Reworking how some of the placeable gadgets like ammo crates and health packs work where instead of manually placing them down you can just throw them down, similar to battlefield. (replaying bf1 is influencing my design choices yet again).
I'm also in the middle of remaking the loadout/class system + ui to be more intuitive and modular, where right now the loadout screen you just have the different hunter classes you choose from, but I am going to make a loadout screen where you can actually choose the individual loadouts for each class and the monster too