>hard area
>open early enticing the player to explore it assuming there's a good payout for going into the challenge
>full of traps even though player hasn't been primed to look for them yet and doesn't have the mobility to dodge one after triggering
>the only bench is also trapped and it's the first non-standard bench in the game so nobody would expect it and most people wouldn't suspect it can be disarmed and just assume it's a fake bench
>you can get like 80% of the way through it then get gated by mobility upgrades you don't have yet
>there are 0 rewards for exploring that 80%
>also the map salesman there can disappear before you even purchased a map
>once you return later in the game there's an air current that just lets you skip all the platforming that made the area interesting
>the only new thing you can do there is an RNG-fest boss fight that gives you a combat style you'll never equip
what the FUCK were they thinking