Anonymous
9/3/2025, 1:08:00 AM
No.719670531
dusted off my 3rd person shooter prototype
corner peeking is a major problem in those games
Exploring solutions by tweaking camera settings depending on character position relative to walls:
Can adjust the camera position, field of view
Added shaders for blurring stuff at certain distances, and vignetting the appropriate side.
The body rotates so as to hug the wall
Still need to tweak the parameters and iron out the many edgecases but thats my progress so far
Anonymous
9/3/2025, 1:08:00 AM
No.719670531
dusted off my 3rd person shooter prototype
corner peeking is a major problem in those games
Exploring solutions by tweaking camera settings depending on character position relative to walls:
Can adjust the camera position, field of view
Added shaders for blurring stuff at certain distances, and vignetting the appropriate side.
The body rotates so as to hug the wall
Still need to tweak the parameters and iron out the many edgecases but thats my progress so far