>>96914601
What I would do is make attacks work something like this:

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Card effect: Flame Jet - 20 Fire to target creature. On damage roll 1d6, on a 5 or 6 and target also gains 3 Burn tokens.

Burn Mechanic: After this creature takes any action or makes an attack, remove 1 burn token and take 10 fire damage. Upon taking Wind damage, remove all remaining Burn tokens and take 15 damage for each burn token removed this way.

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The important bits here are that the wording emphasizes that damage must be taken to trigger (you never roll the Burn chance against an enemy that negated or reflected your fire damage based on their natural resistances or any other defense that reduced the damage taken to 0) and status effects are tracked by tokens. If you were in a position to make physical props, I would personally do this with funny dice where each side had a symbol for a different status effect so you can just have whatever status effect is applicable at the moment face up. But bits of cardboard work just a well, you'll just need more of them.
By making the Technical attack layer part of the status effect mechanic text itself, you remove it from needing to be restated on each card and make it the default for how those status effects work no matter where they come from. You'll want to have a cheat sheet of status effect text for easy reference to keep things easy, like how boardgames have little cards that remind players what actions they can take on their turn.

And things like elemental resistance/weakness would just be listed on the creature card itself. You probably don't need as many different ones as Persona has itself, but you want enough different elements for it to be nontrivial.