>>11861146It is probably from a collaboration between the art director and technical artists to convince the main director how a game should push the technology. It may also be a financial decision for utilizing capabilities of an in-house made rendering engine or middleware such as renderware, unreal, or id tech for balancing the performance. I have wondered why hasn't anyone tried an art direction that just uses raw gourad/lambert shaded polygons without color maps/textures and post-processing shaders just for some performance in framerate while having a sort of souped-up retro aesthetic.
>>11865408Oh yeah, even I eventually got a PC with better specs in its day, but there were games at the time more suited to arcade or home console play over the PC. At the time, I felt 4X strategy, FPS, RTS, adult themed visual novels, and MMOs were more at home on the PC over the Dreamcast which was more right with fighters, brawlers, platformers, racing, light gun titles, party games, etc. even though there were crossover for those genres it was just right with the right kinds of games suited to what it offered. Maybe it could be down to the control options like mouse+kb or a dance pad, maracas, whatever would be more easily accessible to their platforms. That's why I went to specifically get the Performance branded VGA box for the Dreamcast for its passthrough so I can use my monitor in playing on both my PC and Dreamcast (also Saturn/SFC/Genesis through XRGB2).