>>717845776
Are you kidding me? All those years later this is a feature not even the original devs could implement, a legendary challenged foretold by past spaghetti wranglers, and it has finally been done: They managed to implement "Gordon taking off his glasses" mode
>>717846392
It is, look at the texture of the healing station. you can see that it used to be a jpg image with artifacts and then an AI filter tried to remove those, which resulted in weird uneven nonsquare pixels
>>717846523
eh, i've seen that happen in games, it might just be a result of the texture being stretched weird on the model, plus being viewed in a 3d environment
>>717846523
Ackshully this a result of how some objects were textured in Half-Life. 3D accelerators at the time could only store square textures, that object and several others in HL were made with rectangular textures to match the object dimensions. When played in software rendering you can see the original texture without the distortion of rescaling it to a square before stretching it back out.
>>717846820 >>717846992
it's not what it looks like in the game because I posted the actual game version above. it is an AI upscale of a 640*480 screenshot that was used
>every thread on /v/ somehow has a schizophrenic person who derails the topic with some insanity
the asylums genuinely need to come back and let's start locking them up
>>717847864 >Anon sees someone go in depth about a specific issue that interests them >"REEEE, MENTALL ILLNESS, DOCTOR DOCTOR LOCK HIM UP HE'S MAKING ME FEEL UNSAFE!"
Who the fuck let you normalfags off your containment app? Go back to watching 60 second mindrotting clips and Family Guy funny moments compilations, the real human beings are having a discussion
Anyone notice threads about old games have a lot more mental illness? Zoomer game threads are normal, it's the ones with millennials that have obvious signs of brain diseases. I guess it makes sense that old people have rotting/decaying brains
>>717846794 >the 'red lights' are actually ampules filled with healthy blood. The machine gives blood infusions.
Also implies the actual equipment is just a mounted mobile health pack sitting in an enclosure that can be taken out; same as the kind you pick up.
She did a good job hand painting that texture. Thanks, Karen.
just ignore the underages and normiecattle, they don't even like games it's no wonder they can only shit up threads and get spooked when they see human interaction, attention is their cracke cockaine
i do notice new games, especially horror ones, lean more into this aesthetic and i'm really glas it's the case, but i worry it's just gonna be another performative superficial trend used by people who don't get it on games that suck and is then forgotten
i liked pic rel though it was neat, not full blown oatmeal but it has a crunchy oatyness to it
>>717847363
It's not even only console command, now it's an option in the video menu.
This anon >>717845776 is right, it should be enabled by default. bilinear filtering looks like shit at high resolutions, it was fine back when we were playing at 640x480.
>>717849974 >it was fine back when we were playing at 640x480.
i think it looked even worse then, logically it should look worse at lower rez
the real reason it was enabled back then was because texture filtering was a big meme graphical feature (like RTX is today)
>>717851552
you literally just used the word "zoomer"
also it's not a streamer term i've been using it on the web for years you actual child
nevermind stones in glass houses next time i'll straight up stone YOU if you start acting out sonny
>oatmeal visuals were a thing back in 2000 >now we have super computer power >imagine what AAA games would be like with oatmeal visuals and everything else in physics
instead they use that power for boring photorealism
>Oatmeal is absolutely beautiful >Actual gameplay is soggy
I was so disappointed, the space setting is nothing but a backdrop
The way this was advertised to me I expected a sci-fi adventure, not a soap opera
>>717856435
i see, it's only really visible up close and is not done strongly enough to be proper oatmeal, and it has none of the other aspects
it's barely oaty
>>717860860 > food analogies
why are disingenuous social media addicts so upset about these (relatively) recently?
i mean i'm not even gonna get into how things have always been described using terms for things in the world around us, food being one of the more commonly understood primal concepts we humans know of, so of course it comes up most often
i just wanna know why it tiggers so many people
>>717846794
It's not an "AI Filter," it's a non power of two texture getting forced into a power of two resolution by the engine, this happened in OpenGL prior to the anniversary update.
>>717845776
It looks like shit either way and you don't even realize it. The real problem is how the hardware renderer upscales all texture sizes to the nearest power of 2. The problem is Valve used all sorts of nonstandard texture sizes, so shit still gets stretched even if you have filtering disabled, and even if the original size is made to fit the brushwork. Like see how shitty the First Aid text looks there, even with filtering off? It isn't supposed to look like that.