLY SHIT the quality is off the charts. No wonder people rave about it. If I was told this was the base game I'd have no reason not to believe it. Just got done with the Spooky World M9 and it's probably my favorite Blood map yet. Just unreal the quality.
Anonymous No.12128436 [Report] >>12129006
I'm playing epic2
Every map I get the feeling of "oh I don't think I played past this point before"
And then the next map loads and I recognize it
Anonymous No.12128447 [Report] >>12128531 >>12128624 >>12128693
>>12128431
I've been holding off playing it until 2.0 comes out. Every time I hear about it I get more hyped.
Anonymous No.12128452 [Report] >>12128456
>>12128406
Which map is that in the pic?
Anonymous No.12128456 [Report]
>>12128452
Maybe this? https://www.slipseer.com/index.php?resources/science-is-fiction.453/
Anonymous No.12128490 [Report] >>12128675
playing through plutonia with my brother who has only played 2016 and eternal, using the Doom + Doom 2 port. His thoughts:
Holy FUCK are you fast
Holds up incredibly well for a game that is over 30 years old
Whats with all the monster closets?
Anonymous No.12128493 [Report]
>Excuse me, what the fuck are you doing?
No, really. I do not know how this happened.
Anonymous No.12128495 [Report]
Anyway, this map was short but fun. the highlight was the secret that put you in a virtual world with a quad and a ton of enemies.
Anonymous No.12128531 [Report] >>12128551 >>12128693
>>12128447
What is 2.0? Just play it
Anonymous No.12128551 [Report] >>12128624
>>12128531
The update that should be coming out in a couple months. It's updating all the maps and adding the last episode.
Anonymous No.12128624 [Report]
>>12128447
>>12128551
Might as well just play it now. It's gonna be included the upcoming Kex re-re-release.
Anonymous No.12128640 [Report] >>12128770
havent played brutal doom in a while. forgot you can get a whole squad of guys with you
Anonymous No.12128663 [Report] >>12128670 >>12128695
Great impression so far with Locked and Loaded, cool shadows, good music, fun trainfights
Anonymous No.12128670 [Report] >>12128673
>>12128663
quick run down on locked and loaded????
Anonymous No.12128673 [Report] >>12128687
>>12128670
Anon's cool Duke map:https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded
And his previous awesome Duke map: https://www.moddb.com/games/duke-nukem-3d/downloads/weather-report
Anonymous No.12128675 [Report]
>>12128490
>what's with all the monster closets?
Plutonia was an outgrowth of TNT Evilution, two of the contributors to that project were Dario and Milo Casali, they were frustrated with the overall design directions of Evilution and having a number of their submissions nixed by the others (often for being too hard). One of their big complaints was that Evilution was way too easy.

When Romero approached Team TNT about a deal to buy Evilution and to publish it as an official product, the Casali brothers would seize the opportunity and send iD Software a set of 8 levels they had worked on (which included their rejected Evilution maps). American McGee thought the levels were amazing, and the two parties discussed things back and forth, the Casalis agreeing with iD to the deal that they'd make a full 32 level set out of it, just like Evilution, and then these two megawads would be sold as a dual bundle.

They had 12 weeks to finish it, and they worked their asses off, making roughly half the total levels each, and completing it just in time. Their vision was to make a set of levels which would be TOUGH with a capital T, mostly relatively short maps with hard and fast paced combat, starting out at Doom 2's endgame difficulty and then escalating all the way to the end.
There was this enjoyment they had of challenge, making fights so tough that they themselves would have a difficult time winning, one-upping each other, creating fights for busting each other's balls, and it they felt a fight wasn't tough enough, they'd sometimes go back and crank it up.

Their intent was to make something for true Doom 2 veterans such as themselves, something for the kind of guy who had beat the games multiple times already and wanted a big challenge, which didn't go easy on you but which also wasn't all cheap and unfair. The way levels are designed in Plutonia is that they will often force you to learn how the game handles exactly, and I think it's a pretty good teacher.
Anonymous No.12128687 [Report]
>>12128673
okay cool. im gonna download it and play it
Anonymous No.12128693 [Report]
>>12128431
>>12128447
>>12128531
Ep 2 of Marrow will also be released with Refreshed Supply, keep an eye out for that too.
Anonymous No.12128695 [Report] >>12130817
>>12128663
thanks for playing, why are you using Polymer renderer though? It's laggy as fuck and was abandoned years ago
Anonymous No.12128734 [Report] >>12128771 >>12128774 >>12129894
Anonymous No.12128746 [Report] >>12129416
Its The Sunday night Shitshow Time again with some Bloodstain wad and D4T

search for "macgu.fun" in doomseeker .
Anonymous No.12128750 [Report] >>12128782 >>12128918
>>12128431
you guys should put What Lies Beneath on your list if it's not yet. i'm finishing an old game i had on it so i'm having a few bugs tho but it's very good. maybe wait for the next update(1.2) tho because it look ultra kino

https://www.youtube.com/watch?v=w3uSaBifFls
Anonymous No.12128761 [Report] >>12128782
Without a doubt this is the most accurate and passive aggressive presentation for a shit level I have ever seen. It's just art.
Anonymous No.12128770 [Report] >>12129035
>>12128640
These guys are the best part of the mod and my favorite thing Mark ever made was the standalone version of them.
Anonymous No.12128771 [Report]
>>12128734
>lol giant potato
Anonymous No.12128774 [Report]
>>12128734
>ai gzdoom
>lol giant potato live
>/vr/ john guy
>pistol great
>rocket stopped carmack
>alright joke found
>duke plutonia
Anonymous No.12128782 [Report]
>>12128750
Trauma Therapy has also been quite amazing.
>>12128761
I don't recall it using any new enemies but it's far from a bad level. I still regard the one on top as the worst from Alkaline though it's not too bad either.
Anonymous No.12128808 [Report] >>12128826
Does anyone know what exactly a WAD needs if you want to upload it to the Doom + Doom 2 release?
Anonymous No.12128826 [Report] >>12128834 >>12128978
>>12128808
Boom compatibility or something like that, they sure as fuck don't seem to have the level of checks that idgame goes to.
Anonymous No.12128834 [Report]
>>12128826
It doesn't even need Boom compatibility. As long as it's a wad file, you can put it up.
Anonymous No.12128842 [Report] >>12129041
>>12128046
Got started with my map. For now I'm just getting used to the textures, it's been kinda hard to not go full le brutalisme mode but I'm making an effort to keep my use of concrete to a minimum.
Anonymous No.12128906 [Report] >>12128917
how the FUCK do i get this keycard?
Anonymous No.12128917 [Report] >>12128928
>>12128906
>walk into the teleporter then walk back and you end up next to it
wtf i discovered that by accident
i bet sandy did this
Anonymous No.12128918 [Report]
>>12128750
Will check it out, thanks for the heads up
Anonymous No.12128928 [Report] >>12128939
>>12128917
I think that one was Romero. It was 15, right?
Anonymous No.12128939 [Report]
>>12128928
it was 15 and i hate romero even more now. my apologies to mister petersen
Anonymous No.12128978 [Report] >>12128985
>>12128826
I'm attempting to upload Ad Mortem but it crashes when attempting to load map29 because it has to load and check all levels before it lets you upload wads
Anonymous No.12128985 [Report] >>12128987
>>12128978
Ad Mortem is MBF21, did the official port actually support that?
Anonymous No.12128987 [Report]
>>12128985
Yeah, Legacy of Rust is MBF21.
Anonymous No.12128993 [Report] >>12129009
>>12127317 (OP)
The Party /v/an is now playing Doom 2 on Zandronum: >>>/v/724274571
Anonymous No.12128994 [Report]
>>12128186
>File: rock of cashel.jpg
Good choice anon. I saw it in August.
Anonymous No.12129006 [Report]
>>12128436
I can't believe "wow, that's a rare Pepe" just popped into my head. It's been over ten years. I also now realize selling rare Pepe's was the original NFT craze.
Anonymous No.12129009 [Report]
>>12128993
What about SNS?
Anonymous No.12129029 [Report] >>12129041 >>12129056
>>12128046
>>12126443
What a level.

It looks great, the surrounding dark outside is vast and ominous, making the little castle feel remote and secluded. I say little, but this level does not particularly FEEL like a 2048 constraint map, the space is utilized very well, it's compact and dense but without feeling cramped, and I like the use of verticality and how parts interconnect.
Somehow the first hallway brings Castle Shadowgate faintly to mind, which I like.

The fight for the yellow key is hectic and awesome, I don't think I've ever been forced to fight a Baron with just a Chaingun and actually liked it before, I even ran out of bullets and had to club him down, which felt kind of great and triumphant (I did not find the secret ham in advance).
The combat in general is fun and sometimes quite creative, it's well done ammo and weapon starvation.

I have basically no complaints about the design of this level and I like it a lot.
Anonymous No.12129035 [Report] >>12129976
>>12128770
Can you link me this mod??
Anonymous No.12129041 [Report] >>12130920
>>12129029
The one thing I caught is these caged torches occasionally have the caging bleed through due to the light flicker effect. This is probably a very easy fix.

Oh yeah, forgot to mention that I loved the sector furniture in general, and also the sector elevator machine. Loads of fun detail in this map.

>>12128842
Looking forward to it, vaguely brings Gothic 99 to mind.
Anonymous No.12129053 [Report] >>12129064
>>12127317 (OP)
>at the speed of gibs
You guys probably don't care but one of the fastest guys in the NFL right now is named Gibbs(guh, not jih though).
Anonymous No.12129056 [Report] >>12129059
>>12129029
I wasn't really a fan of how many "fuck you, you're dead" moments there were. The close-range king boner, the instant death pits. They just came off as annoying for what is a relatively long map.
Anonymous No.12129059 [Report] >>12129079
>>12129056
Most of the King Boners are in cramped quarters where you exploit corners. Each one made me go "Oh fuck!" but literally only one of them managed to kill me, let alone hurt me.
Anonymous No.12129064 [Report] >>12129073
>>12129053
Gibbs you say
Anonymous No.12129073 [Report]
>>12129064
pootis
Anonymous No.12129079 [Report]
>>12129059
I love how this level does area denial desu.
Anonymous No.12129141 [Report] >>12130920
>>12126443
https://files.catbox.moe/55vwlj.lmp
This is my second playthrough of the map. I was playing cautiously because I expected to die a lot.
Missing texture in pic related
One of the forks in the dining room has a slime trail
You'll see it in the demo because I look at it for a while, but one of the midtextures you used by the door to the final area could be made to look like part of the wall instead of a floating poster.
I think the orange lights on the door to the chaingun room could be a different color. The first time I played this map, I assumed it would be opened with the yellow key because there is another door right beside it with the same color.
I think the wall opening up between the two areas of the wine room would be good for if you accidentally raise the middle section. It can be annoying to have to run through the entire map again to press the switch to lower it.
My main hated encounter from the first time around was the SSG area, but I didn't realize it was completely optional and I accidentally missed it this time around.
Anonymous No.12129312 [Report] >>12129318 >>12129346 >>12129363 >>12129392
>Beat MAP01 of Epic in Hideous Destructor
>MAP02 starts by slamming you into a wall at 425mph, killing you instantly
thanks
Anonymous No.12129318 [Report] >>12129346
>>12129312
Using cheats to survive absolute fucking nonsense in HDest is not only acceptable, but encouraged.
Anonymous No.12129346 [Report] >>12129349 >>12129363
>>12129318
>>12129312
Can't you exploit something in Hdest to survive shit?
Anonymous No.12129349 [Report] >>12129392
>>12129346
If the player has enough time you might be able to pop a zerk but if memory serves right your ass gets launched at the wall in under the span of like 2 seconds, and you'd need at least like 4 seconds to inject zerk and have it kick in.
Anonymous No.12129363 [Report] >>12129374
>>12129312
>>12129346
There used to be tricks to survive shit like that but I don't think they work anymore. Recently rolling was changed so that you'll eat shit if you hit the ground at a bad point in the roll, I think that fucked it up.
Anonymous No.12129374 [Report] >>12129407
>>12129363
>you'll eat shit if you hit the ground at a bad point in the roll

That's funny, but also sounds like a pain. Do you land in Play Dead mode if that happens?
Anonymous No.12129392 [Report] >>12129407
>>12129312
That's HDest, lol, occasionally there's practical compatibility issues like that. As said, the common fix to that kind of problem is to plain use God Mode for a second.

>>12129349
Could you use the jetpack, or does that not help here? It's been so long I forgot.
Anonymous No.12129407 [Report] >>12129420 >>12129425 >>12129524
>>12129374
Yeah it incaps you and you take more damage than if you just fell normally. It doesn't really matter unless you were in the habit of exploiting midair rolling right before an impact to minimize the damage. If you just play the game like a normal person instead of trying Metroid somersault shit it probably won't even come up at all.

>>12129392
You don't have time for anything with that intro, you're dead in the first second. I can't think of any way you could survive it with how it is now.
Anonymous No.12129416 [Report] >>12129426
>>12128746
GGs and Take it easy
Anonymous No.12129420 [Report]
>>12129407
>If you just play the game like a normal person instead of trying Metroid somersault shit it probably won't even come up at all.
I admire people who get intimate with how HDest plays and functions and then do just the wildest shit.
Anonymous No.12129425 [Report] >>12129450
>>12129407
Anon you're playing HDest, you're not playing the game like a normal person.
Anonymous No.12129426 [Report]
>>12129416
GGs
Anonymous No.12129450 [Report] >>12129454
>>12129425
>The Night Train was bagged by a boner.
Got their own back for all the boner button nonsense.
Anonymous No.12129454 [Report]
>>12129450
I have no regerts
Anonymous No.12129479 [Report]
Anonymous No.12129524 [Report]
>>12129407
I actually like to just roll off of ledges for fun.
>exploiting midair rolling right before an impact to minimize the damage
I didn't even know you could do that, I thought you needed to be grounded.
Anonymous No.12129691 [Report] >>12129697 >>12129701 >>12129714 >>12129724 >>12129736 >>12129824 >>12129984 >>12129989 >>12130016 >>12130229 >>12131215 >>12131361 >>12131454
so you people still use gzdoom?
Anonymous No.12129696 [Report]
Holly shit that was a cool wad
Anonymous No.12129697 [Report]
>>12129691
Yeah. I know this new source port is supposed to be better, but you know what they say, old habits, they die hard.
Anonymous No.12129701 [Report]
>>12129691
didn't launch it in like half a year
>t. chocolatefag
Anonymous No.12129714 [Report] >>12129724 >>12130363
>>12129691
I can't remember the last time I used it. I'm mostly a Nugger
Anonymous No.12129724 [Report] >>12130363
>>12129691
Yes. I use GzDoom when I wanna play with mods, and Nugget when I wanna play more vanilla or playtest my maps.
Add DoomLauncher as a frontend for managing maps and mods, and I'm fairly set and comfortable for Dooming.

I suppose I'll eventually move over to UzDoom as that develops more, but I rue needing to adapt my config file and all that.

>>12129714
My nugger.
Anonymous No.12129736 [Report] >>12131325
>>12129691
GZDoom for SP and mods. Zandronum for multiplayer. Simple as.
Anonymous No.12129824 [Report]
>>12129691
I haven't used a port from the ZDoom family in 3 years, Crispy and Woof are enough for me
Anonymous No.12129826 [Report] >>12129838 >>12130920 >>12131359 >>12131463
>>12126443
why do i have this texture
Anonymous No.12129838 [Report] >>12129845
>>12129826
I can pick up berserk before breaking the closet
Anonymous No.12129845 [Report] >>12129851 >>12130920
>>12129838
another missing texture
Anonymous No.12129851 [Report] >>12129858
>>12129845
I'm stuck in this room, idk what to do
Anonymous No.12129858 [Report]
>>12129851
oh i'm playing outdated version... I should've used this one >>12128046
Anonymous No.12129894 [Report]
>>12128734
>community content shilling
>retarded comander dimensions
>fucks course little side
>koreans version fucked
>/vr/ john guy
Anonymous No.12129928 [Report] >>12130067 >>12131218 >>12134228
>shamelessly copying Decino's thumbnail design
Anonymous No.12129959 [Report] >>12129980
So I sees this guy, right? And he's on his knees, just going to TOWN on this dudes dingaling like it's a candy cane with the cure for AIDS stuck inside. Up and down, slippin' and slidin'. So I's freak out a little -- I mean it's in the middle of downtown, so I have to say something. So I go:

>AY-YO- WHY YOU SUCKIN' SOME DUDES JOHNSON IN BROAD DAY LIGHT!?
And you know what this little fagaloon says back to me?
>Sucking a cock? I thought I was playing Blood!

True story.
Anonymous No.12129976 [Report] >>12130168
>>12129035
https://www.doomworld.com/forum/topic/90473-brutal-friends-companion-mod/

Here you go! Keep in mind they don't always play nice with gameplay mods. For some reason, they make a lot of particle and explosion effects in Kegan's mods damage you, for example.
Anonymous No.12129980 [Report] >>12130468
>>12129959
Spoken like someone who got their marinara pallex'd.
Anonymous No.12129984 [Report]
>>12129691
I'm waiting for something to come out that requires UZDoom, otherwise I'm comfy where I am.
Anonymous No.12129989 [Report]
>>12129691
Yes
Haven't updated it in a year or two either

I mostly play vanilla on Nugget though
Anonymous No.12130016 [Report] >>12130081
>>12129691
Is this a bait question? uzdoom and gzdoom are basically still identical apart from branding.
Anonymous No.12130067 [Report] >>12130071
>>12129928
it's just a hunch, but that might be the joke
Anonymous No.12130071 [Report] >>12130532
>>12130067
>the "haha it's just a joke" excuse
Anonymous No.12130081 [Report]
>>12130016
I feel like it would a be good question LATER, just not yet. I don't think anything has even come out that needs UZDoom to run? Hell, does it do anything differently yet besides change default texture filtering?
I must admit: I'm certainly curious to see what UZDoom becomes, and also whether or not Graf intends to carry on GZDoom by himself. But I don't think either of these are going to change drastically overnight, it takes time.
Anonymous No.12130108 [Report] >>12130112 >>12130178 >>12130589
My nugget doom occasionally renames my quicksaves 'Net game' and it's making me worried
Anonymous No.12130112 [Report]
>>12130108
It's too late. They're already connected.
Anonymous No.12130168 [Report]
>>12129976
Okay cool. Thanks
Anonymous No.12130178 [Report]
>>12130108
John Romero is about to make you his bitch
Anonymous No.12130229 [Report]
>>12129691
I only had it installed for GZDoom mods so it's just sitting there on my PC, I mostly use Woof or Chocolate if im in an extra retro mood
Anonymous No.12130281 [Report] >>12130535
>>12127357
A fuckhuge rev deathball hitting a wall, and the resulting bang scaring the shit out of you.
Anonymous No.12130323 [Report] >>12130326 >>12135328 >>12135367
I remember how everyone was praising Voxel Doom as being the best looking mod ever. I never really understood why, until I finally tried it myself. You weren't lying. The voxel monsters are so accurate, and look close to the original sprites, that I'm not even sure what benefit they might have. The only one I can see is that the monster death animations and corpses are now in also in "3D", instead of being one sided sprite.
Also Knight/Baron corpse is just him being folded in half is funny. Praise for the nugg for the support too.
Anonymous No.12130326 [Report] >>12130457
>>12130323
The only real issue it has is that it can't scale the voxels so tall monsters look a little squished and you won't ever be able to unsee it now.
Anonymous No.12130362 [Report] >>12130468
>>12127704
>pumpkin fuhrer
just met him while playing Caligary Delight and he made me flinch
Anonymous No.12130363 [Report]
>>12129714
>>12129724
I fucking love being a Nugger.

Anyone have like a Decorate or ZScript imitation of Nugget's gib spray effect? It looks fantastic without being as grandiose as Nashgore (which I still like sometimes, mind). I really wouldn't mind being able to have that effect for times when I play GzD.
Anonymous No.12130426 [Report] >>12130482 >>12130486
gonna play doom 3 for the first time
considering playing it in vr
thoughts?
Anonymous No.12130457 [Report] >>12130479
>>12130326
Any 3D artist anons who can explain how stretching the voxels in post someway would be sueño imposible? Seems like kinda shitty limitation to just be stuck with.
Anonymous No.12130468 [Report]
>>12129980
It was me, I Marinara'd Andrew's Palex.

>>12127704
>>12130362
They're really mean sons of bitches. A very good enemy, if used with care.
Anonymous No.12130479 [Report]
>>12130457
Export everything as md2 models then batch scale them all by 1.2 in Z.
I don't think GZDoom uses voxels natively anyway, pretty sure they all just render as models.
Anonymous No.12130482 [Report] >>12130512
>>12130426
>thoughts?
You're going to have a real hard time staying afloat and trying not to drown under all those ammo and health pickups. The "BFG" remaster makes that even worse.
I think it would be interesting to see you try it on Nightmare: Your health drains gradually down to 25 but you still get health from the health stations, and a full boost from the Soul Cube which recharges every five kills. It might still give you a hard enough time on Veteran if you're not very good at shooters in VR.
Anonymous No.12130486 [Report] >>12130512
>>12130426
Doom 3 is actually pretty good and I like it in spite of various flaws. The chainsaw is fucking boss.
Anonymous No.12130512 [Report] >>12130520 >>12130578
>>12130482
the vr version is original doom 3 so shouldn't be too easy hopefully
I beat doom 1 and 2 on UV in vr but I think being in vr made it a lot easier desu
doom 3 looks like it has "real" aiming so to speak so I might actually get owned on veteran

>>12130486
I don't really mind the variations from og doom so I'm approaching with an open mind
I was playing 64 but I got up to level 17 and it's just a tad monotonous, figured I'd get to 3 for a break and for the season
Anonymous No.12130520 [Report]
>>12130512
Not all of its departures from Classic Doom's design is bad, but not all of them are done as well as they should have been either.
Again, for all the various things I think should have been better about Doom 3, there's a lot that it does right and I do still actually like it and I genuinely enjoy playing it.

It's actually the kind of game which would be a good candidate for a remake, where you take all the good parts and make them even better, and then fix the parts which didn't quite work.
Of course, that will never happen, and maybe probably shouldn't.
Anonymous No.12130532 [Report]
>>12130071
Yeah it is just a joke. It's a thumbnail not a life or death situation.
Anonymous No.12130535 [Report]
>>12130281
This is the correct answer btw
Anonymous No.12130559 [Report] >>12130630
I'm playing mc_trapsjam, so far it's pretty interesting. Temir-Kam keep is my favorite so far.
Have been playing on hard, but unsure if difficulty makes any difference to any of the maps...
Anonymous No.12130564 [Report]
>>12127357
That zombieman you forgot about that jumps infront of you while you're circle strafing unloading 30+ on a moo or two
Anonymous No.12130578 [Report]
Anti megaman schizo changed his strategy, he is now flooding the catalog with slide threads to sage this and the blizzard general, he also picked up a beef against the CRT Shaders and CRT General thread just to incite flame wars.


>>12130512
Play Doom 3 as a fast action horror game.
Also the shadows under modern screens sucks, though is still better than most garbage release these days because carmack didn't fuck around with that.
Anonymous No.12130582 [Report] >>12130606 >>12130754
You get something new out of every Deus ex playthrough
I never noticed until my most recent one that the "Chinese" texture in the Lucky Money is actually backwards Katakana gibberish
Anonymous No.12130589 [Report] >>12130591 >>12130625
>>12130108
Anonymous No.12130591 [Report]
>>12130589
Anonymous No.12130606 [Report]
>>12130582
https://www.youtube.com/watch?v=jKlzUStlv8g
This channel is pretty good and he deciphered all the HK text
>You get something new out of every Deus ex playthrough
Hell yeah
Anonymous No.12130625 [Report] >>12130634 >>12130637 >>12131352
>>12130589
Can you imagine a game akin to The Sims, but you would occasionally need to look out for dark things like conmen, actually armed burglars, cults, and sexual predators? Also maybe your player characters could be scumbags too.
Probably not what the core audience of The Sims would be looking for, but it feels like it would make for a more interesting videogame.

I've had thoughts about something like a Sim City kind of game, but one where it doesn't shy away from more complex and dark subjects, like racial ghettos, drug epidemics, civil unrest and terrorist cells, etc.
Anonymous No.12130630 [Report] >>12130636
>>12130559
Well, i've given up on completing this mapset. Apparently I saved the hardest for last - mc_traps_ish is borderline inscrutable.
Overall the jam is pretty interesting, but is let down a bit by a couple of the maps being too easy, and ish's map being too hard/cryptic.
Anonymous No.12130634 [Report] >>12130923
>>12130625
This but if it also allows you to coordinate raids on compounds operated by said groups, and watch it turn into an RTS.
Anonymous No.12130636 [Report] >>12130658 >>12130772
>>12130630
I might actually try this out before the month ends.
>GYAAM
Anonymous No.12130637 [Report]
>>12130625
>Probably not what the core audience of The Sims would be looking for
My experience with the sims was briefly watching my younger cousin and her friends play it. Always seemed like Barbie for tween girls to me, which is probably why it sold so well - not much competition within gaming for that demographic.
Anonymous No.12130658 [Report] >>12130772
>>12130636
>s3b_66ppt99
Festive, i'll add this to my list in turn.
Curious to hear thoughts (or see a capable demo) of ish's trap map, if you or another anon tackle it successfully.
Anonymous No.12130710 [Report] >>12130713 >>12130901
Is there a Doom mod for QUAKE 1 ?

This is the most obvious thing one would expect to find, yet there is nothing easily accessible.
Anonymous No.12130713 [Report] >>12130747 >>12130856 >>12130901 >>12133712
>>12130710
https://www.moddb.com/mods/duake
Anonymous No.12130747 [Report]
>>12130713

nice, I'll check this out. I thought it was a duke quake mix first
Anonymous No.12130754 [Report]
>>12130582
That's actually a GMDX addition
Anonymous No.12130772 [Report]
>>12130658
>Curious to hear thoughts (or see a capable demo) of ish's trap map, if you or another anon tackle it successfully.
Quite painful, is it? Might poke my head into that.
>>12130636 is from the Snack Pack 3 jam, by the way, so it's got a few Halloween-y maps in there.
Anonymous No.12130817 [Report]
>>12128695
>thanks for playing, why are you using Polymer renderer though? It's laggy as fuck and was abandoned years ago
Years ago is the last time I even messed with those settings. I guess I liked it enough at the time and I haven't ever thought to update eduke since then.
Anonymous No.12130837 [Report]
While I heavily question a lot of the mapping choices in AMC squad, they sure did a banger job of picking the music. A lot of real bangers there.
Anonymous No.12130856 [Report] >>12130859 >>12130915
>>12130713
Pretty sure there's a wad that does the reverse.
Anonymous No.12130859 [Report] >>12130892 >>12130921 >>12131150 >>12131164
>>12130856
It's still using Doom enemies and weapons but Dimension of the Boomed comes to mind.
Anonymous No.12130892 [Report]
>>12130859
>It's still using Doom enemies and weapons
That's easily fixable on GZDoom/Zandronum.
Anonymous No.12130901 [Report] >>12130913
>>12130710
>>12130713
there's also the QDOOM for Quake, its a mod on the re-release modlist, by that guy that did Bloom and Call of the Void, Drugod
Anonymous No.12130913 [Report]
>>12130901
also on the subject of Bloom, personally I'd have loved to see more of a Duke crossed with Blood type mod than Doom crossed with Blood, but duke mods are way more pain and suffering than just a gzdoom project
Anonymous No.12130915 [Report]
>>12130856
There are quite a few, and stuff that does weapons/monsters/both to varying degrees of accuracy.
Anonymous No.12130920 [Report] >>12130970 >>12131108 >>12131960
>>12128046
>>12129041
>>12129141
https://files.catbox.moe/t0f2up.wad
This is an updated MAP40.
Bleeding torch cage texture is fixed.
Slimed fork is fixed.
Missed texture at the switch is fixed.
Ability to pick up secret berserk through wall by running into it is fixed.
Door to the yellow key is now lighted with neutral white color.
Added some more details to the empty room next to the dining hall.
Now there are stairs rising up automatically between the cross door switch and wine cellar floor.
>I think the wall opening up between the two areas of the wine room would be good for if you accidentally raise the middle section. It can be annoying to have to run through the entire map again to press the switch to lower it.
Both switches can raise and lower the middle section.
>>12129826
>>12129845
It's not "missing". It's a texture trick https://doomwiki.org/wiki/Fake_floor.
However it doesn't work in hardware mode. Only in software. Since most people play it or play any other hardware mode that imitates software I think these mapping tricks are allowed because there is no other way to make multi-section lifts that won't break if you cancel them by pinching yourself between it and some ceiling.
t.guywithteacup
Anonymous No.12130921 [Report]
>>12130859
There's also Dissolution and Project Slipgate, but their devs felt like remaking them with HD textures and other fancy things which kinda ruins their feel for me. Compendium has both of these in their original releases, at least.
Zaero also kinda felt very Quakey to me, and there's Anomaly Deimos which is its own beast but still feels strangely Quakey.

I'm still getting to grips with the Ad Mortem assets, but I think I have a good idea for the rest of the map and will attempt to make it use mostly white textures and tie it to albedo, one of the steps of the magnum opus in alchemy.
I'm kind of a nerd.
Anonymous No.12130923 [Report]
>>12130634
That'd be good. It'd be fun to have destructible environments too, like X-Com.
Anonymous No.12130970 [Report] >>12131118
>>12130920
I'm still getting the slime trail.
Anonymous No.12131102 [Report]
Give me turtlemaps which can work with either AD or VR randomizers without any trouble.
Anonymous No.12131108 [Report] >>12131238
>>12130920
Didn't Vertex Relocation do a thing with UMAPINFO and MAPINFO where if you played the .wad with a GzDoom, it would load a separate version of one of the maps which had a fix?
Maybe that's doable here.
Anonymous No.12131118 [Report]
>>12130970
Slimetrails can be a cunt.
Anonymous No.12131150 [Report] >>12131180 >>12131223 >>12131352
>>12130859
Is there a straight up port of Quake levels to Doom for the "it's like I'm really playing Quake!" experience?
Anonymous No.12131164 [Report] >>12131204 >>12131582 >>12131607
>>12130859
I did a playthrough of Dimension of the Boomed recently with Artifika and Hysterians and they went together great

it takes a bit of legwork to make them play nice because DOTB does funky shit to the palette, so you need to convert all the Artifika/Hysterians sprites into "PNG (Paletted)" in SLADE and make a separate patch wad that re-replaces some of the sounds and sprites DOTB changes (and Artifika/Hysterians replaces) but its a ton of fun and probably the best feel for it outside of Ayba's actual work
Anonymous No.12131171 [Report]
>>12127357
marissa the magician
Anonymous No.12131180 [Report]
>>12131150
MAP31 of Requiem is the only thing coming to mind for me.
Anonymous No.12131204 [Report]
>>12131164
Nice, I'd thought of doing something similar with throwing those at something like Brotherhood of Rui but hadn't got around to it yet.

Still kind of blown away by the feel of a lot of that stuff, even the statusbar manages to feel pretty fucking not Doom.
Anonymous No.12131215 [Report]
>>12129691
No. I use Nugget and DSDA when I need high performance for modern wads like the Eviternitys. That's also why I have only been amused with all the hemming and hawing over Graf and TroonZDoom.
Anonymous No.12131218 [Report]
>>12129928
Anonymous No.12131223 [Report]
>>12131150
There was one of quake 2 but it never got finished
Anonymous No.12131230 [Report] >>12131238
>>12128046
Hey pumpkin guy! I'm thinking about making a simple secret map for Sub Mortem which you could access from my Caligary's MAP40 (there is plenty of space for a secret exit in the courtyard). Since we use UMAPINFO I can easily send player to MAP50 and back to MAP41 (or whatever order you wish to).
I just need your approval for it.
t.guywithteacup.
Anonymous No.12131238 [Report] >>12134643
>>12131108
It did, didn't it?

>>12131230
Go for it.
Anonymous No.12131243 [Report] >>12131249 >>12131261 >>12132374
The bethesda port for doom and doom2 has been noticeably stuttering for me lately. Has that been happening with anyone else?
Anonymous No.12131249 [Report]
>>12131243
No clue, as I am also a Nugger. I usually only use KEXDoom for vanilla deathmatch and playing co-op with friends (like that ever happens tho)
Anonymous No.12131259 [Report]
Anonymous No.12131261 [Report]
>>12131243
It's one of many known things that will likely never be fixed.
Anonymous No.12131325 [Report]
>>12129736
Anonymous No.12131352 [Report] >>12131379 >>12131451
>>12130625
There's Project Zomboid and InZoi if you're interested. Also pretty sure plenty of mods exist for Sims series (especially 4) to change major stuff.

>>12131150
>Is there a straight up port of Quake levels to Doom for the "it's like I'm really playing Quake!" experience?
There exists an actual madman who uploads hour long Doom TC mod playthroughs such as Quake, Duke, Blood, Wolf3D etc. He just names his videos "gzdoom" + the date and he's been at it for years. Sadly he doesn't give any links. If the mod is found and launched with Quake-esque maps anons suggested, that would be true "Quake in Doom" experience.
https://www.youtube.com/watch?v=8Tn7Tbm1vdg
Anonymous No.12131359 [Report]
>>12129826
You need to install Counter Strike: Source, silly anon.
Anonymous No.12131361 [Report]
>>12129691
Yes, also I don't really care about the drama that's currently going on.
Anonymous No.12131379 [Report]
>>12131352
>Sadly he doesn't give any links.

So he's as useful as a chocolate teapot.
Anonymous No.12131404 [Report] >>12131561
https://doomwiki.org/wiki/Doom_2_the_Way_id_Did
Was this project developed behind closed doors? Quite a terse group full of stock names with only a couple of outliers, comparatively to a more diverse lineup from the first Doom the Way id Did. It isn't listed as community project on doomwiki so maybe it really isn't. I'm too lazy to dig up the past threads.

And there's supposed to be a companion wad of rejected maps too, like The Lost Episodes was. Wonder what happened to it.
Anonymous No.12131436 [Report] >>12131761
[10/27] Another Serious Sam 2 update has been released, as well as now allowing users to edit files directly in Serious Editor 2. Also digital art book has been released too.
https://steamcommunity.com/games/204340/announcements/detail/511846967442148994
Anonymous No.12131451 [Report]
>>12131352
The maps obviously an Oblige map but the gameplay wad looks like something that was on moddb, fucking good luck finding which one though.
Anonymous No.12131454 [Report]
>>12129691
Not since I've been made aware of the fact that trannies have been contributing to it.I wish they'd go away...
Anonymous No.12131460 [Report] >>12131464 >>12132153
I'm DESPERATE to find out if this game whose trailer was posted in this thread maybe 6 or 8 months ago has come out yet and it's driving me nuts.

It was a new game made in the Quake (or possibly Quake 2) engine, I'm pretty sure the trailer was on youtube.

All I can remember was that part of it had the player facing off against 1 or 2 quadruped enemies an an indoor corridor area in I think a near future setting.

I think the game's name was a single word.

Please help
Anonymous No.12131463 [Report]
>>12129826
Anonymous No.12131464 [Report]
>>12131460
Also the video was a trailer with scenes from a 3rd person perspective, not first person gameplay footage.
Anonymous No.12131465 [Report] >>12131507
been combing d4tv2.5.pk3 and i can't see how it's handling the random spawning of unwilling
Anonymous No.12131507 [Report] >>12131542
>>12131465
It's the dead marines in decorations.
Anonymous No.12131521 [Report] >>12131564
Anyone got some doom draw ideas, something I could have spooky from spooky's jump scar mansion along aside?
Anonymous No.12131542 [Report]
>>12131507
aha, thanks
was hoping it was actual random scattering, but piggybacking makes plenty of sense
Anonymous No.12131557 [Report] >>12131609 >>12131726 >>12131742 >>12131818
>>12127319
HDoomguy released a Halloween wad called Hallows' Eve 199x.
https://drive.google.com/file/d/10LePm1bC-ixnvo1T-vQPZbUL8waLX4sW/view
Anonymous No.12131561 [Report] >>12131639
>>12131404
I think D2TWID was technically a community project, but it didn't have quite the same turnout that the original did, which is likely why it feels more curated.
I know for a fact that UDTWID (The E4 one) was indeed a closed project, though.
Anonymous No.12131564 [Report] >>12131569
>>12131521
Probably the archvile, he is a very uncanny fellow.
Failing that, lost soul and revenant. They're both bonerific and always spooky.

Where the fuck do I get spooky scary midis, by the way?
Anonymous No.12131569 [Report]
>>12131564
>Probably the archvile, he is a very uncanny fellow.
I fear him.
Anonymous No.12131582 [Report]
>>12131164
looks kino
Anonymous No.12131607 [Report]
>>12131164
You can give Shivering Spasm and Parallel Dommensions shot too, both use Quake textures and try to mimic its level design style to some degree.
Anonymous No.12131609 [Report] >>12131685
>>12131557
Say that was pretty good. I enjoyed the fights here and some of the traps nearly got my ass, just overall a really aesthetically pleasing WAD, but then again Mike's always had a knack for the spooky and macabre
Anonymous No.12131639 [Report] >>12131696
>>12131561
>alfonzo, blackgaze, esselfortium, jimmy, marcaek, megalyth, pavera, purist, rottking, tarnsman, xaser
It's too on the nose if I may say, so I briefly considered removing the tag from wadbooru. Honestly, Magikus having one seems to be more deserved even as a manner of joke. I guess it could be removed at any time if that's really needed.
Anonymous No.12131685 [Report] >>12131686
>>12131609
Yeah it's pretty nice, I'm really liking the chaingun sprite.
Anonymous No.12131686 [Report]
>>12131685
The little jack-o-lantern that appears when you fire it is cute.
Anonymous No.12131696 [Report] >>12131863
>>12131639
Its possible some of those people contributed more maps because of the lack of quality submissions. Checking the original project thread and judging from screenshots, a lot of the maps that didnt make the cut in don't even properly emulate the original authors within the twid rules, and were basically just generic 90's style pwad maps with stock textures.
Anonymous No.12131726 [Report]
>>12131557
Anonymous No.12131742 [Report] >>12131749
>>12131557
good wad with comfy aesthetics, hitscanners here are hard for me but maybe im getting old
Anonymous No.12131749 [Report]
>>12131742
>hitscanners here are hard for me but maybe im getting old
Some of them were put in places that are a bit of a bastard to deal with if you don't let them move out of position a bit.
Anonymous No.12131761 [Report]
>>12131436
Are you serious?
Anonymous No.12131804 [Report]
>Boggy Region 2 is a 17 level episode that requires ZDoom and 4 IWADs to run: Plutonia, Heretic, Hexen and Ultimate Doom. Allowed jump and crouch.

Excuse me?
Anonymous No.12131818 [Report] >>12131827
>>12131557
What compatibility?
Anonymous No.12131820 [Report]
https://youtu.be/IF4UJk93pWo
Anonymous No.12131827 [Report]
>>12131818
mbf21
Anonymous No.12131841 [Report] >>12131859 >>12131914 >>12131956
spooky... how does gzdoom know the 3 different official wads (doom2, tnt, and plutionia) are on my computer? i have the gog versions, is it scanning all my files?
Anonymous No.12131846 [Report] >>12132051
How in the blazing balls do I download a file from the mod repository for the KEXDoom port? I see no button or link.
Anonymous No.12131859 [Report]
>>12131841
Probably looks for the install folders since a lot of the users are too dumb to work it out for themselves.
Anonymous No.12131863 [Report] >>12132048
>>12131696
https://web.archive.org/web/20210110110653/https://d2twid.herokuapp.com/submissions
Alright, some reservations were due apparently. There were bits to recover, but most of it must lay on someone's harddrive, or lost to nether. If you click around the map names you may be able to see some screenies.

Here's 12, 29, 30, 47 and 56 that I was able to recover https://files.catbox.moe/ni93mb.zip
51, 42, 8, and the rest whose names didn't appear on the release, are gone
Anonymous No.12131914 [Report]
>>12131841
It'll probably know a few common directories, yeah.
Anonymous No.12131915 [Report] >>12131970 >>12132678 >>12134609
>> CLASSIC DOOM CHALLENGE <<

Record an UV Max demo of MAYhem 19 - map 10 "Stony Brook" by A2Rob (-cl 9).
Reply to this post with a demo & your time.

Download and current record:
https://dsdarchive.com/wads/mayhem19?level=Map+10

Example demo in 7:32
https://files.catbox.moe/aeb3ah.lmp

Previous thread challenge: >>12122714

A belated return. I've been real busy lately, so I haven't been participating in the challenges and it seems they kinda died off, but now I'm back. Also, for some reason this demo desyncs in dsdadoom but it seems fine with nugget and woof, which might be a bug since this wad uses a lot of weird dehacked. Relatedly, you'll encounter a lot of weird custom enemies in this map.

>>12127329
Bit late, but here you go.
Anonymous No.12131936 [Report]
/vr/ Doom 3 co-op when?
https://www.youtube.com/watch?v=WNcfiGZMeX0
Anonymous No.12131956 [Report]
>>12131841
If you ran an installer to install them on Windows (instead of just grabbing files) then there's records in your Add/Remove Programs and Registry.
Anonymous No.12131960 [Report]
>>12130920
>However it doesn't work in hardware mode. Only in software.
I see this texture on woof and dsda software mode but not on nugget or uzdoom software mode
Anonymous No.12131970 [Report] >>12131981 >>12132046
>>12131915
>Also, for some reason this demo desyncs in dsdadoom but it seems fine with nugget
because you should record it with -cl 11 not 9, dummy
Anonymous No.12131976 [Report]
Anonymous No.12131981 [Report] >>12132046
>>12131970
though viperskiller demo desyncs for me as well... might still be a bug
Anonymous No.12132046 [Report]
>>12131970
Nice catch, that's not the first time I got the complevel wrong.

>>12131981
But also this. TheV1perK1llers demo seems to desync with nugget, whereas the demo I recorded w/ nugget desyncs with dsda.
Anonymous No.12132048 [Report]
>>12131863
d2twid_10 - This was unfinished. I liked the outdoor building decoration, but thats about all I can say really.
d2twid_insertionpoint_v1 - Was alright. Some details felt like an odd choice though.
dtwidmap01 - pretty bad, honestly. Kinda reminded me of Hangar a bit. I can see why this didnt make it in
radar_v2 - I enjoyed this one. Felt more inspired by american mcgee rather than outright emulating, though.
starport_v5 - Also enjoyed this one.
Anonymous No.12132051 [Report] >>12132473
>>12131846
IIRC You subscribe to it or whatever and it'll download when you launch the game
Anonymous No.12132153 [Report]
>>12131460
Was it posted as a youtube link? Can you search the archive for 'http' or 'youtube' or something?
Anonymous No.12132214 [Report]
On the topic of Doom/Quake crossovers, there are a rather large number of attempts at Quake wads for Doom, stuff like
QKEDOOM.wad
Q2DOOM.wad
QDOOM.wad (from 2001, unrelated to the Quake version)
Project Slipgate

Most of the versions of QKEDOOM out there are renamed quakedoom and have their credits modified to credit some guy who used to modify wads to run on GP32, including the version on DoomWadStation. It's an impressively shitty Quake 2 wad with Quake 1 enemies and Metallica midis.
https://www.youtube.com/watch?v=OlEUO1RPq_s
Anonymous No.12132302 [Report] >>12132367
>>12127317 (OP)
Just learned woof/nugget have SPEED cheat for speedometer. Very useful!
Anonymous No.12132367 [Report]
>>12132302
Nice, I'm a Nugget user and I didn't know about that
Just found out here's a whole cheats document for Nugget:
https://github.com/MrAlaux/Nugget-Doom/blob/master/docs/cheats.md
Anonymous No.12132374 [Report]
>>12131243
Nightdive doesn't care about fixing their shit, so get used to this.
Anonymous No.12132394 [Report] >>12132451 >>12132473 >>12132702 >>12133043 >>12133209 >>12133946 >>12134868
I'm digging negke's maps. This one was a bit of a long hunt and I had to cheat for 1 of the secrets, but a cool concept and kept me invested.
Anonymous No.12132451 [Report]
>>12132394
Looks neat, gonna check it out later. Love castles floating in the void, they feel very Quake for some reason.
Anonymous No.12132473 [Report] >>12132771 >>12132820
>>12132051
That's so gay.

>>12132394
Is that supposed to be sand or carpet? It looks like the latter.
Anonymous No.12132514 [Report] >>12132548 >>12132553
>serious sam and onirism promotion
i did not expect that
Anonymous No.12132548 [Report]
>>12132514
Huh, neat.
Anonymous No.12132553 [Report]
>>12132514
>serious sam and onirism
>onirism
Is that some kind of hemorrhoids' cream or what?
Anonymous No.12132601 [Report] >>12132610
what's everyone's favorite invasion wad?
i was playing stronghold and i like it except for the base defense shit.
Anonymous No.12132610 [Report]
>>12132601
Whichever one had a pirate ship map where you had to defend it against a shitton of cacos.
Anonymous No.12132639 [Report] >>12132659 >>12133558
>>12127317 (OP)
>Rip and Tear to the extreme!
Anonymous No.12132659 [Report]
>>12132639
I don't want to see a CWCubi.
Anonymous No.12132670 [Report] >>12132738
played a bit of doom 3, tried vr and it is cool but it gave me a headache after so many months away
playing on PC right now and I'm getting filtered on veteran
am I insane or does the game actually spawn enemies behind you at points?
Anonymous No.12132678 [Report] >>12134609
>>12131915
10:21 https://files.catbox.moe/fkqil4.lmp
damn these monsters hurt
Anonymous No.12132702 [Report] >>12132703
>>12132394
How do I load a map file in vkquake?
Anonymous No.12132703 [Report] >>12132706
>>12132702
map (mapname)
Anonymous No.12132706 [Report]
>>12132703
ah i needed .bsp not a .map in id1/maps folder
Anonymous No.12132712 [Report] >>12132727
still, how hard is it to make a map into a game?
Anonymous No.12132727 [Report] >>12132818
>>12132712
pretty easy
had to put it into
mce/maps/mce.bsp
and now I can just
vkquame -game mce +map mce
Anonymous No.12132738 [Report]
>>12132670
>am I insane or does the game actually spawn enemies behind you at points?
It frequently does. The more pressing enemies at least make themselves more easily known through their sound design, and the zombies that often spawn in are slow enough to deal with.
Anonymous No.12132771 [Report]
>>12132473
You're not really missing much since the mods uploaded to the Bethesda platform only really have fixes specific to the KEX port if at all. You could also run mods locally but at that point just use another source port
Anonymous No.12132818 [Report]
>>12132727
I've never bothered doing this, i usually just dump base quake maps in id1/ or copper/ , but maybe my quake folder wouldn't be an enormous unorganized mess if I followed a rule like that.
[code]
$ find ./ID1/maps/ -type f -iname '*.bsp' | wc -l
941
$ find ./copper/maps/ -type f -iname '*.bsp' | wc -l
22
$ find ./*/maps/ -type f -iname '*.bsp' | wc -l
3084
[/code]
Anonymous No.12132820 [Report]
>>12132473
>Is that supposed to be sand or carpet? It looks like the latter.
I interpreted it as sandstone or limestone paving.
Anonymous No.12132947 [Report]
>>12127319
[10-24]
Interview with Monolith Productions founder and former CEO Jace Hall on Blood and Monolith
https://www.youtube.com/watch?v=oMtRin0mnt4
Anonymous No.12132959 [Report]
>>12132752
Add something, then.
Anonymous No.12133017 [Report]
>>12132752
I think a lot of the steam has been ran through. It was pretty fun as a little modding jam, but I feel most people are basically done with what they wanted to do.
However, some guys talked about wanting to make a custom bossfight to cap it all off, which sounds fine to me, and I imagine they are still putting that together.

Enjoyable little potluck experiment, but a bit lopsided and unfocused, due to a real lack of direction and hard plans.
I think if we ever do another Hot Potato, it'd be a good idea to hash out things like custom monsters and weapons before mapping is done, and then perhaps for a visual theme to be selected and adhered to.
Anonymous No.12133029 [Report]
still not done in hotpotato:
>add TITLEPIC
>add INTERPIC, intermission music, intermission text
>improve CWILV00
>add le no chicken graffiti somewhere
Anonymous No.12133031 [Report] >>12133071
>>12128046
Working on a submission. Just getting held up by interior decorating and the process of setting up a couple hundred teleporters
Anonymous No.12133038 [Report]
I'm up to some Quake coop or dm
Anonymous No.12133041 [Report] >>12133071 >>12133090
Think I'm gonna be able to meet the deadline if I work a bit faster.
Anonymous No.12133043 [Report]
>>12132394
I legitimately thought this is a hand keeping something lol.
Anonymous No.12133057 [Report] >>12133092
I'm currently out of ideas where to go in mce. Should I grenade jump there?
Anonymous No.12133071 [Report] >>12133090 >>12133136
>>12133031
>>12133041
Assuming these two are different maps, we'll have the same number of maps this year as we did for phase 3.
Anonymous No.12133090 [Report] >>12133113 >>12133136
>>12133041
Man, I wish I had ideas like that. Using a slightly raised floor to give the wall a bit of a trim, even where it's not raised up like with the alcove. Live and learn I guess
>>12133071
Yeah, they are.
Anonymous No.12133092 [Report] >>12133145
>>12133057
I grenade jumped there, yeah. There were a few places where I wasn't sure if i was shortcutting or taking the intended route (eg, ramp-jumping off a bit of rooftop).
Anonymous No.12133113 [Report] >>12133183
>>12133090
It's not too late to make an art pass.
Anonymous No.12133119 [Report] >>12133125 >>12133692 >>12133814
>>12127319
HOTPOTATO85.WAD: https://files.catbox.moe/l14m9u.zip
Turned the outdoor area visible from the start into a secret area + added decorations.
Someone better at decorating than I am could probably improve on it.
Anonymous No.12133125 [Report]
>>12133119
Shit, I mistyped, should be 95, not 85.
Anonymous No.12133136 [Report]
>>12133090
The more I use Otex, the more I feel like it's better to approach them as Quake textures than Doom textures. They clearly were made to be more uniform when being carved into.

>>12133071
As the other anon said, different maps. Neat.
Anonymous No.12133145 [Report]
>>12133092
I'm stuck with finding S-rune now
Anonymous No.12133183 [Report]
>>12133113
More like fart pass, lol
Anonymous No.12133207 [Report] >>12133445
Which is the best Wolfenstein version?
Anonymous No.12133209 [Report] >>12134868
>>12132394
Just finished it, thanks for the rec
link, btw https://www.quaddicted.com/db/v1/maps/53cb70901c7e10d72a05a427dea8b3c07c07d659294cf5f47ea4796422d4026a
I like how compact the map is and yet how much is there to explore. Secrets turned out to be easier than some of the progression. Is this guy magikal of quake?
Anonymous No.12133240 [Report]
Pretty sad id didn't want to make another wolf game and that quake couldn't replace doom like they expected.
Anonymous No.12133423 [Report] >>12133626
This is truly a halo board now lmao.
Anonymous No.12133445 [Report]
>>12133207
I'm partial to the SNES/Mac versions, the second encounter campaign is much better paced for playing through in a single sitting, backpacks make secrets more rewarding, and the missile launcher and flame thrower add some much-needed variety to the arsenal.
Anonymous No.12133501 [Report]
>>12127921
DOOM DID IT
Anonymous No.12133548 [Report] >>12133628 >>12133739
>>12127319
Duke Nukem Zero Hour got a early in development port for modern PCs (no proper widescreen or mouse controls yet)
https://github.com/sonicdcer/DNZHRecomp/releases/tag/0.02
Anonymous No.12133550 [Report]
A much better map than I remember, I like how the moment you use the gold keycard you're in some Lovecraftian desert temple complex the military guys were exploring. I left the super powerup at the exit assuming I'd have a massive boss fight, but it was one Lieutenant behind the door on Hard. Oh well, usually it's a good plan.
Anonymous No.12133558 [Report]
>>12132639
>My wooden soulsphere was delicious!
Anonymous No.12133564 [Report]
Is there a way to do a weapon like the gas passer from TF2 which causes bunch of clouds and then can be 'detonated' with damage of any kind?
Anonymous No.12133610 [Report] >>12133615 >>12133623 >>12133647 >>12133659
im out of the loop and someone asked me if i was going to switch over to uzdoom
what the fuck is uzdoom and why do i have to update? all mods work. i havent updated nugget either in almost a year i think
Anonymous No.12133615 [Report] >>12133619
>>12133610
GZDoom drama.
Graf tried adding AI code to GZDoom, there was a massive shitshow over it and now UZDoom is in development by everyone who left. It's just GZDoom with blackjack and hookers.
Anonymous No.12133619 [Report]
>>12133615
well I suppose Im too old to care at this point
cheers
Anonymous No.12133623 [Report]
>>12133610
You don't *need* to update shit. UZDoom is basically going to be GZ but Graf won't go [no] if someone wants to implement a new thing. This doesn't mean it'll be any better or worse than GZ, and you should definitely keep your copy anyway.
There's no official release for UZ at the moment, anyway. They're still getting it done.
Anonymous No.12133626 [Report] >>12133641 >>12133658
>>12133423
>>12133576
It would seem that the r*ddit trannies have found us.
Anonymous No.12133628 [Report]
>>12133548
Cool
Anonymous No.12133637 [Report] >>12133649 >>12133653 >>12133765 >>12133987 >>12134107 >>12134756
Troonworld approved tuber(tm) who's carreer is making videos about "controversial" doom mods also has his beef on GZ.
Anonymous No.12133641 [Report] >>12133658
>>12133626
Stop replying to it. Report and ignore.
Anonymous No.12133646 [Report] >>12133657
>feel free to bake a new thread under a
Anonymous No.12133647 [Report]
>>12133610
no point grabbing it right now until they have some new features and projects that rely on them anyways, which will take a bit.
Anonymous No.12133649 [Report] >>12133687
>>12133637
The Most Disturbing And Controversial Doom Source Port ("You Can't Win" on the thumbnail)
Anonymous No.12133653 [Report] >>12133765
>>12133637
>Troonworld approved tuber(tm)

Is he? I don't know anyone who actually likes Midnight, but most of my Doom interaction ends up being through this general anyway.
Anonymous No.12133657 [Report] >>12133685
>>12133646
>refines the best port, helps create countless important parts of code
>leaves
>returns
>repeat a number of times
>gets tired, tell people to fuck off for good old lulz, enforces his own defaults because he knows what he's doing
How does he keep winning?
On a more serious note, I don't think there is a more experienced programmer around here. In any case, I think we have enough Doom and source ports to play for the rest of our lives and the next. If everything stopped, I'd be happy in any case
Anonymous No.12133658 [Report]
>>12133626
bad news pal: you're the reddit tranny
>>12133641
mods!!! come save me mods please!!!!!
Anonymous No.12133659 [Report]
>>12133610
There's not even a release for UZDoom yet. It's just the devs circlejerking about disabling texture filtering by default right now.
Anonymous No.12133673 [Report]
>>12127319
[10-28] EDGE-Classic v1.51 update
https://github.com/edge-classic/EDGE-classic/releases/latest
Anonymous No.12133685 [Report] >>12133698 >>12133709
>>12133657
We wouldn't have Raze without him,either.
Anonymous No.12133687 [Report] >>12135007
>>12133649
This is how GZDoom breaks you...
Anonymous No.12133692 [Report] >>12133814
>>12133119
Lock
Anonymous No.12133698 [Report]
>>12133685
Also PrBoom+ refurbishing, which in turn finally led to new updates and DSDA-Doom
Anonymous No.12133701 [Report] >>12133830 >>12134923
DW's greatest defender, dollar store decino uses the oppurtunity as well. Look who's he invited with, the guy who got popular by cursed doom mod "reviewing" series and specifically asking people to make more ridicilous mods for him.
Anonymous No.12133707 [Report] >>12133759 >>12135650
Graf picked the dumbest hill to die on
Stop spamming we don't care
Anonymous No.12133709 [Report]
>>12133685
I don't think that Raze is a big net positive desu.
If anything, it could become a disrupting factor in already fractured Build community, if it would add ZScript or whatever modding stuff Graf wanted to do.
Anonymous No.12133712 [Report] >>12133751
>>12130713
>DUAKE
Anonymous No.12133739 [Report] >>12133789
>>12133548
Very fun but I don't know how to save.
Anonymous No.12133751 [Report] >>12133791
>>12133712
DNF 1997, 1998, 2002, 2003 and 2006 prototypes when
Anonymous No.12133759 [Report]
>>12133707
>we we we, graf is big dumb!
i.e.
>I'll prove how impartial I am, but not before insulting intelligence of the person that I could care less about! All with the help of enigmatic silent majority of course!
Anonymous No.12133765 [Report]
>>12133637
>>12133653
>Is he?
no
Anonymous No.12133779 [Report] >>12133793 >>12133854 >>12135015
GOG/Steam fags missing Spear of Destiny expansion packs kino
Anonymous No.12133783 [Report] >>12133943
My sympathies would have been with Le No Chicken on the latest debacle, IF ONLY it weren't for 10+ years of the utterly retarded corporate programmer -brained
>fuck optimization
>fuck backwards compatibility
>using the latest version of everything is a MUST
>my telemetry that nobody wanted to use says your OS, hardware and OpenGL version are below this arbitrary usage percentage that shouldn't be supported (in a source port for a 30 year old game)
>DEPRECATING EVERYTHING FOR NO REASON MAKES MY PENIS HARD
routine
Anonymous No.12133789 [Report]
>>12133739
Saving is for pussies.
Anonymous No.12133791 [Report] >>12134878
>>12133751
The guy who leaked 2001 build said he regrets it because people who work on restoration project are retarded so he doesn't want to leak other stuff
Anonymous No.12133793 [Report] >>12133854 >>12134878
>>12133779
Wolf3D KEX Edition when?
Anonymous No.12133814 [Report] >>12133969 >>12134182 >>12134208
>>12133119
>>12133692
HOTPOTATO96.WAD https://files.catbox.moe/b41emw.zip
Added a way to access the secret outdoor area.
Added an ambush when grabbing the megasphere.
Anonymous No.12133817 [Report]
Basically done now
Anonymous No.12133830 [Report]
>>12133701
Am I not catching up but what's up with br0leg? Is there something more than just his zandronum mod and his doom videos?
Anonymous No.12133854 [Report]
>>12133779
>Spear of Destiny expansion packs
I don't think that id owns Return to Danger and Ultimate Challenge.
>>12133793
Would unironically be worth it for the mac and console version stuff.
Anonymous No.12133871 [Report]
>>12133829
Why not you?
Anonymous No.12133873 [Report] >>12133903 >>12133907 >>12135007 >>12135295 >>12135305
based?
Anonymous No.12133903 [Report] >>12133907
>>12133873
b-but muh ENDOOM
Anonymous No.12133907 [Report]
>>12133873
>>12133903
Everything but the ENDOOM, yeah.
Anonymous No.12133943 [Report]
>>12133783
He also didn't care that he was violating the law in his own country with the telemetry being silently included and silently on with only being able to disable it via an .ini line that most of the users wouldn't know existed.
Anonymous No.12133946 [Report]
>>12132394
God I love Quake.
Anonymous No.12133968 [Report] >>12133985 >>12133986 >>12133994
i'm seeing lots of cool maps, but how about gameplay mods? weapon packs? does quake have something like that?
Anonymous No.12133969 [Report] >>12133974
>>12133814
There was already a way to access it.
Anonymous No.12133974 [Report] >>12133993
>>12133969
What way was that? When I checked the blocking sectors, they didn't have an associated linedef.
Anonymous No.12133984 [Report]
I think Doom aged better than the first quake did. What do you think doomer
Anonymous No.12133985 [Report] >>12133986 >>12133994 >>12134012
>>12133968
Reliquary is really fun.
Arcane Dimensions counts because you can play its randomizer mode (weapons and monsters) with id1 based maps
Violent Rumble 2 also counts for the same reason. Plus it has a Doom mode which changes the shotguns to be more like Doom.
Drake also counts because it modifies default ogre behavior to be z-aware, as well as the shotguns to also be like Doom, but in its own way
Quake 1.5
>Weapon packs
Not really besides model swaps.
Anonymous No.12133986 [Report] >>12133994
>>12133968
>>12133985
There's also Tomb of Thunder, which has a shotgun replacement for id1 maps, and Zerstorer.
Anonymous No.12133987 [Report] >>12134053 >>12134107
>>12133637
Midnight is the most insufferable, most clickbaity doomtuber I have ever had the displeasure of watching.
Anonymous No.12133993 [Report]
>>12133974
Welp, there was supposed to be a shootable switch located in the secret room behind the blue skull key, but I just found out that I didn't save the wad after adding it.
Fuck.
Anonymous No.12133994 [Report]
>>12133968
>>12133985
>>12133986
Oh and lastly, Copper. Copper has its own bespoke campaign, Underdark Overbright, but it also has really, really sick Nightmare changes.
Anonymous No.12134000 [Report] >>12134013
>Hmm.. there's a new idgames mirror, I wonder what's up with that
>[countryblocked]
Thanks bro
Anonymous No.12134012 [Report]
>>12133985
>Quake 1.5
There's also Quake Combat+ which is a modification of Quake 1.5.
https://www.moddb.com/mods/quake-combat
Anonymous No.12134013 [Report]
>>12134000
It's real kiwi hours again.
Anonymous No.12134053 [Report] >>12134107
>>12133987
I hate any youtuber who speaks with that retarded cadence that they all seem to be adopting.
Anonymous No.12134107 [Report] >>12134112 >>12134126
>>12133637
>>12133987
>>12134053
Isn't SRB2 using it's own engine?
Anonymous No.12134112 [Report] >>12134126
>>12134107
I believe SRB2 is a fork of Doom Legacy
Anonymous No.12134126 [Report]
>>12134112
>>12134107
There's a GZDoom port, but yes, SRB2 uses DoomL
Anonymous No.12134128 [Report]
wtf
Anonymous No.12134182 [Report] >>12134208
>>12133814
locked
Anonymous No.12134208 [Report]
>>12134182
>>12133814
>>12127319
HOTPOTATO97.WAD https://files.catbox.moe/4ikfn6.zip
Fixed the multiplayer starts in MAP02 only existing on Easy (assuming that wasn't an intentional design decision, apologies if it was)
Added a missing potato in the exit tunnel in MAP02

Honestly, couldn't even think of anything to add, the maps are basically all done
I do think the final room in MAP01 (marble staircase) could use an art pass though, but I'm not confident enough in my mapping skills to do that
Anonymous No.12134228 [Report]
>>12129928
why is there still no Doomguy character mod in Megabonk?
Anonymous No.12134236 [Report]
brb, gonna unload on a moo or two
Anonymous No.12134410 [Report] >>12134493 >>12134796
Anyone got Edge mod recs? Tried Arctic Wolf Revisited and was kinda surprised by how good it felt.
Anonymous No.12134493 [Report]
>>12134410
There aren't a lot of them.
Like, if you're into gameplay mods, you should try other ones from CeeJay. Like, I've heard a lot of good things about Duke it out in Doom for example. Or if you want a mod made with a specific wad in mind there's one for Epic 2.
Outside of that, out of older mods, I guess QDoom is fairly decent.
Anonymous No.12134568 [Report] >>12134570
It feels like all these drama-posts about GZDoom were the kind of thing that would've gotten pruned not too long. Not really complaining, but it's quite the shift.
Anonymous No.12134570 [Report] >>12134576 >>12135550
>>12134568
Where have you been? We haven't had janitors since June.
Anonymous No.12134576 [Report] >>12134579 >>12134982
>>12134570
Was playing some Doom
Anonymous No.12134579 [Report] >>12134982
>>12134576
Understandable, a better place to be right now, honestly.
Anonymous No.12134583 [Report] >>12134591 >>12134618 >>12134895
>>12127317 (OP)
what's a good place to get pod bots for cs 1.5? can't be fucked with zero because the bots are gay. allied modders seems to be down. kthx
Anonymous No.12134591 [Report]
>>12134583
not allied modders, bots united. anyway.
Anonymous No.12134609 [Report] >>12135359
>>12131915
>>12132678
8:31 https://files.catbox.moe/wqojud.lmp
Woof devs fixed the desync https://github.com/fabiangreffrath/woof/pull/2450 so now it will play back in dsda but won't in woof/nugget before they get the fix
Anonymous No.12134618 [Report]
>>12134583
What are you asking for? I have a few podbot installers/zips but don't think I have any waypoint packs.
FWIW I downloaded this archive several years ago before the owner took it down: https://pastebin.com/GWccKR1G
I also probably have some DIY waypoint files floating around in my old cs folder, but haven't touched that in > 20 years so don't know what's there.
Anonymous No.12134643 [Report] >>12134894 >>12134910 >>12135009
>>12131238
>>12128046
Okay I'm started on making a secret MAP50 which you can reach from MAP40. An updated MAP40 with secret exit and MAP50 will be dropped in a few days, prolly up to date. Dunno cause I'm quite a few hour tables away from US.
t.guywithteacup
Anonymous No.12134742 [Report] >>12134763 >>12134768 >>12134771 >>12134878
Please map for Turok bros.
We get one map every 2 years.
Don't respond with "you do it then". Make some maps go on. Do it please I beg you bros
Anonymous No.12134756 [Report]
>>12133637
>troonworld approved
I'm fairly certain they hate midnight too.
Anonymous No.12134763 [Report]
>>12134742
Turok 1 or Turok 2 though?
Anonymous No.12134768 [Report] >>12135301
>>12134742
Wtf could that first image possibly be a reference to? Just random AI crap?
Anonymous No.12134771 [Report]
>>12134742
https://youtu.be/ZcW6W-xVl-8?t=28
Anonymous No.12134796 [Report]
>>12134410
There's always the original version of Shut Up and Bleed, though most people have long since considered Spook's ZDoom-based versions to be superior.

https://www.moddb.com/mods/edge-classic-add-ons/addons/shut-up-and-bleed
Anonymous No.12134864 [Report]
>watching Vytaan video
>he mentions his "partner"
You know, normally I WOULD give a shit, but I can't give a shit.
Y'all are my DOOMbros even if you have buttsecks with men.
DOOM is pretty rad and y'all are too.
Anonymous No.12134868 [Report] >>12134969 >>12135547
>>12133209
>>12132394
did it again single segment https://files.catbox.moe/to6wb9.zip
still a bit confused about the layout of the house. At the end I only had rockets left and I didn't remember if they deal damage to the shamblers at all. Turns out they do.
Anonymous No.12134878 [Report]
>>12133791
How did Restoration Project devs upset Scott Miller?
>>12133793
Fucking never, hopefully. They'll put in some stupid remix maps and gameplay changes with barely noticeable toggle that would be barely advertised only on PC store pages and some articles very briefly + trying to push new modding standard nobody asked for.
>>12134742
Show your maps. Lead by example, anon.
Anonymous No.12134893 [Report]
Internet personality drama has to be the lowest form of online discussion and it's sad how inundated it's become here
Anonymous No.12134894 [Report] >>12134929 >>12134951
>>12134643
Anonymous No.12134895 [Report]
>>12134583
https://github.com/yapb/yapb these are better
Anonymous No.12134910 [Report] >>12134918
>>12134643
What is the texture used on those doors? I never noticed it in the browser.
Anonymous No.12134918 [Report]
>>12134910
Found it! O9F_12_1
Anonymous No.12134923 [Report] >>12134939 >>12134970
>>12133701
I watched that video, it is impressively poor taste.
>75% of the video is just reading the forum posts
>uses a mocking voice for graf, serious voice for anyone else
How does it even has 100k views? I guess people just love drama
Anonymous No.12134929 [Report]
>>12134894
Uh-oh. This is about 1 day less than I though.
t.guywithteacup.
Anonymous No.12134939 [Report]
>>12134923
ok Graf
Anonymous No.12134951 [Report] >>12134959
>>12134894
FUCK I GOTTA RUN
Anonymous No.12134959 [Report]
>>12134951
TOO LATE, FUCKBOY!!
Anonymous No.12134969 [Report]
>>12134868
Shamblers have resistance to rockets. Not invulnerable to them.
Anonymous No.12134970 [Report]
>>12134923
>I guess people just love drama
Well, yes. Don't you remember lolcow? Or haven't you known anybody at all? It's disgusting behavior for sure. Bunch of faggots who can't mind their own business.
Anonymous No.12134982 [Report]
>>12134576
>>12134579
Pretty much what I've been doing whenever this place turns into drama central, I've sure gotten through a lot of wads lately.
Anonymous No.12135007 [Report] >>12135027 >>12135037
>>12133873
I like all of these things except for the ENDOOM part. Custom ENDOOMs are based.

>>12133687
Those stock YouTuber phrases makes me want to pull people's teeth out with pliers, I swear to god.
Anonymous No.12135009 [Report] >>12135834
>>12128046
https://files.catbox.moe/1cphua.zip
Probably the final version for The Experiment. I added a window to the dining room.
I wanted to use the doors from >>12134643 for locked doors, but they didn't look great in low light.
Anonymous No.12135010 [Report]
Finished the Sacrilege demo. Very promising. Guy has a good grasp of combat. The new enemies were fun and felt very organic. I love Drake, AD, but the fact that they take enemies from Hexen II always puts them "outside" of Quake, unlike something like Quoth. This is more akin to Mission Pack stuff. Environments and lighting are pretty to boot. I'll be looking out for the full thing if it ever releases cough Tremor cough Mjolnir.
Anonymous No.12135013 [Report]
>>12127319
>Map-Center Retro Jam 4 for Quake has been released
>https://www.moddb.com/games/quake/addons/map-center-quake-retrojam-4
wtflip I had no idea
https://www.quaddicted.com/db/v2/maps/10eecb5caf0ebb7dada338bce2f31a7af3cf52ceb5f15ee406d9a78991552da7
Shit yeah.
Anonymous No.12135015 [Report]
>>12133779
The FormGen expansions are huge turds, go dig them up yourself if you're so desperate to have them.
Anonymous No.12135027 [Report] >>12135102
>>12135007
>Those stock YouTuber phrases makes me want to pull people's teeth out with pliers, I swear to god.
Anonymous No.12135037 [Report] >>12135102
>>12135007
>How Anon was BROKEN by this one simple habit
>Red arrows pointing towards a YouTube title blurred out
Anonymous No.12135089 [Report]
Checking out old maps I never finished. Time to plug away.
Anonymous No.12135102 [Report] >>12135175
>>12135027
>>12135037
AAAAAAHHHH
STOOOOPPPP
Anonymous No.12135175 [Report]
>>12135102
Always nice to see one of my edits get reposted.
Anonymous No.12135295 [Report] >>12135470
>>12133873
It's ENDOOVER...
Anonymous No.12135301 [Report]
>>12134768
>muh autistic gf
Anonymous No.12135305 [Report] >>12135308
>>12133873
kek, the anons that are still sore about DSDA are going to love this.
Anonymous No.12135308 [Report]
>>12135305
>DSDA
Anonymous No.12135328 [Report]
>>12130323
>Also Knight/Baron corpse is just him being folded in half is funny.

No wait. Okay. A mod that replaces every monster's corpse sprites with the Family Guy death pose.
Anonymous No.12135359 [Report]
>>12134609
Well, that's interesting, I'm glad it got fixed so quickly. I was under the impression that mayhem19 didn't use many MBF features, they just wanted the extra thing states for new monsters. Those beta features are pretty janky.
Anonymous No.12135367 [Report] >>12135373 >>12135550
>>12130323
Looks really good. For GZDoom multiplayer, everybody just needs the same mods and GZDoom version, right? This'd be pretty fun to run with some Corruption Cards.
Anonymous No.12135373 [Report] >>12135553
>>12135367
i wonder how hot potato with voxel doom looks like
Anonymous No.12135443 [Report]
>>12135420
Hey, Mega-Dude.
Anonymous No.12135468 [Report] >>12135471
You have the most distinct posting style on the site. Literally nobody is fooled.
Anonymous No.12135470 [Report]
>>12135295
The minor irony being that Graf was actually the first guy who started bringing them back to sourceports with GzDoom, because he found he was missing them from playing DOS Doom back in the day, and he liked people making custom ones.

They aren't removing the actual functionality, or anything, but still.
Anonymous No.12135471 [Report] >>12135550
>>12135468
Was going to post this, then realized it's better to just report & not reply to him. But yes, his posts stick out like a sore thumb.
Anonymous No.12135532 [Report]
Anonymous No.12135545 [Report]
Oh good the thread's going to shit, time to give Chimera.wad a go.
Anonymous No.12135547 [Report]
>>12134868
Certainly seems a lot "smaller" seeing it ran through quickly. Getting the SNG first thing makes a big difference - I didn't find that in my play-through until secret hunting near the end.
Anonymous No.12135550 [Report] >>12135554 >>12136156
>>12134570
>Where have you been? We haven't had janitors since June.
There was at least something around here between September and early October. It led to one of the most based deletions I've seen here since that one Christmas holiday where the "user was banned for this post" publicly.
Past several threads have gone quickly but I've only seen maybe one or two things deleted? There's about six Halo threads at the moment so maybe they're taking a break. Maybe a bunch of reports on any board in particular draws a bunch of attention.
>>12135367
I think my brain's been trained to only want voxels when the thing being "voxelized" is some sort of inanimate or at least "unconscious" object: Pickups, decorations, those sorts of things. When it comes to monsters or enemies I just wish they at least looked smoother, at least like Quake's enemies.
>>12135471
>12135541
>1. samefagging
>2. trolling
There's no rules about samefagging, and I don't see how he's trolling.
Anonymous No.12135553 [Report]
>>12135373
There already is a voxel version of the potato.
Anonymous No.12135554 [Report] >>12135561 >>12135567 >>12135570 >>12135574 >>12136093
>>12135550
>I think my brain's been trained to only want voxels when the thing being "voxelized" is some sort of inanimate or at least "unconscious" object: Pickups, decorations, those sorts of things. When it comes to monsters or enemies I just wish they at least looked smoother, at least like Quake's enemies.
Be careful what you wish for.
Anonymous No.12135556 [Report]
>>12135420
>that breaks no rules
Staying on-topic is a little bit within the rules
Anonymous No.12135561 [Report] >>12135570
>>12135554
My bigger issue there are the resolutions of the textures more than anything.
Anonymous No.12135567 [Report]
>>12135554
It wouldn't look even half as bad if it didn't fucking mixed filtered and unfiltered textures, as well as flat weapon sprite with 3D models. Would gladly play it then.
Anonymous No.12135570 [Report] >>12135582 >>12135592
>>12135554
>>12135561
What's even the point of voxels here, compared to a regular 3d model? Is it the ease of creation (for the artists) that might not have software like maya or 3dsmax, or is there some benefit at runtime?
Anonymous No.12135574 [Report]
>>12135554
It's easy enough to open up Voxel Doom in Slade and get rid of all the monsters while leaving the decorations in place.
Anonymous No.12135582 [Report] >>12135592
>>12135570
From some angles they look almost identical to original sprites. And when they don't, they still look very similar due to the "pixel" nature.
Theoretically you can make the 3D models that will have the same pixel-based look, but at this point it's just the same result as voxels but with extra work.
Just making traditional 3D models from original sprites would be close to impossible, you need some very talented artists and it will still look different and no matter how good the results people who play the same game for 30 years will still discard it.
Anonymous No.12135592 [Report]
>>12135558
https://warosu.org/vr/thread/12060373
Thread will be forever referenced. The thread itself was deleted, too.
>>12135570
>>12135582
I see some appeal in having the same unfiltered pixely sprites "but in 3D", but that illusion kind of gets broken when viewed at angles that didn't exist for things like death sprites.
Anonymous No.12135606 [Report] >>12135619 >>12135625
>Mystery nigga underwater in a secret level
>Greenwood says it'll be a new boss in the next big update
>This was two years ago
>The only thing being updated for Alkaline are some basic QoL things and bug fixes
Man, I know Arcane Dimensions won't get an update (and even if it does it's likely some of the better standalone AD maps would be added and I've already played them anyway), but Alkaline has a chance still.
Anonymous No.12135608 [Report]
>>12135558
It was 3 days of normalcy before it all abruptly ended a second time after some deleted posts. He must have just gotten off the ban.
Anonymous No.12135619 [Report] >>12135625
>>12135606
>Greenwood
Has he been working on anything else, like how a lot of people got distracted by the Q2 remaster, or did he and his crew take a big break from Quake stuff altogether?
Anonymous No.12135625 [Report] >>12135710
>>12135606
>>12135619
The Alkaline devkit is still being worked on as we speak. A major release doesn't seem to be in the works from the word around the campfire.
Anonymous No.12135637 [Report] >>12136104 >>12136159 >>12136184
>someone submits new mace sprites for Ad Mortem/Sub Mortem
>download .wad and take a look because I'm curious
>open in Slade
>.wad is a mess of stuff
>almost all of it is loli porn
>just hundreds of hundreds of pics of cunny
>lovingly drawn with great detail in MS-Paint
>ask about it in the thread
>anon says "The mace sprites are in there somewhere"
>ask about the lolis
>everyone thinks that's awesome
>even the Sub Mortem guy apparently
>extremely confused about this
>then I wake up
>I fell asleep in front of my computer and was dreaming
>about this for some reason
I see.
Anonymous No.12135639 [Report] >>12135658
Anybody played this wad? How was it?
Anonymous No.12135650 [Report]
>>12133707
>picked the dumbest hill to die on
Why do all troons talk this way?
Anonymous No.12135653 [Report]
>>12135647
Anonymous No.12135656 [Report]
peter "megasphere" lawrence... it is time to step away from the keyboard
Anonymous No.12135658 [Report]
>>12135639
Pretty good, probably my most played WAD. Got through it at least 30 times now. Most maps are pretty easy and quick, so you can beat it in under 5 hours.
Anonymous No.12135672 [Report]
If I wanted to make a pwad that's universally compatible with any other, and can run on Zandronum as well as GZDoom, where would I start? It'd be a small thing, I just want to make a mod that adds +1 monster per player in a server. Including +1 boss per player. Nothing as fancy as "player joins, +1 monster added," whilst in the middle of the map. It would all happen upon map loading.
Anonymous No.12135679 [Report] >>12135732
>>12128046
One simple update for Lindwyrm. I switched the Mr. X fight for an archvile fight, switched the order of armor so none of it goes to waste, and changed some textures, per anons suggestions. Thanks to everyone who provided feedback.
https://files.catbox.moe/nevjo3.wad
Anonymous No.12135685 [Report]
>oh damn I better check out the Retro FPS thread today
Anonymous No.12135710 [Report] >>12135729 >>12135750
>>Fellow children of Shub-Niggurath...
Wouldn't they speak in some weird tongue that the Ranger couldn't read? I thought Shub's "children" were weird monstrosities who seemingly wouldn't get much out of an elaborate plaque celebrating a victory.
>>12135598
>My bad, meant "spamming".
I don't know if that's even "spamming", and his "trolling" is a vague thing I wouldn't want to risk a misclassification ban over.
At this point, I think I'd only be worried if the new thread gets made too early and with "updated" links. That to me would be the biggest signal that we're truly have the Peanut-hating junkie once again in our midst.
>>12135625
>A major release doesn't seem to be in the works from the word around the campfire.
Understandable.
Anonymous No.12135729 [Report] >>12135770
>>12135710
>Wouldn't they speak in some weird tongue that the Ranger couldn't read? I thought Shub's "children" were weird monstrosities who seemingly wouldn't get much out of an elaborate plaque celebrating a victory.
That's the kind of shit that makes me enjoy flavor text, like Travail's whole intro, or Warpspasm's. If it were me I would have included some flavor text with that AD book item, something like:
>The Ranger suddenly keels over. Images and language from far away times and dimensions force themselves into the pits of his mind. His neurons reshape, his eyes are on fire, he gasps for air that recoils from him. When the pain finally subsides, the once incomprehensible reads as natural as his native tongue
The setting of Quake lets you get flowery without being too flowery, but still dark and sophomore.
Anonymous No.12135732 [Report]
>>12135679
The right side fight is now way more consistent. Good update.
Anonymous No.12135742 [Report] >>12135776
So i'm playing this recently released Colony 4: The sunken citadel, and there's a secret reached by getting slammed with nails. From there, you can finish the level (pic related).
I'm curious if this is intended, or the nails were meant to kill me without a pentagram.
On the one hand, it left me with 1 hp which looks intended - OTOH why have a portal to end the level so early?
Anonymous No.12135750 [Report] >>12135770
>>12135710
Map?
Anonymous No.12135770 [Report] >>12135820
>>12135729
I suppose "children" can be sort of broad here and would obviously refer to some of the more human/humanized followers. Stellar writing throughout the whole level.
>or Warpspasm's
Possibly my favorite piece of companion writing for Quake if not any game. There was supposed to be more during that mod's final fight. It was initially going to be an infinite arena as well.
>>12135750
AD's Leptis Magna, likely my favorite map from the mod.
Anonymous No.12135776 [Report] >>12135785
>>12135742
Well, playing through normally explains this further, likely unintended as a pentagram exists in a secret later on. A few other rough edges of this map makes me think it wasn't play-tested thoroughly.
>Host_Error: cannot find map maps/colony5.bsp
Anonymous No.12135785 [Report]
>>12135776
>A few other rough edges of this map makes me think it wasn't play-tested thoroughly.
The ol'
>I've spent too long on this I need to move on
mentality.
Anonymous No.12135820 [Report] >>12135842
>>12135770
I really like how the textures from Hexen 2 look, and feel like the game itself looks disappointing in comparison. I'm glad stuff like Leptis Magna exists to demonstrate how they can be used well.
Anonymous No.12135821 [Report]
I am so happy to be posting in Doom thread :)
Anonymous No.12135830 [Report] >>12135884
This isn't Doomworld. Stop being so retarded.
Anonymous No.12135834 [Report]
>>12128046
>>12135009
https://files.catbox.moe/avgox5.zip
Fuck it, one more because I didn't flag an automap line to not appear.
I also added some co-op monsters.
Anonymous No.12135842 [Report]
>>12135820
>I really like how the textures from Hexen 2 look, and feel like the game itself looks disappointing in comparison.
I feel like some could come to the same conclusion about Quake's assets as well after playing AD, but I think the first two episodes for Quake still look pretty good.
I haven't played enough of Hexen 2 to realize those textures are from it. It would seem many of Raven's assets suit Quake really well.
Anonymous No.12135884 [Report]
>>12135830
Uh oh, someone isn't happy :(
Anonymous No.12135890 [Report] >>12135939
>Ironwail's level select allows you to access a super secret testing ground for Alkaline with examples of all the enemies and some dumb in jokes
Neat. I've been entering levels legit but wanted to check how many there were and this thing was at the bottom of the list.
Anonymous No.12135939 [Report] >>12135964 >>12136002
>>12135890
You could also just use the "map" command in the console.
Anonymous No.12135964 [Report] >>12135971
>>12135939
Not that anon, but it's simply a matter of convenience and ergonomics. If you were to type "maps" in the console to get a list of the maps within Alkaline, "Enemytest" gets buried within any other custom id1 maps you have. If you go to Single Player>Levels within Ironwail, the maps in the mod you're currently loaded in will all appear above every other map you have.
Anonymous No.12135971 [Report]
>>12135964
Compare these two images and it's simply a no-brainer that Ironwail's Levels menu is the way to go.
Anonymous No.12136002 [Report] >>12136017
>>12135939
True, I never really thought of doing that. Either way my revisit of Alkaline has been the most fun I've had in quite a while with a game. Quake in general is just fun for me in ways that even Doom can't quite pull off. It may have more boring death animations and less satisfying weapons, but it makes up for it in map exploration and general atmosphere. I love the sci fi but somehow low tech and rusted to all hell aesthetic it uses for the tech base stuff especially.
Anonymous No.12136016 [Report]
Anonymous No.12136017 [Report] >>12136024
>>12136002
>more boring death animations
It breaks even for me: Many will have multiple painstate and death animations, and everyone is gibbable. They're also not sprites that are always "staring" at you.
Anonymous No.12136024 [Report] >>12136140
>>12136017
Oh, gibbing in Quake 1 is absolutely lovely. The goofy bouncing gibs and head with that red particle effect for the blood and that weird choking gurgle never gets old. It makes zero sense and technically Quake 2 did it better, but I will always find Quake 1's gibbing super satisfying.
Anonymous No.12136064 [Report]
Only one area left, then I'll drop in the monsters and put it up. Should be able to finish tonight.
Anonymous No.12136093 [Report]
>>12135554
>
Anonymous No.12136101 [Report]
Reached map22, Mummy Tomb, on epic2 with Project Brutality (current staging version), UV

Some technical issues like certain shootable switches not activating and some doors not coming down properly, also the teleporter on Mebius would kill me prematurely so I had to iddqd to make it work
Nothing serious
Anonymous No.12136104 [Report]
>>12135637
damn
Anonymous No.12136140 [Report]
>>12136024

Seconded - so satisfying and chunky
Anonymous No.12136156 [Report]
>>12135550
is that image "ai enhanced"? like wtf
Anonymous No.12136159 [Report]
>>12135637
at least it wasn't dolphins
Anonymous No.12136183 [Report]
new

>>12136176
>>12136176
>>12136176
Anonymous No.12136184 [Report] >>12136197
>>12135637
was it good?
the mace I mean
Anonymous No.12136197 [Report]
>>12136184
I don't know, I never found it.