>>96532218
>>96532489
Point crawls aren't very osr, overland it's somewhat tolerable but inside dungeons it's bleh. Mapping the dungeon is to be encouraged. It also looks as though your necropolis has maze like areas in it which would be more appropriate to be mapped if only so you can hide treasure rooms inside them that can be found with player skill rather than dwarfs noticing them incidentally.

That aside what are you hoping for? Just draw your network of points and connect them with how long it takes to travel between them. The distance doubles as the number of random encounter checks when you travel it.

Would you like me to elaborate further?

>>96532378
Stones and Coin Weight are both abstractions to make encumbrance matter for play while being usable at the table. Nitpicking how much a coin actually weighs is silly.