>>720267810
I really like how Resonance of Fate handled difficulty, the game can be ballbusting hard at times but the difficulty doesn't come from random chance of death but your own mistakes. Imo pure turn based, aka 4 niggas in a row can never be truly hard because it either boils down to luck or knowledge of the game. You have to introduce an element of timing (FFX-2, LR:XIII) or positioning to get actual difficulty.