>>722966148
My zoomer cousin fucking loves HOMM3, GBA Pokemon games, 2003-2014 era yugioh and a bunch of other old games. He's playing maybe 2 games released after 2015.
Most people feel like there's a cut-off point in game quality which happened somewhere between 2008 and 2015 and that very few newer games are good.

But I think it's not really a problem of all modern games being shit. First of all, there were plenty of old games that were shit. And second of all, it seems to me that there still is plenty of good modern games. I can definitely see 5-20 pretty good games released each year. And some of my favorite games were released in the past decade. Slay the Spire, Hades, Aegis Defenders, etc.

The problem is that making a game is much easier nowadays than it was, so the entire industry is overfilled with garbage made by untalented people. There's far less investment required to make and publish a game and the market (pool of customers) is significantly larger.
Large companies are constantly trying to make a golden goose game filled with microtransactions in order to hunt for whales. This trend started around 2008-2010. And the main (and often only) emphasis in these "games" is not actually the game, it's the in-game shop and microtransactions.
Indie devs and small studios are also to blame. A lot of them are making shitty/slop games without even having microtransactions. The difference is that these games were historically only found on Flash Player games websites, but they have now infested not only Steam but also console stores. Steam/GoG/Epic/Nintendo/Sony/Microsoft don't want to have strict quality control simply because that would lead to less sales. I'm pretty sure Nintendo is the strictest one among these and even it has very low quality games on Switch.
(Pic related)

tldr: There's still roughly an equal amount of good games released each year. They're just drowned in an increasing sea of garbage games.