Search results for "e7f6dfc2b0f6cb0ef1fb2fb1a42fc314" in md5 (2)

/v/ - Thread 718970035
Anonymous No.718991256
>>718991110
>There still has not been a metroidvania as well designed as Super Metroid.
I genuinely think I could write a book at the genius the game displays in its initial loop through Brinstar down to upper Norfair then back up red tower to the power bombs before a second loop. Sure, there's some shit in Meridia and Norfair that could be "cleaned up" but it truly is unparalleled in its flow and its density.
/v/ - Thread 717366809
Anonymous No.717367247
deep within the super metroid rom there are a few rooms that aren't connected to any doors, so they are no longer accessible. mostly they are incomplete copies of existing of rooms, so nothing really interesting was lost
however, there is one room that neither is connected to any doors nor has a room header associated with it. the later feature is unique, and hacking tools can't locate it because of the missing data
i patched the room back in to see what it was, and to my surprise, it's a completely different alternative to a room that is in the game. even more surprising is that this version of the room is the ONLY thing that was changed between the dev map and the final game. you can spot it if you search the map carefully. i don't think many people know about it.