>>722886415
>to become a yearly franchise like Call Of Duty
It was not a thing In 2004. I mean first Call of Duty came out In 2004, while Silent Hill 3 released In 2003. FIFA doesun't count.
This was about milking the franchise name like you said
>Half of development time wasted on Konami's retarded idea of turning the game into an Arcade rail shooter because those games were popular in Japanese arcades in the 2000s
>Konami also told Team Silent that fans in general wanted answers to the first game with a cult involved instead of another stand-alone plot
Not a bad thing. Great actually. It's the retarded Konami micromanagement and whole team-splitting plan, which affected the idea.