>>720471381
I think it was a good idea and the real is impeacably designed. But there are two key problems that make this are not enjoyable to play and not satisfatory to complete:
>1) it lacks good enemies and bosses: there is nothing in there particularlly interesting to fight. It needed some warrior-like enemies like in Hunter's March and Citadel so you can actually enjoy some good fights as you progress. The boss is also not good, which needs no further comment.
>2) No meaningful reward: the slingshot amulet is good but also a secret, but at the end of the level all you find is a story item that doesn't help you in the slightest. You also get barelly any rosaries.
Now compare this to the dedicated suffering areas of Hollow Knight:
>Waterways: the walking flukes are fun to fight, and the Dung Defender is a good boss. As a reward you get Defender's Crest and the Flukenest charm.
>Deepnest: there are various fun enemies to engage and Nosk is a ok boss. As reward you get the Tram pass, Weaversong, Sharpshadow (later) and a Pale Ore.