Elements in Card Games
11/2/2025, 9:48:15 PM
No.96893012
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What are some interesting, original, or smooth-working elemental interaction systems in card-based games, be it TCGs or boardgames?
I'm not talking about just sorting game assets in various elements/factions that are sometimes used by card effects (like in Yu-Gi-Oh), but the way the elements themselves interact and play off eachother. For example, in Pokémon attacks of a certain type do more/less/double/halved damage to other types depending on the Type matrix.
The question might or might not be related to my shitty homebrew MtG clone game, but don't mind that.
I'm not talking about just sorting game assets in various elements/factions that are sometimes used by card effects (like in Yu-Gi-Oh), but the way the elements themselves interact and play off eachother. For example, in Pokémon attacks of a certain type do more/less/double/halved damage to other types depending on the Type matrix.
The question might or might not be related to my shitty homebrew MtG clone game, but don't mind that.