>>723311413
Ori 1 was a fun precision platformer with a gorgeous artstyle and cool escape sequences. Not too hard, not too easy, you actually had to commit and make manual checkpoints yourself using a limited resource.
Ori 2 diluted the platforming, added tons of (easy) combat, borrowed a fuckton from HK including a cartographer NPC, charms, a nail like weapon and so on. You start with a powerful heal ability and respawn in the same room if you die.
Everyone loved the sequel and only talks about it when it comes to Ori games, my face when.