>>536085997
>Is using a pirated version of factorio easy?
It is? I mean, you don't need to log in for multipllayer and such.
It's got it's own mod manager, so even that isn't an issue.
>Can you also pirate mods easily?
Depends on the mod and how frequently it's updated.
But no, it's somewhat more difficult, you'd have to check the various pirate and pirate-adjacent sites for them.
>Do you think wube solved piracy with what they did with factorio?
One cannot "solve" piracy, because piracy doesn't have a single reason, but rather an outcome of many.
But in simple terms, it did no more than Steam workshop did, and you CAN get workshop mods, it's just not always an easy thing to do.

tl;dr putting everything on a centralized mod platform doesn't keep things from showing up elsewhere. Seek and ye shall yarr harr.