>>717845776
It looks like shit either way and you don't even realize it. The real problem is how the hardware renderer upscales all texture sizes to the nearest power of 2. The problem is Valve used all sorts of nonstandard texture sizes, so shit still gets stretched even if you have filtering disabled, and even if the original size is made to fit the brushwork. Like see how shitty the First Aid text looks there, even with filtering off? It isn't supposed to look like that.