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Thread 96499456

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Anonymous No.96499456 >>96502467 >>96506811 >>96512915 >>96517608
/osrg/ โ€” Old School Renaissance General
Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade โ€” less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96474844

>Thread Question:
What's the most powerful monster that's ever been defeated at your table? How did it go down?
Anonymous No.96499462 >>96499853
>An Anon is working on an ALL NEW /osrg/ n00b Player's Handbook! You can find it here: https://pastebin.com/XALkXkV0
Feel free to provide feedback and suggestions.

The old n00b DM's Guide is here: https://pastebin.com/EVvt6P0B

Want to contribute to the thread but don't know where to start? Use this table.
>1. Make a spell
>2. Make a monster
>3. Make a dungeon special
>4. Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8. Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine
Anonymous No.96499466
An Anon has shared an awesome AzteCKS campaign report. Check it out!

ttps://mega.nz/file/id51UZqa#9pZoBcVtOF3vssbZ4kON2WN9XAbGvSi-TStiB9nKTxY
Anonymous No.96499853 >>96517278
>>96499462
Thank you for the shoutout for the n00b player's handbook! I hope many newbies find it useful.
Anonymous No.96500771 >>96500921
>tq

That's a good question. Despite decades of gaming, my groups had always fallen into the usual trap of "campaign ends after 3 sessions, nobody plays for six months, everyone rolls new characters" during High School. It wasn't until I took the throne of Forever DM that we were able to make a campaign last. As such, most of our combat encounters have been against the usual selection of Goblins, Kobolds, Orcs, Wolves, Spiders etc. Though there we did certainly run away from a good number of monsters.

For my group, I think the most formidable single foe they've faced is the Wyvern (picrel). It was hairy, but they only lost a single hireling. That was one of my favorite sessions that I've ever ran, largely because it was the game that solidified in the group my decision to run AD&D instead of 5E or 3.5. Most of the time, the most dangerous encounters for my players are from hordes of smaller monsters, or from relatively weak monsters with poison and/or paralysis. Both character deaths we've had so far have been against poison. The Death Grip Beetle Queen in the Stonehell supplement gave them a run for their money too. 2/4 PCs were downed and a third was being crushed by the Queen's pincers when the thief managed to backstab it.
Anonymous No.96500829
First decade D&D distinguishes between three types of PC-NPC association:

1. Hirelings are hired professionals. As a rule, they work for a fixed pay, take none of the entrepreneurial risk, and avoid unnecessary dangers. There's a few exceptions: Torchbearers have no professional skill, mercenaries should expect higher pay and/or looting rights in wartime, which of effectively a share.

2. Followers are worshipers, admirers, and fanboys they're happy to work for free as long as their expenses are met. They just want in on the glory.

3. Henchmen are junior associates in training. They're much like fellow adventurers, but get half a share and are expected to follow direction and share risks, within reason.

It's interesting that there's a FOURTH type of relationship that's implicit in the rules but never formalised:

4. Full partners / peers. That's how PCs are assumed to relate to one another, as equals, although in some editions XP and/or gold might be subdivided proportionally to level.

This creates a bit of a paradox: in a 5th level party, you might have a "full partner" who's a 3rd level PC and gets 100% (or 60% by level) of a share and a 4th level henchman NPC who's a "junior partner" getting 50% (or 40% by level) of a share.

Is this justifiable? How would a Henchman feel "about this situation? Are there any risks that Henchmen won't take on account of that? Well, that's arguably what a Loyalty check is for, right?

Should it be permissible to have NPCs in a party who are "full members" and get full shares? Or is the peer relationship only permitted between PCs and between NPCs (e.g. NPC adventuring parties obviously), but never permitted between PCs and NPCs?

Is this prohibition segregationist and proof that Gygax was a total Nazi? joking obviously
Anonymous No.96500921
>>96500771
I should specify "both character deaths we've had during the current campaign*". We've had plenty more over the years, naturally.

Speaking of Poison and Paralysis, my players have still yet to face what is likely my favorite monster. The thing is an absolute nightmare. If one comes around the corner in a dungeon and the party can't immediately beat feet or Hold it, they're in for a rough time.
Anonymous No.96502467 >>96502719
>>96499456 (OP)
I ran a good part of Stonehell, had to put the game on pause so I decided to split up the later floors into their own dungeon I'll run later. I set up a lower HD version of the boss at the end of a massive gauntlet that took 8 hours or so as the final part of that dungeon. I think it was around 11 or 12 HD, breath style weapon, lotta bad stuff. This is all the stuff they killed.
Anonymous No.96502719 >>96504222
>>96502467
Tell us more! You mean both Stonehell I and II? How many sessions over what time period?

What dungeon level did they get go?

By "lower HD version of the boss at the end", do you mean the Nixthisis?
Anonymous No.96502870 >>96503319 >>96503696
Is there any way to make a lifepath chargen system like Traveller has work with OSR or OSR adjacent games? I like the idea of 4-year spans of time, with random backgrounds, and each one giving you some kind of skill. Even if it was just a proficiency, like you either are or aren't, it would be nice for adjudicating some stuff where a player's skill doesn't really help. Like leatherworking, woodworking, etc. Maybe four rolls on a table, one for age 0-4, one for age 5-8, 9-12, 13-16 and then an option couple after that? Plus random events where you might start with a debility or flaw of some kind?

This would be for a waterwheel-punk (dunno what else to call it) eberron-esque setting for an nuOSR homebrew minigame.
Anonymous No.96503319 >>96503707
>>96502870
Sure, you can do that --- Hรขrnmaster does that to an extent already, although not broken down into four-year periods.

But can you do it in a way that's OSR? From the OSR point of view, there's a few issues with that idea. Firstly, proficiencies are FOE garbage. Sure, you could go the DMG "minimalistic backgrounds" route, but people in the middle ages didn't change professions once every 4 years between ages 0 and 24, so the specific way you want it to work wouldn't either. Additionally, it kinda violates the principle that characters start out generic and nondescript in D&D and only acquire interesting traits at the table. You'd be taking the game firmly in the direction of NuSR shite.

But anyway, whether you're into proficiency garbage, NuSR shite, or something more based like Hรขrnmaster, more power to you. Not much of that is very on-topic here, though.

Even more fundamentally, you're doing things the wrong way around: Since D&D is a much more solid system than Traveller from all points of view, if anything it's Traveller that should be D&D-ified, rather than the other way around. If you were to do something like that, basically what Daniel Proctor did to Gamma World but to Traveller, introducing D&D-style advancement, XP for gold (credits) and some equivalent of dungeon-crawling-planet-exploration, then many of us would be all ears.
Anonymous No.96503696 >>96503716
>>96502870
The main problem with this is very simply that a level 1 character doesn't have that many or granular traits. Traveller is skill-based, so you can do this, but what's a level 1 Fighter have above a Normal Man? +1 to-hit, one or two steps larger HD, improved saves, and...? There just isn't much space to carve a Veteran up into smaller parcels that can be meaningfully doled out by random die rolls.

Either way, I'd leave out any rolls before age 10 or so. Even in a medieval setting there won't be many useful skills earned before that age.
Anonymous No.96503707 >>96504124
>>96503319
>If you were to do something like that, basically what Daniel Proctor did to Gamma World but to Traveller, introducing D&D-style advancement, XP for gold (credits) and some equivalent of dungeon-crawling-planet-exploration, then many of us would be all ears.
Sincere question because I didn't read it: isn't that just Stars Without Number?
Anonymous No.96503716 >>96503776 >>96504016
>>96503696
nta, but a fantasy/medieval Traveller is an interesting concept.
Just not one I can visualize working with OSR/a system with set classes.
It'd work well for a more realistic, grounded setting though potentially.
Anonymous No.96503776 >>96503948
>>96503716
Check out Sword of Cepheus, it's literally that
Anonymous No.96503948
>>96503776
oh wow that actually looks really cool. thanks. had heard of cepheus system but not the fantasy version.
Anonymous No.96504016 >>96504128 >>96504274
>>96503716
Anonymous No.96504124
>>96503707
>isn't that just Stars Without Number?
No, not even close.
Anonymous No.96504128 >>96504287
>>96504016
That's a mockup, it was never a complete system, though a couple of attempts were made to make it real
Anonymous No.96504222 >>96504281 >>96506472
>>96502719
Didn't quite finish Stonehell I, they had gotten to the 4th floor and were exploring a fair bit of that but I had to put the game on pause. One of the players wanted to organize a big 12 hour session since we never really got to have a satisfying conclusion so I decided to cut it off at floor 4 and say there was an entrance to the Nixthisis lair, in my setting what was a nascent chaotic god basically. They had to run around, make a sacrifice at the temple on Floor 4 and then they had to jump into the rift right outside. The first part was over a 12 hour session, the final fight was over an 8 hour session a few weeks later.
Anonymous No.96504274 >>96504287
>>96504016
What's that supposed to be? Neither the game nor the publisher appear to exist.
Anonymous No.96504281
>>96504222
Cool, thanks!
Anonymous No.96504287
>>96504274
Oh I see
>>96504128
Nevermind
Anonymous No.96504955 >>96505028 >>96505095 >>96506010 >>96506811 >>96514859
Jesus christ the BROsr are a bunch of crybabies
>see this trash shilled all day every day
>point out that both S&WC and White Box Compendium exist, are better and more complete games, and also there's already like four other chainmail+0e(including FUCKING 0e) games out there that won't cost nearly 70 USD for a bunch of folded cardboard and paper pamphlets
>TL instantly filled with seething brOSR crybabies howling and shitting that I dared insult (i didnt) their great creator
>the fucking shadowdark lady is shilling this fucking trash

What the fuck is the brOSR even supposed to be? It's just FOE shit all the way down
Anonymous No.96505028
>>96504955
It's kind of hard to pick what's the worst kind of BrOSR.

There's the "I'm not a BrOSR, BrOSR means [definition he made up to try and exclude himmself]" BrOSR.
Then there's the "You guys don't understand, BrOSR is actually really smart and really good and just gets a bad name" BrOSR.
And there's also the unapologetic "LoL y'all chuds can eat my dickcheesse BROSR FOR LIFE BROS," BrOSR.

Sometimes I think all BrOSR are all three, it just depends on where they are at the time.
Anonymous No.96505095 >>96505134 >>96505237 >>96511561
>>96504955
when did people start going hostile to retroclones?
it used to be cool to check out a new simulacrum
Anonymous No.96505134 >>96505143
>>96505095

People didn't use to ask for a king's ransom for a box.
Anonymous No.96505143
>>96505134

well. first off: yes they did and do, the OSR is the realm of retarded expensive special editions.

secondly: pirate the fucking thing if you want to see what its about so bad.
Anonymous No.96505237 >>96505399
>>96505095
There were people who sneered at expensive new clones a decade ago, it's not any different now that I can see.
BrOSR being lolcows is just extra
Anonymous No.96505399
>>96505237
yeh it used to be cool to check out a new simulacrum
Anonymous No.96505727 >>96505860 >>96506044
What is BrOSR?
Anonymous No.96505860
>>96505727
A miserable pile of twitterites. But enough talk, have at you!
Anonymous No.96506010 >>96506033
>>96504955
For a few threads now you've posted something negative against Wight Box, out of the blue and unprompted. You were consistently negative and didn't specify what your problem with it is --- something reminiscent of behaviour we've already seen here before with a different system.

I've already asked what your issue Wight Box is exactly, and you've already not answered, but I'll try again:
>point out that both S&WC and White Box Compendium exist, are better and more complete games
In what ways are they "better" and "more complete"?

I haven't read Wight Box, but S&W has its own issues, like arbitrary changes to the rules, so I personally wouldn't use it. If Wight Box fixes those issues, I for one bwould be tempted to pirate it. There's definitely room on the OD&D side of things for something better than S&W, although I don't know if Wight Box specifically makes the cut.
Anonymous No.96506033 >>96506059
>>96506010
tbf i dont think the box version is out yet, will have to wait and see what the differences between the single volume are

having picked up the 0e aztec simulacrum, it had a consistent visual style & writing to match.
Anonymous No.96506044
>>96505727
We've discussed this two threads ago. See this question:
>>96442800
And the replies to it, starting with
>>96442827
and
>>96442830
Anonymous No.96506059 >>96506068 >>96510341
>>96506033
Sure, we can talk about the single volume edition. I've downloaded it when it came out and took a quick look, didn't see any glaring issue with it, but there's lots I could have missed. Either way, I don't think I'll be getting an answer.
Anonymous No.96506068
>>96506059
yeh itll be interesting to see how its translated into the 3lbbs and how its presented en entier
Anonymous No.96506189 >>96506811
>>96504698
>the guy who runs the blackmoor film documentary was wailing sobbing and screeching about it yestereday
link!
Anonymous No.96506472 >>96509562
>>96504222
I would love to hear more about Stonehell and your stories. I read some of Stonehell (level 1), and there's some cool stuff but also a lot of empty-room-with-one-specific-feature-or-thing. The dungeon did feel/look like a very random collection of rooms placed extremely randomly. I realize this is just an old-school dungeon, but the layout just makes very little sense in any way. Especially level 1 should at least in more ways feel like a fucking prison, surely.

The lower levels look very cool, but I didn't read them carefully yet.
Anonymous No.96506786 >>96506790 >>96508955 >>96509418 >>96511303
I am assuming this question is a faux pass in the OSR general, but I could not find an answer anywhere. In OSE, what is the movement speed of dwarves? the rules just say all PCs have 120/40 movement, the dwarf class says nothing in either the core or advanced rules, but the dwarf monster stat block lists them as 60/20
Anonymous No.96506790 >>96506793 >>96506806
>>96506786
No faux pas involved, amigo. OSE is a reference book for B/X, which is simplified for the "ages 9 and up" bracket that was printed on the box. When it says all PCs move at that speed, it means it.
If you want to fix that and add more granularity, import stuff from the AD&D DMG and PHB
Anonymous No.96506793
>>96506790
*1e AD&D DMG and PHB
Anonymous No.96506806 >>96507867 >>96511303
>>96506790
It's not about balance, was just confused how PC dwarves move twice as fast, even though adventurers are one cut above NPCs. Not that I mind, I am the dwarf player in this case.
Anonymous No.96506811 >>96506860 >>96511030
>>96504955
Sincere congratulations on your project hitting it's funding goals but in the future just buy a fucking ad Jon. Posting your active crowdfunding bullshit and pretending to hate it is laughably transparent.
>>96506189
+1. That'd be amusing to see.
>>96499456 (OP)
In a seige the party beat a 7HD ACKS Draughr named Graf Jarek leading a small army of zombies and skeletons. He was able to breach the walls of the fortifications pretty easily but didn't have enough bodies to force his way inside. Party fighter last hit him with the magic sword they'd picked up in the session immediately prior.
Anonymous No.96506860 >>96507569
>>96506811
Fat draugr. Woulda got kicked out of any norse (or celtic, for that matter) town until he lost weight
Anonymous No.96507569
>>96506860
I think it's meant to appear swollen and waterlogged. It's also size Large so clearly it's morphed somewhat since it's time among the living.
Anonymous No.96507867
>>96506806
What's the AC of monster dwarves? Sounds like they're wearing chain or plate.
Anonymous No.96507931 >>96507940
Gem of Considering Power
This multifaceted gemstone glows a different color when focused upon a creature, which indicates their power level relative to the wielder.

Color/HD Difference
Grey -5
Light green -4
Green -3
Light blue -2
Blue -1
White 0 (same level)
Yellow +1
Orange +2
Red +3
Dark red +4
Purple +5
Anonymous No.96507940 >>96508070
>>96507931
And what if their power is 9000+?
Anonymous No.96508070 >>96508603
>>96507940
Gem explodes dealing 12d6 dmg
Anonymous No.96508603 >>96508609
>>96508070
that's a lot of damage
Anonymous No.96508609
>>96508603
There's no way that can be right
Anonymous No.96508794 >>96508828 >>96511725
>Janny applications are open
Lads.
Comrades.
Brothers in Chicanery.
Are you going to do your duty for /orsg/ and help drive out the Janny menace?
Anonymous No.96508828 >>96508951
>>96508794
Don't be naive, they're never going to let anyone in who isn't fully "vetted".
Anonymous No.96508951
>>96508828
That's why you lie. Learn the phrases and shibboleths.
>I too love underage twinks in programmer socks
>Spending all my time gooning on discord rather than doing actual moderation sounds poggers
>It was her turn
>I would never use knowledge of where another Jann-I mean, member of the moderation staff lives to organize a Swatting in the hopes that they are executed by the police
>I don't even like hot pockets that much really
See, simple.
Anonymous No.96508955 >>96509235 >>96511714 >>96512337
>>96506786
In B/X it is assumed that the rate at which the party travels is a slow cautious sneaking movement with enough time to map out their course. At this rate even short-legged miscreants can keep pace. However, personally I give dwarves, gnomes, and halflings a x2.5 running speed instead of x3.
Anonymous No.96509235 >>96510036 >>96510036 >>96513705
>>96508955
>In B/X it is assumed that the rate at which the party travels is a slow cautious sneaking movement with enough time to map out their course.
Incorrect. The travelling movement rates are in line with the historical expected travelling rate for a Roman legion (22 modern miles with a 45 lb load) , as well as the current expected rate for infantry in modern armies (e.g. 12 miles with a 70 lb load).
Anonymous No.96509418 >>96509579
>>96506786
anons mentioned everything else already but the stat block is written assuming the NPC dwarf has reduced speed because he's carrying a full kit
>Att 1 ร— weapon (1d8 or by weapon), THAC0 19 [0]
OSE's using the optional rule for tracking partyy encumbrance is pretty mandatory unless you're actually playing with kids, regardless of whether you house rule PC races to have different speeds or not
Anonymous No.96509562 >>96509592
>>96506472
I found each quadrant was pretty coherent, the rooms have random stuff in them but you can very easily tell a story about each quadrant. I changed dozens of small things over the course of the game though so it's something you would no doubt adapt to your party/setting. I've set up dungeons as very Mythic Underworld so incoherency is somewhat explained by that. Most of the upper floors are very disconnected from the "plot" of the megadungeon, you don't really find much of that until you get a bit deeper. Hell I was just starting to really engage with it when they got to Floor 4.

I ran two groups in it at the same time, it was interesting to see how each group approached it. One was much more risk averse than the other, they stayed on Floor 1 longer and when they eventually dipped down into Floor 2 they suffered a TPK. They then rerolled a party of almost entirely clerics and just started farming the undead quadrant on Floor 1 under the party name "Holy Rollers" since no one else really wanted to deal with that. I also had 5 NPC parties I'd abstractly determine how many rooms they cleared. The only time the Holy Rollers went down a floor was when one of the higher level NPC parties rolled crazy high and cleared the entirety of Floor 1. The risk averse players were pissed as shit and felt like they shouldn't have been able to do that and made all sorts of arguments about them not having enough time blah blah blah but it came down to just being a super high dice roll so they just had to deal with it, shit happens.

The other party had a much higher risk appetite and pushed further, I think they were going into Floor 4 while the risk averse party hadn't even seen Floor 3. This led to them being a good bit higher level and with better loot which the risk averse party also "complained" about, calling them lucky and them not getting good treasure but it really came down to the challenges they were facing.
Anonymous No.96509579 >>96509766 >>96511714
>>96509418
>the stat block is written assuming the NPC dwarf has reduced speed because he's carrying a full kit
>>Att 1 ร— weapon (1d8 or by weapon), THAC0 19 [0]
Not sure what you mean by "full kit" and what makes you think that that relates to THAC0 and damage (it doesn't), but either way, nowhere in the rule does it say that the Dwarf Monster's movement rate is calculated from its equipment by using the PC rules.

In fact, there's ample evidence that that is NOT how movement rates are calculated for monsters in general: Good luck explaining Elves and Bandits with an AC of 6 or 5 and a movement rate of 120' using the B/X encumbrance rules.

Even more generally, there's ample evidence against the idea that PC rules apply to non-PCs: Other discrepancies include the fact that Elf Monsters have 1+1 HD (1d8+1 HP), or that Bandits are "NPC Thieves" with a full monster HD (1d8 HP).
Anonymous No.96509592 >>96509707
>>96509562
>I ran two groups in it at the same time
Same world or two parallel ones?
Anonymous No.96509707 >>96509976
>>96509592
Same world, there was friendly competition since the megadungeon was basically limitless loot. I restocked a certain amount of rooms for each foray that went in so if they only cleared 3 rooms they wouldn't make any progress, then did a full dungeon restock each actual month. On average the NPC parties would neutral out, they'd clear 18 rooms and 18 rooms would be restocked, but the NPC parties could be more or less risk averse and then roll a bit higher. The PC parties meanwhile would generally make progress over the restock rate and they could see where the other parties had been. Think one time the riskier party checked out the undead quadrant and it was just completely wiped since the Holy Rollers busted down a door, Turned Undead, and then beat the shit out of everything. We'd really only have to play out the first round of combat and then we could just wrap it up.

I ran this online and I had a kill counter for each character just for bragging rights since I had a whole complicated attack script that would roll, deal damage, apply damage, and remove from initiative the monsters. With the Holy Rollers the kill count wasn't helpful for bragging rights since I just cleaned up the fight once everything was turned so I added a Turn Undead tracker that they then fought over to try and be the first to successfully turn all the zombies.
Anonymous No.96509766 >>96509954 >>96509962
>>96509579
>nowhere in the rule does it say that the Dwarf Monster's movement rate is calculated from its equipment by using the PC rules.
Reread my comment because I never said that it was using the PC rules.
Anonymous No.96509954
>>96509766
>Reread my comment
Odd way to acknowledge that you were wrong but okay.
Anonymous No.96509962
>>96509766
Seems reasonable. What approach did you find worked best when handling those issues?
Anonymous No.96509976 >>96510110
>>96509707
What system were you using to determine the outcome of the forays of NPC parties?
Anonymous No.96510036 >>96510164
>>96509235
>>96509235
B19
> A base movement rate of 120โ€™ in ten minutes may seem slow, but it assumes that the players are mapping carefully, searching, and trying to be quiet. It also takes into account the generally โ€œdark and dingyโ€ conditions of the dungeon in which characters are adventuring.

You need to study the reference materials before making yourself an authority on things you know nothing about, FOE
Anonymous No.96510110 >>96510186
>>96509976
I mostly use ACKS which has an Abstract Dungeon system with my own shitbrew on top. The default risk taking was 6 encounters of a floor that matches their party level which would translate to the 18 rooms. Each party then had their own penalty to the roll that they would find acceptable so you could have more or less encounters. So the one time the NPC party full cleared the 1st Floor was because they got rolled up as the first party of the week after a reset, they were the highest level group, and the path to the later floors wasn't cleared out yet so got assigned the 1st floor. This was a simplification in my system since I didn't want to have average shit out across multiple floors so I just set it to whatever floor they had access to they would do. Being higher level they could take on more encounters before they hit the penalty they found acceptable which ended up being enough to clear the whole 1st floor.

Had a Discord bot that would post each weeks forays at the end. I mostly did this to try foster competition in my parties so they would do more shit and stop being so cautious. No one wants to get upstaged by an NPC party so if they see that some randos pulled in 20,000 GP they'll want to pull in that much as well.
Anonymous No.96510164 >>96510343 >>96510880
>>96510036
That's not the TRAVELLING speed. Exploring a dungeon is not TRAVELLING, you fucking idiot. The base TRAVELLING speed is 24 miles per day.
Anonymous No.96510186 >>96510291
>>96510110
>I mostly use ACKS which has an Abstract Dungeon system
Suspected it was the case. By comparing its outcomes with the ones of the PCs, did you find it to be a reasonable ballpark?

>No one wants to get upstaged by an NPC party so if they see that some randos pulled in 20,000 GP they'll want to pull in that much as well.
lmao
genius
Anonymous No.96510291
>>96510186
Yeah it worked out pretty well. My numbers are all fucked up at the moment since they merged parties for the final delve but from what I can recall the PC parties were regularly pulling in a good bit more than the other parties except for the one who full cleared the 1st floor. They held onto a higher average level for a bit and weren't as cautious so they pulled off some bigger scores and were a bit more competitive. However towards the end the leader who was very high level retired so they lost some of that edge.
Anonymous No.96510341 >>96510382 >>96512468
>>96506059

It offers nothing new and I got harassed in the KS comment section for pointing out use of the term "fighting man" is a relic. Now they're mocking me and calling me trans on X. Nice community there jon.
Anonymous No.96510343 >>96510367 >>96511047 >>96511256
>>96510164
Donโ€™t get into semantics with me you ESL idiot. Travelling is a verb defined as moving from one point to another, regardless of where or how itโ€™s taking place. How about you read the context clues before butting your middling intelligence into the conversation? Or maybe youโ€™d like to reference where in B/X wilderness movement is referred to as travelling exclusively? Or even better you could shut your ignorant mouth and go read the rulebooks.
Anonymous No.96510367 >>96510598
>>96510343
>Donโ€™t get into semantics with me you ESL idiot.
Funny of you to use that as an insult when you speak your first language worse than I do my fourth one.
Anonymous No.96510382
>>96510341
lmao
Best negative psychology ad in a while. Okay, I'm sold, I'll pirate your game when it comes out, Jon.
Anonymous No.96510598
>>96510367
Well in that case, instead of reading B/X, I would recommend Dick and Jane instead. That might be more comprehinsible for you.
Anonymous No.96510880 >>96511256
>>96510164
And anon is talking about movement rates in B/X and the original anon was asking about dwarf movement rates in general and why monster-dwarves move at 60'/turn you absolute fucking retard. You and the anon you're replying to are both giving fucking useless answers but at least he is citing the rules, so the best thing you can do is shut the fuck up and stop confusing noobs.
Anonymous No.96511030 >>96511132
>>96506811
Is there any Draugr in a TSR product
Anonymous No.96511047 >>96511153
>>96510343
>you ESL idiot.
NTA but this reads to me as "I have been defeated and I am now flailing desperately"
Anonymous No.96511132 >>96516504
>>96511030
No.
Anonymous No.96511153
>>96511047
NTA but he should've just tripped the thief and run away.
Anonymous No.96511256 >>96511303 >>96513579
>>96510880
>at least he is citing the rules
Do you need me to cite you the rules about TRAVELLING in B/X? Happy to oblige, here's 14 (FOURTEEN) times that the verb "to travel" is used in picrel.

It's almost as if >>96510343 was wrong not only about the English language in general, but also about what the term means in B/X from the technical/rules point of view.
Anonymous No.96511303 >>96511714
>>96511256
You still don't understand the context of the original question, which was my main point.
>>96506786
>>96506806
>Do PC dwarves move 120'?
>NPC dwarves move at 60'
And you're babbling about roman legions on the march like a blithering fucking idiot, as if that explains this apparent discrepancy.
Anonymous No.96511561
>>96505095
>when did people start going hostile to retroclones?
Unironically: in 2008. Swords & Wizardry provoked the first complaints that there were now too many clones, IIRC. Or was it Labyrinth Lord? Eh, either way.
Anonymous No.96511609 >>96511632 >>96511720
Newb question I know but why is it "No. Appearing" for number appearing? Where does the O come from?
Anonymous No.96511632 >>96512464
>>96511609
you mean the Numero sign?
Anonymous No.96511714 >>96512337
>>96511303
That question was answered correctly here:
>>96509579
TL;DR there isn't really a reason besides "the monster entry say so".

Your "answer"
>>96508955
was a completely irrelevant take about "travelling" in dungeons, that doesn't even address the original question anyway. You just felt the urge to tell everyone how you have Dwarves "run" at 2.5ร— speed, something nobody asked and nobody gives a fuck about. And you did that by using the wrong verb both from the English and rules point of view, which made your retarded post even more puzzling.

Then you went full butthurt mode when an ESL had the gall to make fun of you for being retarded at answering questions, coming up with shit house rules, and also sucking at English.

kek
Anonymous No.96511720 >>96512464
>>96511609
https://en.wiktionary.org/wiki/No.
Anonymous No.96511725 >>96511904
>>96508794
Speaking of this, I wonder if this means that cock touching faggot lost his 'job' over /osrg/ and the fuckwittery he engaged in over here.
Because if so.
Lol.
Lmao.
Hope the new guy comes for Fishfag hard.
Anonymous No.96511904 >>96512482
>>96511725
Was he the reason there are so many deleted comments in /osrg/ threads? What's the deal with that?
Anonymous No.96512337
>>96511714
>Your "answer"
And as usual the fucking retards in this thread can't keep track of who is even speaking to them. I even made it clear when I entered the conversation that I was a different anon. I won't bother to read the rest of your drivel because you correctly state that the question was answered. So why did you continue your cockslap fight with >>96508955
Who I also said was incorrect?
Anonymous No.96512464
>>96511720
>>96511632
Wow TIL. Thank you.
I must say, I know this is preaching to the choir but it's so refreshing how these games from the '70s-'80s had so much more respect for their audience than it seems like everything coming out today has... even though these gamesโ€”BX specificallyโ€”were targeted toward a younger audience, there's still a sense of no-bullshit about them that makes them feel more legitimate in some way
Anonymous No.96512468
>>96510341
>complain about the term Fighting Man
>get called a tranny
Kek. To be fair, you deserved that. Very Reddit of you.
Anonymous No.96512482
>>96511904
>What's the deal with that?
Autism. Autism never changes.
Anonymous No.96512762 >>96512819 >>96513043 >>96513946
A lot of monsters in AD&D and BX are vulnerable to cold, yet barring a few magic weapons in AD&D there's nothing RAW that deals "cold" damage to creatures. I want to fix this for my BX game.

Outside of homebrew spells and magic weapons, what are some ways low-level parties in BX can conceivably deal cold damage to things like green slime? I was thinking brown mold pots sold by wandering traders and little endothermic lizard creatures PCs can find. Interested in brainstorming this with the thread.
Anonymous No.96512819 >>96513543
>>96512762
Those chemical cold packs you find in modern first aid kits are apparently reaction ammonium nitrate with water. Ammonium nitrate can be found in natural deposits, so it doesn't seem impossible that there's an "alchemists ice" as an analogue to alchemist's fire. Just price it in a way that suggests that you're sourcing the ingredients from some exotic and faraway locale and call it a day.
Anonymous No.96512835 >>96513535
Hey guys I got into an ose campaign and my GM is letting me start with one item from the modern world. Limited ammo if it's a gun.
What should I bring??
Anonymous No.96512877 >>96512905
I dunno where to report this but the link you are sending out to potential jannies is broken. Might be why you aren't getting anyone applying. I dunno.
Just wanted to hang around /osr/ all day and play favourites like 2-3 of you do all day.
Anonymous No.96512905 >>96512923
>>96512877
the osr threads and most of the anons that post in them do a good job at self regulating and gatekeeping deepderps
Anonymous No.96512915
>>96499456 (OP)
any word on the new edition of that caveman simulacrum wolfpacks that was teased a while ago?
Anonymous No.96512923 >>96512955
>>96512905
that's why 50+ posts regularly disappear everyday.
Anonymous No.96512955
>>96512923
that's why 50+ posts regularly disappear everyday.
yeh the anons that dont do a good job at self regulating remove themselves from being able to post
Anonymous No.96513043 >>96513232
>>96512762
>A lot of monsters in AD&D and BX are vulnerable to cold, yet barring a few magic weapons in AD&D there's nothing RAW that deals "cold" damage to creatures. I want to fix this for my BX game.
Are you counting the Wand of Cold as a magic weapon? And did you forget the Cone of Cold and Ice Storm exist in AD&D?
Anonymous No.96513232
>>96513043
Mentzer's first printing of the Expert set also introduced Ice Storm as a "variant casting" of Ice Wall. It's one of a few Mentzerisms that I consider good and have adopted in B/X, together with the smoothed Cleric spell progression, smoothed THAC0 and Save progression, 6th level Cleric spells, extra spells bringing the total to 12 per level for MUs and 8 per level for Clerics, an increased carrying capacity for Encumbrance purposes.

(Also, the Druid class from the Companion set is very reasonable and works from level 1 already, despite theoretically being available only from 9th level as a Cleric variant.)

Most other changes in Mentzer are bad, but these are good IMHO.
Anonymous No.96513443 >>96513548
Messed up with the caves of chaos, they were on the plateau for the second floor, and misread entrance K as entrance I. Fought the group of zombies. Lost one PC to a hoarde of hatchets. Might as well keep it though, the shine/temple/chapel/whatever of evil are really funny so I might as well keep them. Makes me wish I had a fancy layered/3d map though. If this becomes a semi regular occurrence this might get messy fast.
Anonymous No.96513535 >>96518657
>>96512835
I'd bring a working steam engine.
Anything super modern requires modern infrastructure, like electricity or satellites or some shit, meanwhile a steam engine can be reverse-engineered and feasibly reconstructed using technology available to people in the middle ages.
Anonymous No.96513543
>>96512819
That's very interesting. Definitely going to use this.
Anonymous No.96513548 >>96513613
>>96513443
Nothing wrong with making a mistake like that here and there. Better to just roll with it and keep going.
Anonymous No.96513579 >>96513705
>>96511256
I think there is another verb used more often... Almost as if they are interchangeable for someone who can speak English.

Check B19 again:
>The DM may wish to allow characters to move faster when travelling through areas they are familiar with.

Oh wow look at that PCs TRAVELLING through a dungeon! But I'm glad you went to read your rulebook like I told you to.
Anonymous No.96513613 >>96513644 >>96514891
>>96513548
Yeah im definitely keeping it. Plus I feel like... the only humans in this cave full of monsters who hate eachother is important. Leaning towards they are the reason why monsters would be hanging out next to eachother. Though I don't have anything for the caves of the unknown, other than "it would be neat to connect it to under the keep somehow", wasn't expecting them to get near to the entrance that fast.
Anonymous No.96513644 >>96513943
>>96513613
Classic move is to put the dungeon from B1 in the cave of the unknown. Just a thought.
Anonymous No.96513705 >>96516167
>>96513579
>Almost as if they are interchangeable for someone who can speak English.
Yet another proof that you are retarded and can't speak your own language: The terms "travel" and "move" are NOT interchangeable: All travel is movement, so you can always use "move" for "travel", but not all movement is travel, so you cannot always use "travel" for "move". E.g. if you're doing yoga you're moving but you're not travelling, you fucking moron.

>The DM may wish to allow characters to move faster when travelling through areas they are familiar with.
If you weren't an idiot, you'd realise you've just made my point for me: That's referring to the increased movement speed in dungeons, not the exploration speed that you're using while going through new areas and mapping, like you said initially here: >>96509235

In fact, going back to the English language, moving through areas that you're familiar with, with the goal of going from point A to point B is indeed, travelling strictu sensu.

That contrasts with exploring, another, different form of movement, which is when your focus is going through novel areas with the goal of making new discoveries in them rather than just completing a journey from A to B which you've already mapped out.

Which shows, again, that some forms of movement are not travelling, so they're not interchangeable words.
Anonymous No.96513789 >>96513833 >>96513868 >>96515238
Imagine spiking your blood pressure to argue about the definition of walking speeds in an Elfgame.
Anonymous No.96513833 >>96515238
>>96513789
It's not even about the mechanical definitions, it's hairsplitting which words you're supposed to use. Which Gygax and crew themselves didn't bother to keep all that consistent.
Anonymous No.96513868
>>96513789
It wasn't even about walking speed itself, it's just that someone cited the rules for dungeon exploration and that infuriated the absolute fuck out of somebody who decided to talk about how well overland speeds map to IRL rates of travel in military. Genuinely, does this guy think Romans were moving - sorry, TRAVELING 120' every TEN MINUTES?
Anonymous No.96513943 >>96514891
>>96513644
Maybe? My thought is to go with something stagnant that comes to life when they inevitably blast through the collapsed entrance. Leaning towards something weird.
Anonymous No.96513946 >>96516208
>>96512762
So you're looking for a fix for cold damage that isn't "homebrew" by adding a fix for an absurdly niche problem that is.........homebrew. Up to an including an entire ecology of mining, processing, transporting, marketing and eventually buying "alchemist ice" bombs?
And all for what?
Doing x2 damage to a 99% stationary creature that they could literally pee on and then just walk around and away from. I'd give them bonus xp just for doing that instead of wasting resources dealing with it.
It ain't that complex dude.

Jar of Frost Troll Piss.
Cost 5gp. More expensive cause niche use.
Weight 10 coins.
Functions in every way that a flask of oil functions including having to light it with fire (it's magic)
May attract the attention of any and all nearby territorial frost trolls in a 1 hex radius.
5% chance per day of frost trolls tracking down the source of the smell to (forcibly) mate with and subjugate the frost troll trespasser in it's territory.
Anonymous No.96514859
>>96504955
Conveniently neglecting that the old Wight Box is free, the pdf will cost very little, and that the box is an optional thing.

Jon also already talked about why Wight Box is a little bit different, that it's a thought experiment.

>stop having fun

Also despite being a Christian (cringe) Jon makes good content and is just chuddy enough for me to want to support him, without him being too cringe.
Anonymous No.96514868 >>96514907
Where the fuck am I supposed to watch "The Dreams in Gary's Basement"?

I'm not making an account and spending $20USD on it.
Anonymous No.96514891
>>96513613
>>96513943
I like to make it the Tomb of Horrors, and the evil priest of caves of chaos is a servant to Acererak trying to usurp him.
Anonymous No.96514907
>>96514868
Beats me. It's neither on Pirate Bay nor on the network for people without a soul.
Anonymous No.96515238 >>96515545
>>96513789
>>96513833
>Discussing things in detail or accuracy is bad because I don't like it okay?
Imagine being mad at nerds on the internet for being nerds.
Anonymous No.96515545 >>96515919
>>96515238
To me, he sounds like a low-self-esteem manchild with a fundamental inability to admit error. First he said:
>B-but you are ESL
as a maladaptive way to cope with the butthurt. Next, when his butthurt increased tenfold because the ESL proved he speaks English better than he does, he went with:
>B-but you're an autist.
Anonymous No.96515919
>>96515545
You can quit crying now ESL. Itโ€™s overโ€ฆ
Anonymous No.96516167 >>96516893
>>96513705
>mucho texto
Regardless of you're entirely tedious and irrelevant semantic argument, you're initial point that "Travel" in BX is a technical term that means a specific thing in the system-language is incorrect.
Anonymous No.96516208
>>96513946
>So you're looking for a fix for cold damage that isn't "homebrew" by adding a fix for an absurdly niche problem that is.........homebrew.
Yes. I could very easily homebrew a cold damaging spell or say this +1 magic sword deals "cold" damage, but I could also brainstorm with the thread various pseudo-sensical ways to get cold damage. Part of the value of an open forum of like-minded enthusiasts is that you can bounce ideas off one another and build on each other's creativity. People used to toss questions like this to the thread all the time; maybe I'm just nostalgic for the times when it wasn't all just bickering about system minutiae
Your frost troll piss idea is hilarious. I love it.
Anonymous No.96516504
>>96511132
Time to make one I guess
I think power wise should be around a B/X or AD&D mummy. Possibly subtypes with subtle differerences (like a scrag and a troll)
Anonymous No.96516610
Draugr (altered Mummy from OSE as base)
Undead spirit that haunts old nordic resting places, re-animating the dead therein. It's always found possessing a corpse and never in its spirit form, and it's destroyed if the possessed corpse is destroyed. Evil warriors of importance come back possessing their own body and retrieving the weapons they were buried with.
Armour Class 3
Hit Dice 5+2**
Attacks 1 touch or weapon (d10)
THAC0 14
Movement 60โ€™ (20โ€™)
Saving Throws F5
Morale 12
Alignment Chaotic
XP 575
Number Appearing 1d4 (2d6)
Treasure Type D
Terror: Save or be paralyzed until attacked or when the Draugr is out of sight, similarly to a Mummy
Disease: The Draugr "breath" and presence is debilitating. Save or be affected by Cause Disease
Damage immunity: Only harmed by fire or magic weapons, at least +1.
Undead: Undead immunities, turned as a Mummy.
Rejuvenation: 1d4 days unless burned or decapitated
Shape-shift: can increase its size (double base damage) or change into a human sized or smaller animal 1 turn/day.

Sea Draugr: Swim speed, too damp to be burned. Cannot shapeshift but will Curse 1/day

This is just a draft, give me your worst
Anonymous No.96516893 >>96517074
>>96516167
>you're entirely tedious and irrelevant semantic argument
>you're initial point
Native English speaker detected.
Anonymous No.96517074 >>96517421 >>96518740
>>96516893
I seed my posts with the your/you're error deliberately to filter midwits who would rather latch onto a typo than address the meat of an argument. Regular posters here know this and recognize me; it's not some big secret.

You failed.
Anonymous No.96517186
>He's back
There's a new Janny on the way soon, better pack your bag before you're out of here on a rail.
Tick tock fuckhead.
Anonymous No.96517278 >>96518115
>>96499853
You mentioned "The hobbit" and "Jewels of Gwahlur" by REH which is fantastic but your guide is incomplete without a list of high priority Appendix N books for the beginning player to read.
If nothing else please put "Three hearts and three lions" and "The dying earth" in there.
Anonymous No.96517421 >>96517691
>>96517074
Anonymous No.96517608
>>96499456 (OP)
Is OSR redpilled on niggers, kikes, and trannies?
Anonymous No.96517691 >>96518578
>>96517421
You have every opportunity to either admit you made a mistake or simply stop posting, but instead you choose to debase yourself further. You don't even have the dignity to defend yourself with your own words, instead choosing to hide behind some tired, catty meme. Shameful.
Anonymous No.96518115 >>96518731
>>96517278
Hmmm, that's actually a really good idea. Got a selection in mind?
Anonymous No.96518578
>>96517691
NTA. Welcome to 4chan. Enjoy your stay
Anonymous No.96518599 >>96518711
how dumb is it to increase encumberance limits by 10% per str modifier? my solo thief in leather armour carrying a couple of things is already down to 60/20 movement speed before going into the dungeon. I found this somewhere but I dunno if it ruins the spirit of things.
Anonymous No.96518657
>>96513535
i was thinking something like a swiss army knife or some shit not something to break the DM's world wide open anon
Anonymous No.96518711 >>96518732 >>96519223
>>96518599
>how dumb is it to increase encumberance limits by 10% per str modifier?
It's much less than what OD&D, AD&D, and B/E allow. Check some or all of those out.
Anonymous No.96518731
>>96518115
(NTAYRT)
You could just crib the entirety of the original Appendix N. As for my recommendations, definitely include Robert E. Howard, Fritz Leiber and Clark Ashton Smith as well as what the other anon mentioned.
Anonymous No.96518732
>>96518711
>B/E
Gay. The letter E is far less radical than the letter X, therefore B/X is way more rad than B/E. QED.
Anonymous No.96518740
>>96517074
>I'm famous here, regulars know I'm retarded.
Anonymous No.96519223 >>96519448
>>96518711
changed it to 75/100/150/300
feel much less restricted.
Anonymous No.96519448 >>96519493
>>96519223
750 coins at maximum movement speed for average strength is too generous: You're allowing to move around in plate at full speed. By doing that, you've also broken all the rules for mercenaries and mass combat.
Anonymous No.96519493
>>96519448
>750 coins at maximum movement speed for average strength is too generous
that's straight out of OD&D
Anonymous No.96519496
Hey assholes any good streamers/youtubers that cover the OSR that you could recommend?