>>536132084
>Come up with a solution now
Two ways I like to approach this problem
1. Increase enemy patrol spawns. As the game is already it is a noticeable change when patrols start spawning two at once, doubling the enemy count and variety since they can spawn different types of patrols as well. That and generally buff certain patrol types, single BT as a patrol is no longer threatening so make it spawn two at least. Same goes for Impaler patrols, solo Tank patrols, etc. You can rationalize this in-game with hive world/machine world exclusive difficulty or by just adding up to D15. You get to keep your buffed weapons but now you really have to use that power.
2. Promote chaff. A big issue with higher difficulties, especially bugs, is that a certain amount of enemies just cannot be threatening. Scavengers, Warriors, Troopers, Brawlers, and so on only exist to force you to spend some time and ammo on them and then move on.
Instead lets promote the chaff into larger units so they are replaced with actually dangerous variants/increase the average threat level of the enemy forces. Scavengers become Warriors, Pouncers become Hunters, Bile Spitters become Nursing/Bile Spewers, Warriors become Hive Guards, Hive Guards become Alpha Commanders (maybe a sterile variant so they don't spawn a billion Alpha Warriors), Brawlers become Berserkers, Maruaders/MG Raiders/Troopers become Heavy Devs, Rocket Raiders become Rocket Devs. This would only apply to patrols so nests don't churn out a dozen Alpha Commanders.
I prefer #2 since I think just increasing spawns broadly would force a rocket heavy meta since the volume of heavies per match is increased drastically (at least to the levels people want for the game to be more difficult). This change, I think, would force people to take chaff more seriously while leaving heavies as a less common but dangerous threat. I think the root issue is with the chaff since if they aren't a threat heavies can't punish you for getting overrun.