>>11865408
A big difference is that if you make a game for a console then everything is on standardized hardware and graphics quality settings, and will have all the same quirks and tricks, including ones that allow for unique effects via hardware limitations or bugs.

Classic example, Sonic 1's title screen. Sonic being behind the banner is actually caused by a hardware sprite limit, preventing the lower part of his torso from rendering. In emulators with toggleable sprite limits you can see his entire sprite.