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Thread 535775697

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Anonymous No.535775697 >>535835207 >>536082070
/egg/ - Engineering Games General - formerly /svgg/
Besiege Edition
Previous thread: >>535386004

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous No.535776247 >>535776363 >>535776463
Fulgora is annoying as fuck, I want to go back to Vulcanus
Anonymous No.535776312 >>535776463
Is there any conceivable reason a beseige machine would need a facsimile of a stirling engine?
Anonymous No.535776363 >>535776551 >>535936498
>>535776247
SOON
Anonymous No.535776463 >>535776626
>>535776247
You're gonna LOVE Gleba.
>>535776312
I have no idea, I don't really understand a lot of stuff in Besiege.
Anonymous No.535776551 >>535776956
>>535776363
I hate this shitty fucking planet
Anonymous No.535776626 >>535776920 >>535776932 >>535776956 >>535794538
>>535776463
I'm mentally incapable of figuring out how to sort scrap in a way that doesn't jam every 45 seconds because I'm not consuming a resource at the exact perfect rate
Anonymous No.535776920 >>535777183
>>535776626
Direct output of scrappers into active provider chests. Then make some scrappers that use circuits linked to the roboport network to scrap any item over x amount
Anonymous No.535776932 >>535777183
>>535776626
you just send excess to the TRASH ZONE
the trash zone is a big fucking snaking line of recyclers
Anonymous No.535776956 >>535777183 >>535777543
>>535776551
if it makes you feel better, the uncommon mech armor isn't actually that much of an upgrade - the extra slots can only fit 1xN or Nx1 stuff, which aren't actually that impactful.
>>535776626
I have only used logi bots on fulgora - it's the easiest solution, but it's also the most logical. It's some pretty easy circuit conditions to recycle everything over N amount, which also leads to giving you N amount of everything that recycling can make (like green chips).
Anonymous No.535777183
>>535776920
>>535776932
>>535776956
I figured this was the actual solution but I was trying to make a belt column work, I guess I need to rip everything up and remake it
Anonymous No.535777353 >>535777589
What if you made your bots construct a requester chest outside of lightning protection with all the shit that's overflowing your chests
Anonymous No.535777543 >>535777779
>>535776956
Brother, I am going for rare. I don't care how long it takes. Anything to delay Gleba at this point
Anonymous No.535777589 >>535777746 >>535794628
>>535777353
your bots will not always survive the journey, unless you use logic to only request during the day.
I think recycling is just easier, especially if you're using the two "time-savers" (concrete into hazard concrete and steel into chests).
Anonymous No.535777746
>>535777589
>steel into chests
Didn't know about that one, neat
Anonymous No.535777779 >>535777889
>>535777543
You gotta set up another setup to make uncommon mech armor using uncommon upcycled ingredients and cram that full of quality too

Also that thing will instantly brick if you get uncommon Mk2
Anonymous No.535777889
>>535777779
I am sitting here manually pulling things in and out because of how slow going it is. I'll be fine
Anonymous No.535777945 >>535781205 >>535923969
>game randomly turns into Baba Is You
Annnd I'm filtered
What esoteric Konami Code BS do I need to do to unlock the welding mechanic?
Anonymous No.535778724 >>535780302
I'm unwinding my shit finally, still probably bad but that middle section was such a stupid, constrictive setup. Never should've started like that.
Anonymous No.535778779 >>535813715 >>535813825 >>535814879 >>535815601
I love this game
Anonymous No.535778957 >>535779056
Modded planets on a new save or existing save?
Anonymous No.535779056 >>535780749
>>535778957
I made a new save
Anonymous No.535780302 >>535780484 >>535780712
>>535778724
Holy shit I made my matrix labs in a horizontal line to fart out one science per second thinking that the vertical space would only be for when I needed to up production. I didn't realize they could go that high.
Anonymous No.535780484
>>535780302
I have no idea how effective it is but it's a real space saver, annoying to fly into though.
Anonymous No.535780712
>>535780302
You ain't seen nothin yet.
Anonymous No.535780749
>>535779056
no you did not
Anonymous No.535781205 >>535781908
>>535777945
Anonymous No.535781323
Anonymous No.535781515
I love firing trash into space and the best part is you get to see it getting fired into space and also being in space
Anonymous No.535781908 >>535782709 >>535785803 >>535951046
>>535781205
I unironically don't know. What does and does not tell you is really silly. Like two stages ago it told me "this is the snowflake piece, pretty cool, right?" Yes game, I can see that. How about showing me an application of how "glyph of unbounding" works? Nah.
Anonymous No.535782303 >>535782469 >>535782862 >>535782968 >>535785172
The fuck is chatGPT telling me here?

Can you generate too much power?
Anonymous No.535782469 >>535784262
>>535782303
Do you have a section that isn't connected to the main grid somehow?
Anonymous No.535782709 >>535783113
>>535781908
What have you tried so far?
Anonymous No.535782794 >>535783580
Is this the best way to deal with the really small islands or should I just try and get a normal load/unload on it
Anonymous No.535782862
>>535782303
no.

The only condition I have noticed is that if your supply is ~<1/4 of demand, nothing runs.
Anonymous No.535782968 >>535784262
>>535782303
You probably have a section that's not connected to the rest which is why you are getting a power warning/tutorial message. Just toggle showing the electric network and you can look for the yellow/red area.
Anonymous No.535783113 >>535965421
>>535782709
Every time I play these engineering games I'm always probably using a really unorthodox playstyle. Probably cuz I'm a weirdo IRL. Anyway, so far the way I've been playing Opus is I make things as tight as possible and try to do as much as I can with a single grabber. If a single grabber isn't enough, I upgrade to an extender. I guess in order to do the big, odd shaped welds, you need to use multiple grabbers? None of this is explained well IMO.
Anonymous No.535783580
>>535782794
I like having chests so that the mining is going at all times, but you can design rail setups so that there is basically always a train there
Anonymous No.535784262 >>535785490 >>535785916
>>535782968
>>535782469
Ah fuck when did this happen. Blue is connected to the accumulators whereas orange only has a bunch of ray receivers and nothing else
Anonymous No.535785172 >>535785694 >>535785746
>>535782303
Anon an overloaded electrical circuit means its drawing more than its rated to supply...
Anonymous No.535785490 >>535785746
>>535784262
Good thing you found it before your proliferators died.
Anonymous No.535785541
I'm installing mods for a "vanilla" quality playthrough, basically seeing how quality would work if they had it for 1.1 like Kovarex wanted. I'm debating what game-altering mods I want.
So far I'm at
>For sure
Mech quit
>Maybe
Green belts
Belt stacking
AAI big miner
>Probably not
Loaders
SA big miners (idk if a mod for this exists yet)
>Definitely not
Foundry, EM plant, cryo plant

What do people think? Here is my current modlist
Anonymous No.535785694
>>535785172
The problem is
There is no power.
When there is.
Plenty of power.
The only reason that can be is.
The connection was severed but the game is too early access to detect the reason.
Anonymous No.535785746
>>535785172
I clicked on my grid and saw rather than the expected shortage the supply was way over demand which I didn't think was weird because I have a massive solar sail array because I like how it looks

Then I remembered this game is a chinaman game with questionable English

>>535785490
Yeah I already got screwed once from that when I didn't realize my supply wasn't meeting demand due to retarded coal routing and a bunch of sprayers went dry
Anonymous No.535785803 >>535803838
>>535781908
Get excited for the little (mandatory) minigame where you have to match elements and metals to others on the gameboard. If you make more than two or three mistakes you have to start over and it's randomized. You'll know it when you see it
Anonymous No.535785916 >>535786552
>>535784262
Fuck that's incredibly clean. Could we perhaps get a tour? I'm truly envious and jealous of my inability to do that.
Anonymous No.535786281 >>535786643 >>535795345
Got it in 27
Anonymous No.535786552 >>535786715 >>535787836
>>535785916
I was about to go to bread and it's too late for me to once again re-learn how to make a webm small enough for 4chan but not so crunchy you can't make anything out. I'll just post some pictures

This is my 3rd playthrough and when I say "playthrough" I mean I crapped out before setting up Interstellar Logistics the first time and purple science the second time
Anonymous No.535786643 >>535786964
>>535786281
was it fun
Anonymous No.535786715 >>535786878 >>535787836
>>535786552
I don't really bother with ratios I just kinda...hope I get things right and try to leave room to compensate if I fuck up
Anonymous No.535786878 >>535787005 >>535787836
>>535786715
I gotta refactor my energetic carbon setup because it's trying to dump too much in a single belt but there's nothing behind it and little above it so I have plenty of room

If you want my advice, leaving more room around basic resources is a good idea
Anonymous No.535786964 >>535794684
>>535786643
Making rare portable nuclear reactors is where the real fun starts
Anonymous No.535787005 >>535787143 >>535787201 >>535787519 >>535787836
>>535786878
You might have noticed that some areas aren't operating at 100% and some are backed up and others are on the to-do list

I have enough stockpiled nanotubes to start making cables so I can make purple science so I'm going to do that first. Also my gas giant has fire ice so once I actually set up the logistics to take advantage I'll have a lot more graphene for more tubes
Anonymous No.535787095
Push to ILS and you can lay out perfect rows of assemblers, chem plants, and smelters across the entire tropical zone.
Anonymous No.535787143 >>535787186 >>535787519 >>535788886 >>535924424
>>535787005
Holy shit, I keep telling myself that as long as I keep automating new things and pushing forward then I'm doing it right but this scale is incredible to me.
Anonymous No.535787186 >>535787306
>>535787143
>I keep telling myself that as long as I keep automating new things and pushing forward then I'm doing it right
This is true though
Anonymous No.535787201
>>535787005
and you'll have enough hydrogen from fire ice processing and orbital collectors to move all of your crude into oil. And probably enough to burn a significant amount of it if you haven't started centrifuging.
Anonymous No.535787306
>>535787186
Oh yeah, if anything this just encourages me to keep untangling and improving stuff so I can scale out better.
Anonymous No.535787519 >>535789167
>>535787005
>>535787143
This thickass trunk is my favorite thing in the base

My biggest suggestions are:
Don't be afraid of z-levels.
Make heavy use of vertical belts when you unlock them as slops take up too much room.
Leave space for mass item movement
Avoid these horrible half z-level wavy belts unless you can't help it.
Make as few turns as you possibly can unless they're done to avoid other production areas
Don't sleep on Proliferators. They're extremely useful.
If you can't cram it in, just nuke the entire setup and move it out further

NEVER build a production area north to south. EVER. It WILL look like ass and piss you off.
Anonymous No.535787836 >>535788092
>>535786552
>>535786715
>>535786878
>>535787005
Audibly whistling in approval here. The furthest I've made it is getting to a black hole outside my system and starting scaffolding for the sphere itself. Burned out hard not long after though. Recently I managed to get back to solar sails and IPLT's which is great. Not quite at purple science yet because I've got a huge bottle neck trying to get graphene production higher along with the green turbines. Literally never have enough turbines.
Anonymous No.535788092 >>535788164
>>535787836
What's a green turbine?

Is it the burner for deuterium fuel rods I haven't really paid attention to? I automated solar panels and accumulators and just slapped them on the other side of the planet next to my geothermal plant and now that I have littered space in tin foil I have even more power to do basically nothing with

Reminds me I should probably make some planetary shields at some point but the space frog threat level is still pretty low
Anonymous No.535788164
>>535788092
The green device that's made with electric motors and super magnets. You use them to make t2 belts. The name escapes me.
Anonymous No.535788886 >>535789037
>>535787143
Keep going bro. It's worth it.
Anonymous No.535789037 >>535789236
>>535788886
How long do you think it would take to create a sphere so large it encompasses the entire starting system? Also what happens if you do? Does the light go out forever?
Anonymous No.535789167 >>535789236
>>535787519
what game is this?
Anonymous No.535789236 >>535790125 >>535790202 >>535791076 >>535902052
>>535789037
Well there's a max size for a sphere and the starter star is actually pretty small so not all that long depending on how many rockets/sails you can fire up at once. Red and Blue giants would take a very long time and would require some insane production to get done at any reasonable speed. This is an O class star and took a long time but even it's not anywhere close to as large as a giant.
>>535789167
Dyson sphere program
Anonymous No.535790125 >>535790214 >>535791273
>>535789236
Very nice. I think I'll copy something like this for one of my stars.

I'm working on an O-class now, and it's going to take 2 million structure points for a large orbit *ring*, which will take about 6 hours at my current production rates, which consume 38000 deuterium fuel cells per hour.

I need to whip my supply chain a little, because my reference levels are much higher.

Anyway, the point I'm making (to the low-tech bros) is that you're going to want a lot of deut fuel cells. At the very least, you'll enjoy a fuel source 18x as effective as hydrogen cells, which are 13x as effective as combustible units.
Anonymous No.535790202
>>535789236
h o l y f u c k
Anonymous No.535790214
>>535790125
*55k structure points. It'll take 2 million solar sails. This is definitely NOT the right ratio of cells to nodes.
Anonymous No.535790937 >>535792973
Feelin a little fast right about now
Anonymous No.535791076 >>535791624 >>535792575
Nice. I remember when deleting this layer used to crash the game back when I first did it. Now it just hung for a minute before deleting it all at once. So my big sphere >>535789236
is almost 17million sails total.
Anonymous No.535791273 >>535791605
>>535790125
The structure rings will produce less power than a properly formed panel. Try making small rectangles of that ring to fill out first. The sphere doesn't actually need all of its components to be connected, they will magically float in static orbit around the star and wirelessly connect to each other for the purposes of determining if your receivers have line of sight or not.
Anonymous No.535791349
Biggus Dickus was doing so well. It single handedly took out two whole DWG fleets before getting absolutely butchered by a bomber. Im sad now
Anonymous No.535791605
>>535791273
I don't particularly need power in that system, although I guess I could produce enough anti-protons to switch everything over to artificial suns, and really push my white science into overdrive.

I've mostly been going on expeditions to suppress the fog in my cluster lately. I need to find a low luminosity star to set up the fog farm, but that whole arm is fairly bright.
Anonymous No.535791624 >>535791891
Well damn. I think they got rid of the physics effect you used to get when deleting the shell. >>535791076
has stayed in place just floating in orbit instead of collapsing inward like pic related.
Anonymous No.535791891 >>535791965
>>535791624
>pic related
I can't follow, what is happening exactly?
Are the sails falling into the sun, or are they joining with another layer/panel?
Anonymous No.535791965 >>535792302
>>535791891
Each sail used to be a physics object that would fall into the sun and kinda of explode outward. Here's a much better example of what it looked like.
Anonymous No.535792093 >>535792264
All of them at once
Anonymous No.535792264
>>535792093
wild
Anonymous No.535792302 >>535792575
>>535791965
Isn't that just them auto moving to an existing sail orbit. Try putting up a solar sail orbit in the first example and see if they "collapse" then
Anonymous No.535792575 >>535793341
Now they just hang in space.
>>535792302
Nah that would only happen when you deleted the shell. They collapsed because they didn't have any obit at all and sort of fell towards the star instead. The current version even has them just fade away when you get too close.
I'm guessing this happened back when they did an optimization pass to help the save file size.
This sphere >>535791076
was more than a gigabyte per save.
Anonymous No.535792973 >>535793475
>>535790937
You can go faster and you know it.
Anonymous No.535793216
Found some webms I lost from this archived thread.
https://arch.b4k.dev/vg/thread/323972918/#324231682
It's crazy how much QoL/optimization they've added since then. Now that same save is a third as large.
Anonymous No.535793341 >>535793542 >>535793975
>>535792575
>Now they just hang in space.
But does that star have a sail orbit around it or no? I can't see any launchers firing at least.
Anonymous No.535793475 >>535793552 >>535793638
>>535792973
It's already becoming impractical considering I can get from the top of my base to the bottom in ~5 seconds
Anonymous No.535793542 >>535793975
>>535793341
Ah I see what you mean.
I'll try deleting those too and see what happens.
Anonymous No.535793552 >>535793903
>>535793475
Consider the following; Top to bottom of the procedurally generated map in five seconds
Anonymous No.535793597
>>535751698
I don't personally automate train signals, wagons and locomotives and what have you, since they stack to nothing and can easily be handcrafted, but I get that
Anonymous No.535793638 >>535793903
>>535793475
>+549%
sounds like a small base
Anonymous No.535793903
>>535793552
I'll make a full suit of epic quality exoskeletons when I finish Gleba. Speaking of which, I've never set foot on Gleba before so this is not going to be pleasant
>>535793638
It's only ~150 spm
Anonymous No.535793975
>>535793341
>>535793542
Alright I deleted all the sail orbits (besides the first one that you can't) and they still just hang in space when you delete the shell. Kinda sad but 99% of people probably will never delete their shell so it's not a huge deal.
Anonymous No.535794057
I kinda wish there was a mean score type category for Opus Magnum. Like doing the best you can in terms of price, speed, and size all at once. I feel like hamming out in one of the three is less interesting.
Anonymous No.535794538
>>535776626
all you need is a filtered splitter, followed by a priority splitter, then recycle however you like it
bot solutions are not scalable, but I guess they work if you're already set up on a tiny island
Anonymous No.535794628
>>535777589
don't forget about iron into iron chests
Anonymous No.535794684
>>535786964
diff anon here, I made 2 rare p-reactors from 2dot inputs on my first 2 crafts. Was rather lucky.
Anonymous No.535795345 >>535795454
>>535786281
equipment is useless when you have remote view
Anonymous No.535795454 >>535795670
>>535795345
>Gleba extermination runs
Stompers can't stomp you if you're floating on deep water.
Anonymous No.535795608 >>535797221
why can't you throw space rocks at biter and pentapod nests
Anonymous No.535795670
>>535795454
they also can't stomp you if you bring some artillery
Anonymous No.535797221 >>535798529
>>535795608
They'd burn in re-entry
Anonymous No.535797753 >>535798015 >>535798617
GELBA IS JUST A NEVER ENDING BURN MINER WITH ROTTEN FUEL AND FUCK YOU.
Anonymous No.535798015 >>535798381
>>535797753
Yes anon, the game is bad. Not you.
Anonymous No.535798381
>>535798015
Said no one.
Anonymous No.535798529
>>535797221
Use a bigger rock
Anonymous No.535798617
>>535797753
you can always cheat by using bots if it's too hard for you
Anonymous No.535798861 >>535799087 >>535799137 >>535802337
>almost a year since spage released
>still no space exploration for 2.0
>or even a proper space overhaul mod
I eventually came around to most changes (I just limit quality to 3 tiers instead of 5) but sweet fuck is the space part of the SPACE age boring and uninspired
spaceEx might've been tedious as fuck but the first time you went into orbit was more of a 'whoa' moment than pretty much everything in spage outside of maybe walking on the surface of vulcanus/fuggora for the first time
Anonymous No.535799087
>>535798861
>launching and discovering ruins, getting the spotlight, and finding the weapons cache
it's fucked up that the mod has so many good bits when so much of it is incredibly retarded
Anonymous No.535799137
>>535798861
The planets of space age are all very well-done. Space itself and space logistics were a disappointment imo.
Anonymous No.535799469 >>535802439
young master, you have yet to discover the secret manual and go on the journey through heavenly tribulation to discover mount tao
Anonymous No.535799923 >>535804116
so the shattered planet mod is fulgora-but-in-space?
Anonymous No.535799997 >>535800120
wow, I just lost all my respect for kovarex
Anonymous No.535800120
>>535799997
it's true, a woman cannot rape a man under the law
Anonymous No.535800392 >>535800518 >>535800526 >>535801371
https://mods.factorio.com/mod/visible-planets
why isn't this vanilla
Anonymous No.535800518 >>535823935
>>535800392
coz it looks awful, just a static jpeg
Anonymous No.535800526 >>535800783
>>535800392
they said they'd need to add some really high resolution images and that would lead to memory issues for some systems
Anonymous No.535800783 >>535800984
>>535800526
sounds like a bad excuse and more reason to think that the actual space part of space age is half-baked. arriving at a planet would have been so much better if you could see it zoom into view, it's honestly baffling that there isn't something like that.
Anonymous No.535800801 >>535801095
>>535588930
i fear it'll follow cell lab's footsteps and become just a sandbox without any real game attached
Anonymous No.535800984 >>535801108 >>535823540
>>535800783
It's just a small visual thing so who cares. The mod is good enough.
We're still waiting for 2.1 which is the allegedly the final bake.
Anonymous No.535801095
>>535800801
a pure sandbox is fine if it's just a timewaster for your phone, which is what cell lab is
it could be even worse, it could be like Lifecraft which has BELTS IN CELLS
Anonymous No.535801108
>>535800984
>We're still waiting for 2.1 which is the allegedly the final bake.
wen
Anonymous No.535801145 >>535801247
sale when
Anonymous No.535801247 >>535801271
>>535801145
Why are you posting these here?
Anonymous No.535801248
whats his problem anyway
Anonymous No.535801271 >>535803423
remember not to use green belts if you care about your screen
>>535801247
it's funny
Anonymous No.535801304
nullius updated for 2.0 when
Anonymous No.535801371 >>535802006 >>535949157
>>535800392
probably cause the proper implementation of it adds a lot of resource usage to the game. they'd either need to have a video in vram to render the planets or set up a whole system for runtime noise generation for the planet and clouds. the mod already has a glaring flaw of it just rotating the planet sprite as a stand in to add some form of movement, but that's not really realistic or if it is, I'm not familiar with planets rotating effectively around the vector towards their star
Anonymous No.535802006 >>535803049
>>535801371
it's definitely a solvable issue, just depends on how good you want it to look. it could be as simple as:
1: generate a big filled circle of the planet for a background
2: apply planet-appropriate cloud cover overlay (just some basic textures, could even be a generic with hue shift for different planets)
3: generate a random arbitrarily large and wide low-detail terrain-only map and either directly use it as a surface or take LoD captures of it, but keep heightmap
4: apply spherical distortion, could be done with shaders if generic enough
5: animate rotation
6: apply lighting using heightmap
Anonymous No.535802253 >>535802439
>>535300792
>>535324490
I gave it a try despite anon's negative review. I thought hey, it doesn't have a dependency on space age maybe it was meant to be played without. Nope, missing all the elemental ores.

Also it just feels jank and unfinished overall. Like it wanted to be a full overhaul but gave up halfway and left the vanilla techtree in, except some recipes now additionally cost one spirit stone. Which is just a rock you mine normally. Everything added uses its own ingredients with zero ties to vanilla items, so why keep all that stuff in. Feels weird to have spell formations next to chemical plants.There's also dozens of items and research topics that do nothing at all.
Anonymous No.535802337 >>535802378 >>535804545 >>535805124 >>535805163
>>535798861
I read somewhere that SE 2.0 is already playable on their discord and they're just dicking around with balance.
Anonymous No.535802378 >>535803734
>>535802337
>designed by shitcord committee
>hung up on balance
it's going an absolute fucking turd.
Anonymous No.535802439
>>535802253
I guess this goes for >>535799469
Anonymous No.535803049 >>535803098
>>535802006
so go start working on it then. surely you can do it with similar vram usage to something like YAPR adding ~125mb of vram, right?
Anonymous No.535803098 >>535803280
>>535803049
not without engine access because factorio modding doesn't allow for external libraries.
Anonymous No.535803280 >>535803443
>>535803098
and you need external libraries for what exactly?
Anonymous No.535803423
>>535801271
Why are you staring at belts for hours on end without moving?
Anonymous No.535803443
>>535803280
steps 4 through 6.
Anonymous No.535803734
>>535802378
>designed by shitcord committee
I don't think it is though, say what you want about earendel but he's pretty strong-willed.
>hung up on balance
If he makes a breaking change, people will sperg
Like there's a lot I'd like to see done with SE, but these kind of make sense to me.
Anonymous No.535803838
>>535785803
Sigmar's garden is fun. I have the achievement to prove it.
Anonymous No.535804116 >>535804513
>>535799923
the shattered planet mod is some dude's first mod that literally is "what if all planets in one place xd" and "we'll also drop a single random uranium vein in there because umm aaahh eeeeh, because I said so okay???"
stupid fucking thing
Anonymous No.535804187
i have an idea for a shattered planet mod
it is complicated and i will never make it
Anonymous No.535804513 >>535812360
>>535804116
the gas planet mod by the same guy (I think) looks at least a little interesting, I might give it a try
Anonymous No.535804545
>>535802337
>they're just dicking around with balance
haha what if we made our mod twice as tedious as the base version? it wouldn't be fun otherwise
Anonymous No.535805124 >>535805607
>>535802337
Earendels p*treon said it was released for closed testing and bugfixes a few months back. No idea if it's actual bugfixing being done or balance autism because I don't want to join a discord, but allegedly 2.0 broke a lot of stuff that needed to be fixed.
Anonymous No.535805163
>>535802337
not gonna update if they change something drastic, no fucking way am I gonna start over. setting up quality was a colossal pain in the ass.
Anonymous No.535805607
>>535805124
>but allegedly 2.0 broke a lot of stuff that needed to be fixed
no shit? who'd have expected

I just hope earendal's simp squad shifted a little from their "no fun allowed" ways. there's no need for pyanodon-lite-but-in-space with seventy gorillion items for every science pack but this time it's yellow instead of purple
honestly, I wouldn't be against space-only space exploration, with maybe *slight* extensions to existing planet types. Only aquilo is a bit under-developed, make a few small tweaks to vulcanus (vulcanite side-stuff logistics) and gleba (idk a reason to not avoid it) and the rest is good as-is.
Anonymous No.535806275 >>535807259
ok, so I beat transport belt madness
now what
Anonymous No.535807259 >>535807402
>>535806275
do it again but restricted to 4 length undergrounds
Anonymous No.535807402 >>535807971
>>535807259
at least 2 levels are impossible that way
how's the wave defense mode?
Anonymous No.535807971
>>535807402
>impossible that way
nuh uh, try harder
Anonymous No.535808727
pentapods feel so much better around your dick than biters, it's unreal
Anonymous No.535809706 >>535810225 >>535810447
I like how quality on flame turrets/ammo increases the burn time on enemies and not on the ground. In case you were keeping individual biters alive for longer than 30 seconds, you can go up past one minute now.

>535688704
>The thick ones have too much health - flamethrowers are amazing against groups, but not for single target DPS
Do flames slow stompers? Could still be useful to give rockets more time, or have the wrigglers spawn further away and already on fire.
Anonymous No.535810225 >>535813317
>>535809706
only the tesla turret manages to slow them
flame turrets are actually detrimental since they can shoot your other turrets and destroy them
Anonymous No.535810447 >>535811331
>>535809706
artillery solves gleba, since the only dangerous part is if wiggleboys gather a yuge goonswarm and attack all at once
Anonymous No.535811331
>>535810447
the only dangerous part is that big starfish stomping your factory
Anonymous No.535811339 >>535811430
I had to backtrack to Gleba because my base design was fucker and killer my whole operation.
Any tips for a good egg clonning farm? I want a self looping design to spit eggs for agri packs on an splitter.
Anonymous No.535811430
>>535811339
already did in the last thread
Anonymous No.535812360
>>535804513
Gas planet looks better, unironically. He might have stretched his modding legs with the shattered shitterer.
Anonymous No.535813317 >>535813662
>>535810225
Teslas take 1MW even when not shooting. On the planet where power use accelerates evolution and almost everything runs on nutrients instead? I never used them.
Anonymous No.535813662
>>535813317
rocket fuel costs basically nothing
Anonymous No.535813715 >>535814225
>>535778779
Its a cool game.
Anonymous No.535813825 >>535814225
>>535778779
it's a shit game ruled by a weeaboo shitcord cabal
Anonymous No.535814225 >>535814483
>>535813715
>>535813825
chances are it's both
The construction UI is terrible and the tutorial loses all structure after the first few lessons.
Anonymous No.535814483
>>535814225
and yet the vehicle construction system itself is probably the best of any game thus far, and it has actual PIDs you can mess with. it's like Robot Arena except bigger and better. except it also has anime booba and weird cosmetic bullshit.
Anonymous No.535814879
>>535778779
It's a great game and at least 600% more /egg/ than fagtorio or its evil counterpart
Anonymous No.535815601 >>535816354
>>535778779
what gaem
Anonymous No.535816354 >>535816868
>>535815601
From The Depths.
Anonymous No.535816657 >>535818061
> - New completion reward: Metastable module. This is a radioactive Tier 4 productivity module that decays to a Tier 2.5 equivalent, but can be recharged with Plutonium-239 in a centrifuge. The new Radiation-proof inserter is designed to insert it directly into machine module slots, and automatically flips itself when required.

What's the deal with cerys
Anonymous No.535816868
>>535816354
looking at the trailer the physics look kinda janky
Anonymous No.535818061 >>535838918
>>535816657
someone is having the time of his life playing with factorio API and coming up with crazy features
not that it makes the actual gameplay any better but I sympathize with people who experiment with making mods
Anonymous No.535818428 >>535818495 >>535818897 >>535819098 >>535923730
I have over 500 hours in Factorio and I only realized now what Buffer Chests actually do
Anonymous No.535818495
>>535818428
I guess reading is hard, it says so right in the tooltip.
Anonymous No.535818758
ok but do you know what the discharge defense module does?
Anonymous No.535818897 >>535819204
>>535818428
For most part they are pretty useless so it's quite forgivable. You only really need passive providers and requesters for 99% of bot usage.
Anonymous No.535819074
>>535704525
>If you produce all possible foods your consumption of each individual food goes down by a lot, making everything much easier and more consistent.
I don't see how that helps. If I only make bread and vegetables I build a huge inline storage for each and set an alert for when they drop below 100%, then I know production is insufficient and something's wrong. If I instead made a dozen foods I would still have to do the same for each. Any one of them running out would increase the demand on all the others, so I'd have to maintain at least a slight over-production on all twelve and have storage buffers.
Anonymous No.535819098 >>535872124
>>535818428
oh, and I came up with an idea:
imagine item A quickly spoiling into item B then into item C then D then back to A
all A, B, C and D have different uses (iron, copper, petrochem etc) so you have to purposefully wait for them to cycle AND you need them in large quantities so you can't buffer them easily
Anonymous No.535819204
>>535818897
it's the sushi box you never needed
Anonymous No.535820758 >>535821058 >>535821349 >>535821995 >>535823791
what's the verdict on oxygen not included?
Anonymous No.535821058 >>535821373 >>535824118 >>535998897
>>535820758
It's alright if you can get over the artstyle. Fun but missing some kind of endgame challenge, just becomes a fast-forward game eventually. And the DLC kinda messes with the micromanagement-heavy gameplay by having you run multiple separate colonies in (pausable) realtime.
Also check out >>>/vst/2098768
Anonymous No.535821349
>>535820758
it has black ppl so I wouldn't try it
Anonymous No.535821373 >>535821870
>>535821058
it's another game where the developer has no fucking clue what they are doing and completely miss the point of their own game. the DLCs prove that, they add nothing helpful to the experience, just exacerbate the game's problems. "oh, you know what our game needs more of? even more fucking micro!"
Anonymous No.535821870
>>535821373
Yeah pretty much. The smaller DLCs after space seem torn between adding interesting survival mechanics and le quirky funny stuff, as if they had two separate audiences. And none of them address the void that is lategame.
Anonymous No.535821995
>>535820758
it has its charm but idk
by the time you do more than dig holes in the ground the time seems to crawl and you wait days for anything to get done
Anonymous No.535823540
>>535800984
>2.1
It's going to be lots of nerfs and some tweaks with maybe a QoL feature or two that 5 people will use.
Anonymous No.535823791
>>535820758
>Tell dupes to dig hole and build bridge
>Every single one ends up trapped inside bridge somehow
I wish they weren't retarded. Priority doesn't even solve it since some of them might have construction as a higher priority since they're shit at digging.
Anonymous No.535823935
>>535800518
just make it spin more and you won't notice
Anonymous No.535824118 >>535824607
>>535821058
I swear there is only one autist in this general that brings up that they hate the game's art style. I think it looks fine unless you're cramming too much shit in a small area.
Anonymous No.535824607
>>535824118
I hate the artstyle and we are like two anons I think.
Anonymous No.535825730 >>535826438 >>535826853 >>535827075 >>535827982 >>535829780 >>535848340
I'm tempted to try out DSP, but I fear the good ratings are because it's chinese and the chinese like to spam everything with great ratings.
Anonymous No.535826438
>>535825730
it's great game, but factorio is still king
worth a try
Anonymous No.535826853
>>535825730
It's good and I am an American. You have been awarded +200 social credit, remove this before posting
Anonymous No.535827075 >>535827201
>>535825730
I enjoyed the actual game more than Factorio. But it only lasts like 15-20 hours, after that it's empty.
Anonymous No.535827201 >>535827407 >>535829435
>>535827075
>But it only lasts like 15-20 hours, after that it's empty.
really? you can't megabase and stuff?
Anonymous No.535827407
>>535827201
nta, but megabasing is not as fun as factorio. The only viable lategame solution is the ILS/PLS, so builds get a little repetitive.
Anonymous No.535827982
>>535825730
I restarted it like 4 times and never finished it, great game, terrible blueprint system
Anonymous No.535828274 >>535828419
quickly /egg/ there's no time to explain, how do I make ultracube use regular labs instead of K2's?
Anonymous No.535828419 >>535829127
>>535828274
i'd like to tell you, but there's no time to explain
Anonymous No.535829127
>>535828419
fag bitch
Anonymous No.535829180 >>535829623
Can an Opuschad please tell me what I did wrong here? I'm admittedly sleep deprived so, maybe I'm hallucinating? I build the exact product it was looking for and slid it into the slot, but it's not accepting it. I'd record a gif but I'm gonna pass out in a sec I think. Maybe I'm already dreaming and this is a nightmare? It's like one of those dreams where a vending machine refuses your dollar bill forever. Feel free to laugh in my face if it's super obvious. I'm sure it totally is.
Anonymous No.535829435
>>535827201
That anon is either trolling or retarded. A single save in DSP can easily take longer to beat than vanilla Factorio, and megabasing can be done, it's just that FPS death is more likely due to it being 3D.
Anonymous No.535829623 >>535866278
>>535829180
you have to let go
Anonymous No.535829780 >>535830070
>>535825730
DSP is great and like the other guy said I also think that the base game is more interesting than base factorio run. It's not as replayable for sure than Factorio and the mods aren't as interesting but it's cheap as fuck and for the price you can easily get 100h of very solid gameplay from 2 or 3 runs before it runs out of steam, provided of course you don't just fall in love and start megabasing of course.
Anonymous No.535829873 >>535830741
Any news on Space Exploration for 2.0?
Tempted to donate so I can get the beta. If it was already leaked gib pls
2 months+ since Earendel last post.
Anonymous No.535830070 >>535830145
>>535829780
the OP guide says it gets lots of updates. Is that still the case?
Anonymous No.535830145 >>535830353
>>535830070
Yes but that's irrelevant, buy the game as it is
Anonymous No.535830353
>>535830145
ok, I guess I'll pirate and then buy it if I like it
Anonymous No.535830631 >>535830889 >>535836018 >>535837131
>muluna mod updates
>it seriously breaks to the point I have to manually edit code
>get on game
>get notice that the mod has made some game breaking changes
>yeah no shit you nigger
>*adds bricks of piss and one color rubiks cube*
>i have to redo my muluna base for this
Anonymous No.535830741
>>535829873
It's literally just SE 0.6, the version that came out years ago, ported to 2.0
Anonymous No.535830889 >>535831304 >>535831668 >>535832229 >>535835132 >>535837131 >>535837851
>>535830631
fucking why
Anonymous No.535831304
>>535830889
LMAO
Anonymous No.535831412 >>535831892 >>535832530 >>535857125
out of all the op games, which one is the most for the thinking man?
Anonymous No.535831668
>>535830889
>programming is my passion
Anonymous No.535831892
>>535831412
satisfactory
Anonymous No.535832229
>>535830889
You should drink more water. Pissing bricks isn't good for you.
Anonymous No.535832530
>>535831412
Spacechem
Anonymous No.535833872 >>535834214 >>535834360 >>535834395 >>535838028 >>535839036 >>535882786
what in god's name are you supposed to do with solid fuel on Fulgora? It's produced in way bigger numbers than is required to fuel trains and keep rocket fuel producing, do you just delete the excess with recyclers?
Anonymous No.535834214 >>535834535
>>535833872
or burn it in a boiler with ice water
Anonymous No.535834360 >>535834535
>>535833872
If only there was a way to void it.
Anonymous No.535834395 >>535834535
>>535833872
either burn for more reliable power or destroy it like everything else
Anonymous No.535834535
>>535834214
>>535834360
>>535834395
I tried burning it but it made me run out of water, throwing it all into recyclers it is
Anonymous No.535835132
>>535830889
spoilage at home
i do hate that spoilage is locked behind space age fuck that shit
Anonymous No.535835207 >>535857479
>>535775697 (OP)
why is kaizen not in the op
Anonymous No.535835790 >>535836193
How many of you made a space science platform that moves? It almost feels wrong to me even though I know it would gather far more science that way.
Anonymous No.535836018
>>535830631
>updating mods
Yeah fuck that. Thank God wube never decided to use steam workshop.
Anonymous No.535836193
>>535835790
I was lazy to make a separate rocket, so used my space science thing to go to vulcanus first. Realized it has infinite resources and made every other platform right there, despite the asteroid bombardment making things a bit tricky.
Anonymous No.535836579 >>535837927 >>535838197 >>535842850 >>536076445
Kino alert?
Anonymous No.535837131 >>535845738
>>535830889
>>535830631
I never got the point of Muluna
Isn't it just a moon that needlessly delays your space journey?
Anonymous No.535837851
>>535830889
>play stupid mods
>win stupid prizes
Anonymous No.535837927
>>535836579
holy ESL
Anonymous No.535838028
>>535833872
>what in god's name are you supposed to do with solid fuel on Fulgora?
delete it
really, there's not a lot else you can do with it that's reasonable

I don't get it either, there's a fucking ocean of unprocessed solid fuel right there
Anonymous No.535838197
>>535836579
yeah it seems more interesting than most other planet mods.
Anonymous No.535838809 >>535839106
is this a new world record?
https://old.reddit.com/r/factorio/comments/1mult0g/1_billion_spm/
Anonymous No.535838820
gleba is my favourite planet but im still disappointed by some aspects of it

biochambers are only used to produce raw materials, so ultimately the only difference between a gleba factory and nauvis one, is that you have chambers instead of mines and pumpjacks
compare to fulgora and vulcanus where production is meaningfully different

like, managing nutrients and spoilables *is* interesting, let me do more with it, and give me more complicated recipes
force me to craft with the metal bacteria and stuff
Anonymous No.535838918
>>535818061
I'm a bit annoyed at how fast and how radical the changes have been for cerys
they've retired the overclock module (tier 4 speed) for this new tier 4 prod module that spoils and you need to recharge
and why the hell does it need its own inserter that flips itself
Anonymous No.535839036
>>535833872
I actually can't get enough of it since I need legendary rocket fuel. I have lots of chem plants producing solid fuel from the oil ocean.
Anonymous No.535839106 >>535839238 >>535839290 >>535839537
>>535838809
he has enough mods that it doesn't really count.
Like not just qol mods, or even just "qol" mods - he's playing a legit different game.
Anonymous No.535839238 >>535839617
>>535839106
What mods? I didn't see a list anywhere.
Anonymous No.535839290 >>535839363
>>535839106
he got a few cheaty mods there sure, but it's probably not that different
Anonymous No.535839363 >>535839668
>>535839290
I just saw god modules and 360 moonwalked away
Anonymous No.535839537 >>535839871
>>535839106
>Using mods that give labs with 30% drain and 8 module slots makes this piss easy

Yeah this is why I piss on everyone that plays muluna, really

cryogenic labs should only be able to be placed on aquilo, and honestly they shouldn't even exist
and fake modules even
Anonymous No.535839617
>>535839238
If you look in the comments, it took him 3 images to post all of the modlist.
Anonymous No.535839668
>>535839363
Ah, right. Looks like legendary god modules
Anonymous No.535839865 >>535840831
>people seriously say "I just added a few QoL mods to get 1 trillion spm" while adding a module called "god modules"
Anonymous No.535839871 >>535840385
>>535839537
which one's the lab mod?
Anonymous No.535839951
getting the factorio cravings again
Anonymous No.535840296 >>535840591
I really like how you can just use Claude AI to generate Factorio mods now
I added my own custom rebalance mods to a ton of planets
Anonymous No.535840385 >>535967997
>>535839871
"Muluna moon of nauvis" has a tech that basically adds biolabs that don't require bioflux and can be placed anywhere.

Not sure why they say 30% drain though, it seems like it was 45% drain in a previous version
Anonymous No.535840591 >>535840707 >>535841038
>>535840296
I've been away, is that really a thing or bait?
Anonymous No.535840707 >>535840892
>>535840591
If you don't mind vibe coding and not having a fucking clue of what you're doing and how to fix it if there's any bugs, then yes, it's technically true.
Anonymous No.535840831
>>535839865
well if your goal is quintillion science per minute having cheaty modules provides a lot of quality of life
Anonymous No.535840892
>>535840707
I can't code so that would fit, kek
Anonymous No.535841038
>>535840591
It's not bait, it works quite well, at least for simple mods, like rebalancing or recipe changes
Just say what you want and it will generate a mod
Anonymous No.535841075 >>535841242 >>535841964 >>535842412
>these things go up to legendary
>22k downloads
lol.
Lmao.
Anonymous No.535841242
>>535841075
k-kamodule sama...
Anonymous No.535841964 >>535842048 >>535845557 >>535850590
>>535841075
what purpose does 9k water cost serve
Anonymous No.535842048
>>535841964
I believe that, in conjunction to the modules, it makes the cost over 9 thousand
Anonymous No.535842412 >>535842801
>>535841075
There's a +50% quality one too
Anonymous No.535842801
>>535842412
about as cheaty as asteroid upcycling
Anonymous No.535842850
>>535836579
More like braaplert
Anonymous No.535845557
>>535841964
Thirsty
Anonymous No.535845738
>>535837131
It does delay your space journey, but it also gives you an orbital superradar, tree growing/processing in space, space boilers and vacuum heat towers
Anonymous No.535847661
TFD
TBD
Anonymous No.535848340 >>535848579 >>535873574
>>535825730
You no longer have to guess who rated it what.
99% of 367 Brazilians like the game.
Anonymous No.535848579
>>535848340
Anonymous No.535848981 >>535849118 >>535849567 >>535849992
I have no idea what I am doing
Anonymous No.535849030 >>535869160 >>535869436
Factorio fucks with my sleep more than any other game
Even when I quit and go to bed my head is full of ideas on what to build next
Anonymous No.535849118
>>535848981
you'll get there
Anonymous No.535849567 >>535849718
>>535848981
You already made a couple mistakes. Those top inserters that remove nutrients should be filtered to ONLY remove nutrients. You'll also deadlock when you get too many seeds.

Basic rules for gleba
Every single belt needs a way for spoilage to get off the end of it
Most output inserters will need filters to make sure things go on the right belt.
Always make sure seeds go back to the planters first and that you have an overflow/making soil out of extra.

Other than that you should set up a system to restart your factory remotely in case you fuck up. An assembler+chest that turns spoilage into nutrients would work just fine.
Also bioflux->nutrients is far better than mash so do that when you can.
Anonymous No.535849718 >>535850072
>>535849567
I'm scrapping that and just sending all the fruit down the line to the base and sending seeds up. Fruits spoils in an hour and mash spoils in a few minutes
Anonymous No.535849992 >>535850108 >>535866494
>>535848981
why are you using elf modules
Anonymous No.535850072
>>535849718
Good idea. Belting fruit and bioflux around is the way to go typically since they take so long to spoil. And if you ever find yourself needing sulfur/carbon on Gleba you can end up dropping it in from orbital platforms instead of relying on a bunch of spoilage.

Gleba is probably my favorite planet when it comes to watching your factory work. Once you set it up and it just runs for hours without stopping it feels damn good.
Anonymous No.535850108 >>535850241
>>535849992
Efficiency modules on gleba reduces nutrient use
Anonymous No.535850241 >>535868962
>>535850108
i know
i fed my entire base with 2 biochambers making nutients
it makes 0 sense to care
Anonymous No.535850349 >>535851520 >>535851552 >>535853236
I really dislike how I have to redesign my setups on the planets after getting research from the planet. It feels like I should just ignore the mechanics, rush the science, drop rocket supplies from orbit, send science to nauvis and then and only then try to build a base on the planet. I just really hate the early stages of the planets I guess
Anonymous No.535850590
>>535841964
water cooling
Anonymous No.535851520 >>535852325 >>535869134
>>535850349
just don't scale your furnace array and circuit production too much until you unlock the building and you're fine
and you can leave the old designs run in peace even if thery are slightly less efficient
Anonymous No.535851552
>>535850349
>I really dislike how I have to redesign my setups on the planets after getting research from the planet.
For me it's mostly the fact I really don't know the ratios and I'm building everything on vulcanus just because, which means no free space which means I gotta tear everything down
Anonymous No.535852325 >>535862254
>>535851520
>just don't scale your furnace array and circuit production too much until you unlock the building and you're fine
or what, you'll run out of resources? biters will eat your base?
nauvis is a total pushover no matter how you approach it, and when you bring back foundries + big miners even middling ore patches are pretty much infinite. you can build small or you can build big and it doesn't matter either way
Anonymous No.535853236 >>535853805 >>535854753 >>535855684
>>535850349
I'm setting up my final platform and nauvis still has yellow belts
the game doesn't really start until you have cryoplants
Anonymous No.535853805
>>535853236
My retardation requires me to build all of my bases to an arbitrary spm I've decided on which I'll only increase once I have aquilo tech
Anonymous No.535854753 >>535855568
>>535853236
>the game doesn't really start until you have cryoplants
???
fuggora and vulcanus change things up but gleba and aquilo are largely a nothingburger outside of quality gamba / megabasing
Anonymous No.535855568 >>535859092
>>535854753
nta, but cryoplants have 8 (eight) module slots
Anonymous No.535855684 >>535855962
>>535853236
>cryoplants
You can't build your base until you can craft batteries and plastic marginally faster?
Anonymous No.535855962
>>535855684
yes, immediately softlock, unplayable game
Anonymous No.535857125
>>535831412
From The Depths
Anonymous No.535857479 >>535857716
>>535835207
it's new, and we are slow to change
Anonymous No.535857716 >>535860257
>>535857479
one zachtronics game is enough for people to find the rest
Anonymous No.535859092
>>535855568
but what does it change aside from plastic and maybe some stuff on vulcanus?
I found it way less useful than vulc / fulg unlocks as far as upgrading nauvis
Anonymous No.535859218 >>535859367 >>535859491 >>535860175 >>535862512 >>535863452 >>535870239 >>535878289
Am I retarded for not importing calcite and waiting until gleba to put any foundries on nauvis?
Anonymous No.535859367
>>535859218
kind of
Anonymous No.535859491
>>535859218
it doesn't take much work to create a calcite shipping line, esp since you need very little of it
Anonymous No.535860175
>>535859218
not really unless you are also putting off going to gleba.
Anonymous No.535860257
>>535857716
it isn't a zachtronics game so i don't see how that applies
Anonymous No.535860546 >>535965037
what train length for py? Im thinking 1-2 since everything has giant stack sizes anyway
how much power do endgame py bases produce/use?
Anonymous No.535861572
productivity bonus better be worth it
Anonymous No.535862037 >>535862956
>>>/v/718456586
Dichronussy post spotted in the wild.
Anonymous No.535862254 >>535863269
>>535852325
i mean so you don't have to redesign
Anonymous No.535862512
>>535859218
yes
Anonymous No.535862956 >>535879502
>>535862037
>chain reaction of sliding objects the wrong way
>a bunch of things all slide into infinity
Is this a real concern in the story of Dichronauts?
Like, they have some esoteric rules that are completely normal to them?
Something that looks perfectly normal to us, would be like a teetering tower to them?
Anonymous No.535863269 >>535863432
>>535862254
replacing smelting stack with furnaces is trivial, it takes like 10 minutes for bots
circuits take a bit more but it's not a lot of work either
Anonymous No.535863432 >>535863647
>>535863269
sure, but feels bad
Anonymous No.535863452
>>535859218
If you don't have a base built entirely around fluids in Spage you're playing it wrong
Anonymous No.535863647 >>535868782
>>535863432
do you also leave 3 spaces for stone furnaces?
Anonymous No.535866278 >>535866903 >>535872140
Attention all OpusGODS can someone tell me what I did wrong?

>>535829623
I did. The vending machine still won't take my dollar bills.
Anonymous No.535866494 >>535870513
>>535849992
why aren't you?
Anonymous No.535866903 >>535867365
>>535866278
4 is letting go at the wrong time
Anonymous No.535867365
>>535866903
Thank you! lmao.
Anonymous No.535867803 >>535867905 >>535868345
>32k gears and counting in Fulgora bot storage
this is good right
Anonymous No.535867905 >>535869126
>>535867803
if you can think of a use for them, sure
Anonymous No.535867987
serb once again is in need of its daily kicking
Anonymous No.535868345
>>535867803
anything I have more than 10k of goes straight into the recyclers
Anonymous No.535868782
>>535863647
yes
Anonymous No.535868819 >>535869068 >>535873282 >>535928029
https://www.youtube.com/watch?v=U2IGlOBWQm8

i don't know if i can trust a game that stole two thirds of its acronym from the game it's trying to be the successor to
Anonymous No.535868962
>>535850241
4u
Anonymous No.535869068 >>535869921
>>535868819
it stole two thirds of its game too, what's the issue?
Anonymous No.535869126
>>535867905
I have absolutely no idea what to do with them, infinite gears are fucking useless on a planet where you can't make green belts
Anonymous No.535869134
>>535851520
i'm embracing my non-optimized setups. i will embrace the infinite procedurally generated nature of the game and simply expand outward to build better, more optimized setups.
Anonymous No.535869160
>>535849030
Did you have the belt dream?
Anonymous No.535869436
>>535849030
do you jerk off before you go to sleep? i like to stop and just masturbate myself to orgasm. i find this improves my ability to sleep substantially.
Anonymous No.535869921 >>535869984 >>535870113 >>535871453
>>535869068
stealing is a villainous action
Anonymous No.535869984
>>535869921
good artists copy
great artists steal
-Picasso
Anonymous No.535870113
>>535869921
so is making KSP
Anonymous No.535870239
>>535859218
I think if you want to ramp up fast it's better to build Nauvis for a set spm, then research all 4 planets in one go and only then upgrade Nauvis to be more efficient.
That Nauvis will run in the background with a pretty good spm like idk 400spm, so it won't be a waste of time.
Anonymous No.535870513 >>535870992
>>535866494
Anonymous No.535870992
>>535870513
i love elf girls so much bros
Anonymous No.535871453
>>535869921
You can't steal ideas you semitic biter
Anonymous No.535872124 >>535877794
>>535819098
That already exists, anon. It's called Multi-Spoil
https://mods.factorio.com/mod/multispoil

On another note, had a slow day of gathering shit to so I can make Pneumatic Souls so I can have steam bots.
All I want is to have proper heating pipes, but I got to move into the electricity age and then research fucking nuclear for it so my heating tower can work at full capacity
Anonymous No.535872140 >>535872410 >>535872728 >>535877231 >>535877442
>>535866278
Holy fuck. This game makes me feel alive.
Anonymous No.535872410 >>535872736
>>535872140
is the track cheaper than an extendo-arm for the last move?
Anonymous No.535872728 >>535876895
>>535872140
just solving problems is kind of boring for me.
i want to build, and look upon my works.
Anonymous No.535872736
>>535872410
Yeah, -10 cost. This is still far from optimal though.
Anonymous No.535873282
>>535868819
that's not what acronym means
Anonymous No.535873574
>>535848340
macacokings we're interested in technology over here
Anonymous No.535876895 >>535877321
>>535872728
Needs more pipes
Anonymous No.535877231
>>535872140
I really like the gif creation feature. More games should have it
Anonymous No.535877321
>>535876895
i think i'm overbuilt on pipes actually. a helpful anon told me undergrounds aren't used for anything, the only reason i built so many is because of the crazy consumption on undergrounds.
Anonymous No.535877442 >>535915730 >>535916762
>>535872140
once again posting my cycle maxed airship fuel just to flex
Anonymous No.535877794 >>535879854
>>535872124
Is that the exotic rememberance thing? I can't get used to how every research makes all others more expensive. Might end up skipping basic stuff like repair packs or heavy armor because of this dumb shit, maybe delay long inserters too.
Anonymous No.535878289 >>535878574 >>535879129
>>535859218
I just made a ship that goes around getting calcite from asteroids and delivers it wherever it's needed. Seemed simpler than importing from vulcanus since calcite is never needed in large quantities.
Anonymous No.535878574 >>535878708
>>535878289
how's it simpler to build an entire platform for it compared to just adding a new request to the importer ships you already have?
Anonymous No.535878708 >>535882681
>>535878574
calcite->rockets->platform->planets
vs
platform>planets
Anonymous No.535878920 >>535879160 >>535879296 >>535882921 >>535885375
I am about to get bamboozled by my own design, I think I've been designing this garbage for 10s of hours and it has yet to run.
Anonymous No.535879129 >>535879345
>>535878289
I wonder if it's not possible to make all your ship store a bit of calcite and dump it after each travel.
Probably not ups efficient but to me it's elegant.
Anonymous No.535879160 >>535879318 >>535879510
>>535878920
what part are you having trouble with? I can't tell what you're trying to do with all those different belts
Anonymous No.535879296
>>535878920
>I've been designing this garbage for 10s of hours and it has yet to run.
Based!
Anonymous No.535879318
>>535879160
>I can't tell what you're trying to do with all those different belts
Me too.
Not having trouble yet, I need to the thing first.
Anonymous No.535879345 >>535880091
>>535879129
It definitely is, but I wouldn't wanna store a little calcite in every ship.
Anonymous No.535879502
>>535862956
The simulator sucks actually, it's too simple and unstable. Tipping over and falling upwards, and shearing from turning around are real dangers because of the shape of the spacetime and the world. Objects don't disappear or cascade out of the perceivable dimensions, that's just the software
Anonymous No.535879510
>>535879160
>I can't tell what you're trying to do with all those different belts
Me too.
Not having trouble yet, I need to run the thing first.
Anonymous No.535879854 >>535880745 >>535976149
>>535877794
The research cost is mostly annoying at the very start when you can't fully automate taking away and dealing with byproducts.
I skipped heavy armor, but eventually had to research repair packs because exploding- and frost biters are really fucking annoying.
I'm much more annoyed that the game forces you to research trains, signals, and then steam trains, along with a bunch of tanks just to get to the electricity age.
I'd rather use extremely long belts than trains. especially now in the early-game when you can't just clear shit willy nilly
Anonymous No.535879898 >>535884730 >>535890078 >>535894184
check out my fat bitch
also post platforms
Anonymous No.535880091 >>535880224
>>535879345
Well since on endgame platforms:
1. you still need some kind of sushi
2. you need a really pathetic amount of material
You could fill like half a stacked turbobelt of calcite and still be fine I think. I should math this out.
Anonymous No.535880224
>>535880091
green belts but
>no foundry
>solar
Gross
Anonymous No.535880679 >>535883447
>double cargo wagon capacity
Anonymous No.535880745 >>535881487
>>535879854
Frosts are actually alright, those clouds only hurt the player and energy shields but not turrets, bots or vehicles. Exploders are just stupid.
Anonymous No.535881487
>>535880745
Oh? I saw the clouds destroy trees so I assumed
Anonymous No.535882681 >>535884737
>>535878708
i wonder the the fallacy you're committing right now is called
Anonymous No.535882786
>>535833872
Upcycle it into uncommon or rare rocket fuel and you can use it to power up your other world train systems. That's what I do with it rather than just destroy it.
Anonymous No.535882921
>>535878920
Too dark cant see
Anonymous No.535883447 >>535883569
>>535880679
Huh?
Anonymous No.535883569 >>535888258
>>535883447
I added a mod to customize cargo wagon capacity and set it to 80.
Anonymous No.535884730
>>535879898
Anonymous No.535884737
>>535882681
don't know, but if I recall, the one you're committing right now is named ad lapidem
Anonymous No.535885375 >>535888152
>>535878920
you're making gleba science in nauvis?
Anonymous No.535888152 >>535888243
>>535885375
Yeah I removed the other planets. I really started to hate ships and the lack on trains.
Anonymous No.535888243 >>535888757
>>535888152
show me a nauvis yumako patch
Anonymous No.535888258 >>535888421
>>535883569
How's performance?
Anonymous No.535888421 >>535888952 >>535918773
>>535888258
I haven't even gotten to trains, so I don't know yet.
It's just a startup settings mod, I doubt it has any effect on performance.
Besides the larger inventories being interacted with by inserters.
Anonymous No.535888757 >>535888830 >>535889562
>>535888243
Everything on noivic mod. I about to build the yumo so here is the jelly, still not sure about circuit conditions.
Anonymous No.535888830 >>535889006
>>535888757
neither am I, I've resigned to let it rot if I don't use it
Anonymous No.535888952 >>535891070 >>535891442
>>535888421
>Besides the larger inventories being interacted with by inserters.
Yeah that's what I meant, if it isn't a bother I'd like to know in the future.
Vanilla train balance isn't bad, even with quality buildings, but it requires more thought than the average player will have the patience for, I think.
Anonymous No.535889006
>>535888830
I figure I am going to refine mash into seeds and turn the extra mash into power.
Anonymous No.535889562
>>535888757
Desu everything on a single planet sounds kinda fun, just because of how huge and varied the factory will inevitably grow instead of a medium nauvis base and then 4 tiny outposts like it is in vanilla spage. But then you lose out on the theming and the space platforms which admittedly are pretty small losses.
Anonymous No.535890078 >>535892115 >>535894184
>>535879898
Looks really nice like it has withstood the tests of time. I did one with belt storage, neat to see one done the "right" way it looks like.

Here is one I made some time ago, was a pretty good cargo ship.
Anonymous No.535891070
>>535888952
I've not noticed performance hits from double wagon sizes (80). I have about 30 trains between 4 and 6 wagons each. Balance wise it doesn't change much since the stack sizes remain the same, i need 2 wagons to comfortably store every outpost maintenance item possible.
Anonymous No.535891442
>>535888952
oh yeah, the inventory size thing. I wonder if there's something they did to it seeing as you can have gigantic inventories with chained cargo bays.
Anonymous No.535892115
>>535890078
I gotta take notes and remember to keep empty space inside the cargo area so I can route belts through
Anonymous No.535892871
https://youtu.be/WWpZC1bKfX8
Anonymous No.535894184 >>535899698 >>535900972
>>535879898
>>535890078
seeing these made me realize why people complain so much about quality
it's an optional QoL bonus, you don't have to max out every single item
Anonymous No.535894682
>>>/v/718529669
>anon casually dumping prison pics
Anonymous No.535897648 >>535897876
Got distracted again. Thought I'd setup some kind of infinite carbon fiber machine with the yumako left overs. As I've come to understand the farms would normally serve as glebas main power supply, making extra seeds as fruit with or w/o fruit demand.
Anonymous No.535897876
>>535897648
everything comes from fruit on gleba, and the most bang for the buck is rocket fuel
you mine stone but there's not much and it's not used in any gleba exclusive recipes
Anonymous No.535898952 >>535900830 >>535914953 >>535927379
Tell no one what you saw this day
Anonymous No.535899698
>>535894184
My autism went too far on the other end, now I'm refusing to use quality for platforms because it feels like "cheating" the puzzle.
Am finishing aquilo now and about to start designing one for deep space/shattered planet, lets see how poorly this mindset goes for me.
Anonymous No.535900581
I fucked up. I didnt notice that I was out of nuclear fuel on Gleba and the entire base locked up. I did this right when I was putting in gigadefenses.

I may have to actually leave Aquilo. Im going to be sick.
Anonymous No.535900830 >>535927487
>>535898952
>magplant copper cable
huh, I didn't even realize that was a thing
Anonymous No.535900972
>>535894184
I make the items faster than I can build the platforms, why wouldn't I use them
Anonymous No.535902052
>>535789236
>When the outer shell pops open
Das it mane
Anonymous No.535903023 >>535903379 >>535929217
Fulgora is so conceptually cool but actually working out what to do with all of the garbage is annoying as fuck
Anonymous No.535903379 >>535903807 >>535914953 >>535929217
>>535903023
I still need a better way to deal with all of these, barring the holmium of course
Anonymous No.535903530
>first time playing spage age with a friend
>we get to fulgora and split up to tackle the gimmick with out own approaches
>he spends who knows how long trying to set up a big balanced setup that sorts all the different scrap outputs
>I just go full "if it works it works" and create some horribly wasteful sushi belt and have both science and rockets set up before he's actually started assembling anything
Sometimes being a spaghettifag has its perks. Nothing I make is ever very scalable though, so he always ends up outshining me by the lategame.
Anonymous No.535903697 >>535903750
Did any new /egg/ games come out, or is this place still factorio general?
Anonymous No.535903750
>>535903697
I've seen a fair amount of posts about Captain of Industry
Anonymous No.535903807 >>535903971
>>535903379
there's 2/3rds of yellow science, and 1/3rd of blue
Anonymous No.535903971
>>535903807
It feels wrong to make nauvis science off of nauvis
Anonymous No.535904886
Well, its making science...
Anonymous No.535905343 >>535908415
THE BIGGUS DICKUS WORKS
Anonymous No.535906987 >>535908209
completed fulgora for the first time only to get to gleba and not want to touch this shit ever again. It's so wildly different from what I'm used to that even making my proof of concept base to figure out how all the shit works was a horrible experience
Anonymous No.535908209
>>535906987
make a sewer
Anonymous No.535908415 >>535911360
>>535905343
Looks like a floating ghetto
Anonymous No.535909171 >>535909502
Autistic stimming RN.
Anonymous No.535909502 >>535910495 >>535915730 >>535916762
>>535909171
Slow, friend.
Anonymous No.535910495
>>535909502
I'm an alcoholic Soviet engineer working with duct tape and cosmoline and you're a 130 IQ rich silicon valley engineer with the state of the art tech.
Anonymous No.535911360
>>535908415
It took a beating but survived. I sent it out solo vs Sals ambush and it came out on top. 90% of that damage came from a bomber. Nothing else could hurt it.
Anonymous No.535914697
shid
Anonymous No.535914953
>>535898952
I see no problem with this.
Ratios are for making the most of your space and resources.
The low-tier bootstrap phases can be inefficient, it's fine.
>>535903379
Ship red and blue circuits off-world.
Anonymous No.535915730
>>535909502
see >>535877442
Anonymous No.535916762
>>535909502
>>535877442
The smaller one has a SLIGHTLY smaller cost*cycles and area*cycles.
I wonder what the overhead on connecting multiple of these is, in-universe.
Anonymous No.535918773 >>535918869
>>535888421
>I added a mod to customize cargo wagon capacity and set it to 80.
>I haven't even gotten to trains

This is your brain on vibetardation
Anonymous No.535918869 >>535919005
>>535918773
I mean, I've gotten to trains in other playthroughs, just not this one where I changed the wagon capacity.
Anonymous No.535919005 >>535919320
>>535918869
My point still stands
Anonymous No.535919206
>A single warper needs a lens
>Green science needs a lens and a quantum chip to make two green science
>A single green science makes eight warpers
I see...
Anonymous No.535919278
>oxygen not included base is just a soulless but efficient grid
every time
Anonymous No.535919320 >>535919454
>>535919005
I really don't understand your point.
I just started this playthrough.
Anonymous No.535919454 >>535920215
>>535919320
>I really don't understand your point.
lemme explain very succintly
you did a big smelly dumb dumb thing and you barely know fagtorio
Anonymous No.535920215 >>535920454 >>535921760
>>535919454
Why does this anger you so much?
Because I won't have to design as intricate of intersections - or use as large of train stops - for the same throughput?
Anonymous No.535920340 >>535921091 >>535965037
I've decided to start again this time with dark fog. Should I aim for specific stars also is such a close black hole worth keeping?
Anonymous No.535920454 >>535921825
>>535920215
because stupidity infuriates me
you already changed the cargo size arbitrarily without knowing about the ups cost
you're changing a game that took a decade to get refined (spage notwithstanding) throwing a spanner in the mix with AI
the entire final result is beyond stupid, willfully and unapologetically ignorant on your end, which I find abhorrent
like going to an experienced mechanic and arguing about your duct tape fix actually being very reasonable
Anonymous No.535921001
I'm a fuck up.
Anonymous No.535921078
At some point do you just say fuck it and hit upgrade to legendary on your entire base
Anonymous No.535921091
>>535920340
It doesn't seem to me that a close b hole is necessarily useful.

If you're looking to maximize your power generation, you ought to roll for blue giants. The wiki says 3 is good, iirc.

On default settings, dark fog does not expand aggressively enough to be a true threat.
Anonymous No.535921760
>>535920215
>Why does this anger you so much?
he's never known the sweet embrace of a woman
Anonymous No.535921825
>>535920454
>with AI
I grabbed a mod off the portal, I didn't use AI to make one.
I already knew about the existence of the UPS cost, just not what that cost is exactly.
>changing a game that took a decade to get refined
So you are whining about balance.
Anon, my modlist is pretty bloated, 80 slot wagons is just a small part of it.
Balance left a long time ago.
I'm restraining myself by not just using teleporters.
Anonymous No.535922287 >>535922763 >>535928160
>Try to play completely unrelated game but due to ongoing technical issues I'm unable
>Start a new game of unmodded Factorio for the first time in a while at least until I can resolve the other troubles
>Having mild fun, reach blue science
>Do a little quality, mainly for my power armour
>"You know, I really fucking hate that they gate off later quality levels until the late game"
>Install mods to unlock all quality immediately, add five more quality tiers, and the shattered planet while I'm at it
>Absolutely no life Factorio for 70 to 80 hours over the next week
>Having a genuine blast just working my quality for everything up and it's been the most fun I've had this year
>Haven't even got a space platform up yet
Why am I like this?
Anonymous No.535922763 >>535924335
>>535922287
make sure to install god modules mod as well, it goes well with mods that make a single assembler spit entire lanes of products which you seem to be a fan of. maybe give bob's mods a chance, too.
Anonymous No.535923730
>>535818428
they're great on Gleba but useless for nearly everything else
Anonymous No.535923969
>>535777945
You use the penta-glyph to combine 3 then you drag it into a double glyph and combine it with salt. Unbounding isn't needed.
I can show you my dogshit solution if you really need it.
Anonymous No.535924107 >>535924312
Hey. Doing my bi-yearly check in. Anything cool happen?
Anonymous No.535924312 >>535924543
>>535924107
no
Anonymous No.535924335 >>535924454
>>535922763
I used both of those back in the days before Space Age, I haven't touched them since because while I don't know for sure or anything I think quality god modules would be an unholy abomination that was never meant to exist for balance reasons.

By the way I think I heard but wasn't paying attention too much, did they change how productivity over 100% works?
Anonymous No.535924424 >>535924959 >>535929096
>>535787143
That's how it goes. One step at a time and fixing bottlenecks with MORE when they start causing problems. You'll have factory planets before you know it.
Anonymous No.535924454 >>535925428
>>535924335
nta
Productivity maxes out at +300%, because recyclers return 1/4 of the input
Anonymous No.535924543
>>535924312
Alright, thanks. See ya in February.
Anonymous No.535924959
>>535924424
Nice
Anonymous No.535925428 >>535925504 >>535926614
>>535924454
In that case, what happens now if you start creating an item with a 300% productivity bonus?
Do you get free items before the production of the original item? Could you then stop the crafting process and then have magical free items for zero cost?
Anonymous No.535925504
>>535925428
I think there was a patch about this in regards to manually placing and removing an assembler or a rocket silo, but I forget...
Anonymous No.535926547 >>535927338 >>535929207 >>535931650 >>535932579 >>535933332 >>535933547 >>535938708 >>535945551 >>535958787
are you a price defender, anon?
Anonymous No.535926614
>>535925428
>Do you get free items before the production of the original item? Could you then stop the crafting process and then have magical free items for zero cost?
yes. as far as I know this can't be automated and can only be done with recipes that go above 100% productivity. so basically it's not worth doing outside of speedruns.
Anonymous No.535927338 >>535927378
>>535926547
I'd gladly pay $35 to alter time so that I never learned of factorio's existence
Anonymous No.535927378 >>535929207
>>535927338
>tfw you will never get to experience factorio for the first time again
Anonymous No.535927379
>>535898952
this is basically the setup I have on gleba but with everything moduled and legendary and I don't even need more
Anonymous No.535927487 >>535929370
>>535900830
it's better to use foundries for it
Anonymous No.535928029
>>535868819
it sure would've been nice if it also stole good game design and principia
Anonymous No.535928160 >>535928326
>>535922287
sounds like you would've had more fun if you didn't pollute your experience but oh well
Anonymous No.535928326 >>535928883
>>535928160
>sounds like you would've had more fun if you didn't pollute your experience but oh well
Explain what you mean to me as if I'm five.
Anonymous No.535928883 >>535934521
>>535928326
the whole progression is well thought and doing the endgame stuff in the early game will make the following content worse in comparison, and you'll become another one of those fags complaining space age is bad while not even beating the game
Anonymous No.535929096
>>535924424
Nice.
Anonymous No.535929207 >>535929348 >>535929417
>>535927378
>>535926547
Wat? Go home, /v/.
Anonymous No.535929217
>>535903023
>>535903379
Everything gets crushed until holmium is no longer required, then the base goes dormant.
Whatever production you want to piggy back off the surplus is a bonus
Anonymous No.535929348 >>535970032
>>535929207
>tfw keep taking the wrong exit
Anonymous No.535929370 >>535929646 >>535937767
>>535927487
You could do foundry plates into magplant cables for double prod bonuses
Anonymous No.535929417
>>535929207
take your meds
Anonymous No.535929646 >>535944848
>>535929370
nah, it's balanced so it gives the same productivity
didn't do the math, but remember a dev saying that in a forum
Anonymous No.535931650 >>535933076
>>535926547
Yes. People are calling wube jews for refusing to engage in the jewish tactics to make them feel smart
Anonymous No.535932579 >>535932752 >>535933736 >>535934045 >>535969015
>>535926547
Factorio devs are the most based devs alive. First there's the price, a nice round number, and extremely modest for what it is. Base game Factorio have an enormous amount of content; Space Age is just bonkers, I doubt I'll wind up exploring it all.
Then there's the attention to detail. They spent years polishing the base game before even thinking about releasing an x-pac. I read the dev blogs when they were fixing and tuning things, it was insane how obsessed with perfection they were. Stuff like exactly how items stack on a belt and under what conditions an inserted can put another thing there, the fluid rebalances, stuff like that.
Thirdly, they released tons of new content FOR FREE without charging another dime before they released Space Age. Every gets the Spidertron. That could have been it's own DLC if they were pernicious fucks.
I look at the Factorio devs, and then I look at the likes of Paradox Interactive. A huge dev team that is lazy as fuck, lets bugs linger for years, and shovels out as much low-content DLC as possible to grab as much money as they can. It's disgusting. The Factorio devs have delivered far more and asked for far less. I'd blow them if they asked; they've earned it.
Anonymous No.535932752
>>535932579
Anonymous No.535933076
>>535931650
why would that make wube feel smart
Anonymous No.535933332 >>535933519
>>535926547
The game is 100% off if you pirate it.
Anonymous No.535933519 >>535934324
>>535933332
no up to date mods tho :(
Anonymous No.535933547
>>535926547
I'd go to bat for the game, it's that good
if you wanna give half the story then that's your perogative
if you don't think it's worth the price then you shouldn't buy it, simple as
Anonymous No.535933736
>>535932579
>I'd blow them if they asked
Why speak in hypotheticals like that if you're already blowing them
Anonymous No.535934045
>>535932579
pretty good for chatgpt
Anonymous No.535934125
hey eggies

Is there a mega/link with the official zips from Private Division for Kerbal Space Program 1?
Anonymous No.535934324 >>535934740
>>535933519
mod updates are barely a thing nowadays
honestly, the modding scene seems kinda meh compared to base factorio. admittedly base factorio was around for a LONG time while spage was around for like 10 months, but I expected more quality stuff to come out by now. it's all "here's a new planet with a bunch of uninspired systems and shitty graphics".
Anonymous No.535934521 >>535934721
>>535928883
Bro, I wasn't having that much fun and there's a 90% chance I'd have quit before Gleba, but now I'm having loads of fun and there's a reasonable chance I'll go to the shattered planet. You're an idiot and projecting.
Anonymous No.535934721 >>535937502
>>535934521
you will quit before gleba unless you install even more cheat mods
can't wait for your "I did't like spoilage so I disabled it and started having so much fun!"
Anonymous No.535934740 >>535935076
>>535934324
I believe the issue is that producing the graphics for an entire planet is a shit ton of work. You get a venn diagram of people with good ideas and people who have it in them to make the art for it all and the overlap grows smaller when entire planets enter the picture.
Anonymous No.535935076 >>535935768 >>535984578
>>535934740
That is true, but why undertake such a huge task when even a dumbass should know it would take months of full time work for a single person to make something halfway decent?
Surely "Oh I took vulcanus and made it green and calcite is now tiberium and it decays and you can use it to make overpowered modules" isn't what anybody actually aims to release...?
Anonymous No.535935345 >>535938342
never tried a planet mod and never will
Anonymous No.535935768 >>535935959 >>535984578
>>535935076
If these planet mods keep on being iterated on for years they might reach high levels of polish.
I know that if i create the planet i'm thinking about i'm not going to include any special production chains or new building or research. That's a ticket for ran-out-of-ideas-hotel in Bloatland.
Anonymous No.535935959 >>535936207 >>535936305
>>535935768
>If these planet mods keep on being iterated on for years they might reach high levels of polish.
If the whole community would hack on them, sure, but how many people will spend literal years chunking away at the problem?
There's a reason that almost all "big" mods (ie mods that take a lot of effort) for games like skyrim or fallout have entire teams working on them. It's simply too much for one person - you need to know how to code, have some interesting ideas, know how to make art and have a nigh-infinite amount of free time and motivation to put into it.
Anonymous No.535936207 >>535936330
>>535935959
It's not our problem what the modders do with their mods, you're speculating too much about a spooky future.
Anonymous No.535936305
>>535935959
It's the same with Factorio with mods such as K2 or Py. There's usually one guy who made the art and came up with the general idea then checked out early into development never to be seen again. Then the guy who was left in charge of maintaining it keeps on iterating on it with the help of the community.
Anonymous No.535936330
>>535936207
>It's not our problem what the modders do with their mods
it's my problem if no good mods come out though, since I want modded spage to be cool
and as everybody knows whining on the internet is the best way to affect change
Anonymous No.535936498
>>535776363
>factorio had it's first and last DLC
Still no endgame. How do factorio cucks cope?
Anonymous No.535937502 >>535938284 >>535947919
>>535934721
For the sake of argument let's say that I do indeed quite at Gleba like you say.
Literally, so what? Do you think you're making some sort of a point here? You're trying to claim that I would have had more fun doing things your way than what I'm doing now, when I'm telling you point blank to your face with my original post and every post afterwards that the amount of fun I'm having has more or less tripled, turning what was supposed to just be a brief distraction until the tech issues with my other game were resolved into something that's really gotten me addicted

At this point I have to conclude that you're a fucking moron. Seethe harder at the idea of people having fun in ways you don't approve of.
Anonymous No.535937767 >>535944848 >>535949879
>>535929370
The casting copper cable recipe basically has 100% productivity built in. 20 molten copper to 2 plates vs 5 molten copper to 2 cable.
So EM plants are better if you can get more than 50% productivity from modules.
Anonymous No.535938284 >>535938712
>>535937502
>place one building
>it works at like 4x the speed and double the productivity
>stacks with everything downstream in the production chain
>and that's without using 10th quality level
nta but I just don't get how it's fun. you essentially turned the game into some bob's mods abomination where everything is zooming at mach 9. it's almost as soulless as an assembler grid with bots
Anonymous No.535938342 >>535969164
>>535935345
you're a worthy adversary, but I; Doctor MakeYouPlayAPlanetMod will triumph!! muahahaha
Anonymous No.535938374 >>535938480
I really want a custom gamemode for Factorio in the style of Warcraft III MineralZ or Fortress Survival. All underground, periodic wave tower defense.
Anonymous No.535938480
>>535938374
That's what they were supposed to fucking add with this DLC.
Anonymous No.535938708
>>535926547
It's a miracle factorio is only 30 dollars. God bless wube.
Anonymous No.535938712 >>535938898 >>535953129 >>535953596
>>535938284
That's what my particular brand of autism enjoys. Plus; I like making tight, compact but efficient builds rather than making easy megabases or anything like that. Currently I'm really looking forward to seeing how small I can shrink everything down to. Can I fill a red belt with plates using only two extremely maxed out electric furnaces and stuff like that, I'm looking forward to finding out just how far I can miniaturise my base but still have reasonable throughput.
Anonymous No.535938898 >>535938969 >>535939001 >>535940891 >>535970376
>>535938712
cool
Anonymous No.535938969 >>535939079
>>535938898
Anonymous No.535939001
>>535938898
Is this the avaritia of factorio
Anonymous No.535939079
>>535938969
I will personally shit in the cereal of everyone who talks about muluna again
>b-but it's not just about the 25% science drain on legendary 6 module labs you can place anywhe-
No. Silence. You are a stain on god's green earth.
Anonymous No.535940891
>>535938898
Neat. Honestly after thinking over it for the last few hours, I think I want the goal of my run to be to make a base that consistently produces 100 or a little more science per minute nearly indefinitely, for at least the first 7 sciences if not the other planet ones, and more importantly to see just how small I can make said base through the power of quality.
I did 100 science per minute in a pre expansion factory and I kind of liked it, but I still had a ton of furnaces and stuff to feed it all. This time I want to see just how small I can make this shit.
Anonymous No.535941493 >>535942457
This is gonna get weird isn't it?
Anonymous No.535942457 >>535950192
>>535941493
the final solution to the biter problem is to funnel them into gas chambers
unironically
the only reason game journos didn't make a stink is that they're too fucking stupid to progress past chemical science
Anonymous No.535944457
how's maraxis? interesting gimmick or actually worth installing?
Anonymous No.535944848
>>535929646
>>535937767
Ah gotcha
Anonymous No.535945551
>>535926547
The international association of turd world slums and commieboxes supports this message.
Anonymous No.535947919 >>535950141
>>535937502
>You're trying to claim that I would have had more fun doing things your way than what I'm doing now
Yes, and I'm right and everyone itt thinks so. But you'll never realize it.
Anonymous No.535949157
>>535801371
>runtime noise generation for the planet and clouds.
I think that's how Distant Worlds 2 does it, planets are shader fuckery.
Anonymous No.535949303
Which Autonauts mode should I play
Anonymous No.535949879 >>535965695
>>535937767
but you also have the foundry and module productivity, which is multiplicative with that 100% productivity
Anonymous No.535950141 >>535950261
>>535947919
>I know what you're feeling and will feel better than you ever will
At some point you have let your hatred of quality cloud your mind to the point of retardation.
Anonymous No.535950192
>>535942457
do you also have to make a little pool for them and a masturbation execution chamber?
Anonymous No.535950261 >>535950352
>>535950141
I like quality. You seem confused.
Anonymous No.535950352 >>535950469
>>535950261
>I like quality.
Then you agree that my way of playing with quality is the most enjoyable. Glad we can agree.
/thread
Anonymous No.535950469 >>535950628
>>535950352
I said I like quality, not the abomination you modded in.
Anonymous No.535950628 >>535951061
>>535950469
I play with quality, you keep it out of the game until Aquillo and with it the game is almost done. You seem confused.
Anonymous No.535951046
>>535781908
>an application of how "glyph of unbonding" works
Well... what does it sound like it does? And what does it look like?
There's a reason I corrected that spelling error for you
Anonymous No.535951061 >>535951684
>>535950628
>the game is almost done
if you don't even plan to continue playing then rare and epic is more than enough
Anonymous No.535951459 >>535951650 >>535951898 >>535953006
Why the fuck am I so dumb making factories in factorio but I can make factories in Minecraft no problem?
Is it the scale of it?
Anonymous No.535951650
>>535951459
you're actually too smart for factorio
minecraft factories are far harder
Anonymous No.535951684 >>535951885
>>535951061
Once you reach the end of the game, the game is over. This is a stunningly difficult concept that apparently only geniuses like myself can understand.
There is literally no good reason to wait until the game is over in order to play with quality, if you like quality.
Anonymous No.535951885 >>535952250 >>535952880
>>535951684
I feel like I'm talking to a satisfactory player
Anonymous No.535951898
>>535951459
Maybe it's a difference in the way you visualise (or conversely, don't visualise) 2D and 3D space
Anonymous No.535952250
>>535951885
I feel like I'm talking to a retard, so hey.
Anonymous No.535952880
>>535951885
Yes, he seems like a retard.
Anonymous No.535953006
>>535951459
Post them there then. Lord knows the thread's below the average posting limit.
Anonymous No.535953129 >>535953197 >>535953227 >>535953397
>>535938712
>That's what my particular brand of autism enjoys. Plus; I like making tight, compact but efficient builds rather than making easy megabases or anything like that.
I hear you, anon. Come over to the dark side.
Start enjoying circuit logic.
Anonymous No.535953197 >>535953268
>>535953129
what's that thing doing?
Anonymous No.535953227
>>535953129
You go back to your hole just keep doing your thing in the shadows you gross, weird thing. I'm trying to forget you exist.
Anonymous No.535953268 >>535953393
>>535953197
Which thing? The entire base?
Anonymous No.535953393 >>535954968
>>535953268
you posted a pic with something copy pasted at least 7 times but its function is not clear
Anonymous No.535953397 >>535954968
>>535953129
>Start enjoying circuit logic.
Redpill me hard enough and maybe I will.
Anonymous No.535953596
>>535938712
You must really love green and red chip builds
Anonymous No.535953726 >>535954027
Protip: if you want to stop the morons from wading straight through badwater to construct things, use power shafts as barricades. They let water through, block pathing and they don't cost anything overall (because they only cost one log to make, so the game's standard percentage-rounded-to-integer demolition cost gets changed to 0)
Anonymous No.535953775
post a link to your galaxy of fame star
Anonymous No.535954027 >>535955925
>>535953726
feels like a bandaid solution like oni's water gates
games like that feel profoundly unfinished
Anonymous No.535954968 >>535955450 >>535963752 >>535978927
>>535953393
I made circuit-controlled workshop units. They receive a set of items to build (along with their respective quantities) and an order in which to build them. They send requests for materials up to a train car, and they output whatever's demanded at the console.
As finished items are constantly removed, they're forever stuck working on whichever items they have insufficient quantities of.
Unlike the previous system, this one isn't designed to fluidly shift between recipes, but it's much more reliable since all assemblers now contribute at all times, and the machines don't get their outputs jammed.
Everything else exists to ensure the system is functional and easy to assemble.

I didn't like having to manually swap out sets of instructions, so now they receive them via radio.
>>535953397
You can talk to the machines and make them talk to each other. These talks control their actions, letting you get absolutely silly with them.
Anonymous No.535955450 >>535956469
>>535954968
seems inefficient but cool
you should make it prettier
Anonymous No.535955925
>>535954027
In this case there's some level of justification - if badwater blocked pathing completely you'd get noobs have entire colonies stranded the first time they encountered it (not to mention just have some beavers stranded bwecause they were slightly too late getting back from a construction on the other side of a river or something)
Anonymous No.535956469 >>535978927
>>535955450
It's actually highly efficient. I'm able to tailor the ratios however I please, and an investment of just 14 speed modules (distributed by construction bots) covers an entire workshop.
I used this (and the supporting items) to speed through my last game.
Using only what was seen in the picture above (along with some chemical plants, resource trains, and the radio transmitter) I can get to rocket launches easily, with few resources spent.
Also, it lights up at night for a colorful display. The game's light system is lovely.
Anonymous No.535958346 >>535958453 >>535958734 >>535958749 >>535958846 >>535964392 >>535969713
Do you guys play Factoria with enemy units attacking you?
Anonymous No.535958453
>>535958346
I used to
then I got bored of it
Anonymous No.535958734
>>535958346
no
Anonymous No.535958749
>>535958346
Always. Doesn't mean much, but always.
Anonymous No.535958787
>>535926547
There's like only one other finished automation game even approaching the same level of quality as factorio and it costs MORE. I don't see why Wube should lower the price when it's already the cheapest option.
Anonymous No.535958846
>>535958346
what's that
Anonymous No.535963752 >>535964347
>>535954968
bruh stick to C programming
Anonymous No.535964347
>>535963752
Never done that. Don't know anything about it.
Anonymous No.535964392
>>535958346
Yes but I want to try a run without them.
Anonymous No.535964791 >>535986709
>notice police stations complaining of unsolved cases in my first city
>build another big one
>still complaining
>resettle a couple hundred of the most criminal citizens into my second, bigger city, replace them with proper, non-criminal comrades
>now both cities' police stations are overflowing
Is this the part where I press the "reset crime level" button? I'm literally unable to staff even more police stations while staying afloat. And I thought they'd fixed the crime death spiral...
Anonymous No.535965037
>>535860546
1-1 or 1-1-1 is probably appropriate for anyone asking this question. You will spend vast majority of your time just building the next thing, the throughput hardly matters. You just need gorillion of stations with small trains for flexibility.

>>535920340
The black hole position makes no difference, in fact I prefer it to be far because that way it has more resources. I would make sure that you just have a black hole and neutron star and at least couple giants, O type and more than 1 stars of every other type.
Anonymous No.535965421
>>535783113
You can even beat the last level in the game with just a single grabber if you want. It's just a lot more tedious and annoying than using multiple grabbers.
The beauty of the game is that you can choose what you optimise for. You can try to make it as small as possible, or as cheap as possible, or as fast as possible. Or you can ignore all that and just try to jury-rig a solution as fast as possible.

>None of this is explained well IMO.
What is, the fact that you might need to use multiple grabbers? I found it quite obvious that you can drag out multiple of any given element, given that there's no indication of any sort of getting "disabled" or "unavailable" after you drag the first one out, so there's no reason a second one wouldn't be usable.
Anonymous No.535965471 >>535965763 >>535966189 >>535967568
I have literally never built a space platform before. I played multiplayer and another friend did the space platform stuff, but I've never actually built one myself and didn't really learn much watching my friends.
What should I know for this, any tips and tricks for how to go about it? I just need a science platform for now.
Anonymous No.535965695 >>535968454
>>535949879
foundry productivity and any productivity modules in the foundry apply equally to both the plate and cable recipe, so for the purpose of comparing the recipes, it can be ignored.
Anonymous No.535965763
>>535965471
It's annoying as fuck and basically the only way to learn it is to just go ahead and do it. It's easy to build an overkill platform and then tune how you go about future platform designs, or add or remove stuff to make it run better.
>science platform
Nauvis orbit doesn't have damaging asteroids so for the first platform you don't need anything special at all. Just make sure you have steady space scaffolding and rocket components production so you don't have to suffer waiting for an hour for the materials to be produced. Just launch it up there and start ghost-building your space science assemblers
Anonymous No.535966189
>>535965471
You should know nothing, like most players going it. Just try it and have fun exploring.
Anonymous No.535966453 >>535967118 >>535969423 >>535969584
I feel like I should have asked this an hour ago, do biters move faster on concrete?
Anonymous No.535967118
>>535966453
I used to outrun them with it.
Anonymous No.535967568
>>535965471
>What should I know for this
chill. it's fairly trivial to move between planets pre-aquilo, all you need is like 4 turrets
on nauvis, as long as you're stationary you don't even get hit by rocks, just lob a bunch of shit into space and ez science
Anonymous No.535967997 >>535968723 >>535970376
>>535840385
They're probably using the pressure lab from corrundum, which does have 30% drain, in exchange for only working with uncommon+ science packs and consuming quite a bit of steam.
Anonymous No.535968454
>>535965695
right, just did the math and with legendary prod everywhere you get 37% more cable with electromagnetic plants
Anonymous No.535968723
>>535967997
Every time I see an HDR screenshot I laugh
Anonymous No.535969015
>>535932579
I agree, no homo
Anonymous No.535969164
>>535938342
I read this with the "who posted my nudes on twitter dot com" voice
Anonymous No.535969423
>>535966453
according to the wiki, no
Anonymous No.535969584 >>535970542
>>535966453
if biters manage to touch your concrete then you already fucked up
Anonymous No.535969713 >>535970181
>>535958346
No, rail world is the sweet spot for me.
Anonymous No.535969983 >>535970273 >>535972813 >>535974294
Why do people say that artillery is useful on gleba? Don't I need a wall regardless?
Anonymous No.535970032
>>535929348
>tfw pressed /u/ instead of /v/
Anonymous No.535970181
>>535969713
BASED
Anonymous No.535970273 >>535970589
>>535969983
it deletes the nests quickly so the pentapods don't have time to form a big swarm
Anonymous No.535970376 >>535970847
>>535967997
>They're probably using the pressure lab from corrundum
>>535938898
Anonymous No.535970542
>>535969584
Unless I already put concrete everywhere, even outside the walls
Anonymous No.535970589 >>535970746 >>535970813
>>535970273
Should my wall just be normal turrets or should I try and get some of the tesla turrets in there despite the retarded power drain? Once I get rocket turrets I assume that they'll trivialize defense
Anonymous No.535970746
>>535970589
walls are mostly useless on gleba
ranged enemies shoot over them and melee enemies walk over them
Anonymous No.535970813
>>535970589
teslas are a must for stompers
>Once I get rocket turrets I assume that they'll trivialize defense
nah, but rockets are great
I'd actually go and say that walls themselves are useless on gleba since they are mostly ignored
Anonymous No.535970847 >>535971021 >>535971068
>>535970376
lol, I should've looked harder before posting, that's just silly. is there any downside at all to that? I've avoided mulana because I don't like it when planet mods fuck with vanilla progression
Anonymous No.535971021
>>535970847
>is there any downside at all to that?
No. I think the mod description says something like "it's super endgame guise" so it's probably locked behind aquilo (especially since it's called "cryo") but other than that it's a biolab on steroids that only needs electricity and can be placed anywhere.

A lot of Muluna's changes and features are quite moronic.
Anonymous No.535971068 >>535971223
>>535970847
probably took a while to assemble 16 legendary beacons, along with all the modules inside them
Anonymous No.535971223 >>535971685
>>535971068
that specific dude had god modules which give +50% quality each as the base option and only get better *with* quality.

I doubt it.
Anonymous No.535971646 >>535972376
And so it begins. It took me some time to figure out what I'm supposed to do
Anonymous No.535971685
>>535971223
He also had mods that makes legendary stuff piss easy to get. Probably how he got all the legendary science.
Anonymous No.535972376
>>535971646
good luck
remember any time it feels like you're doing something over and over you should probably be automating it
Anonymous No.535972813 >>535972991 >>535974642
>>535969983
With artillery you can automatically destroy nests in your pollution cloud, meaning that you don't even need a wall around your whole base, just around your artillery.
When firing they will aggro enemies from the nests they destroy.
Instead of one huge wall, you can have a few artillery outposts with turrets and walls.
So yeah you'll need walls regardless, but you can be very resource efficient if you want to.
I tried to draw it for clarity.
Anonymous No.535972991 >>535973296 >>535974294
>>535972813
needs a third variant where the wall is larger than the pollution cloud
Anonymous No.535973296
>>535972991
Shitposting exercise left to the reader
Anonymous No.535974294
>>535969983
It just makes defense cheaper. Even if you aren't clearing your entire pollution cloud, the fact that it spreads out in a circle (so the area to cover is a function of the square of the radius) - plus the natural terrain pollution absorption - means that far away nests getting some light pollution at the edges of your cloud will send far fewer and far smaller attacks than if you leave nests right up against your walls.

If you do >>535972991 then you will have the least attacks (with only expansion parties to deal with), but it also takes the most time and effort IMO. I personally find just making and supplying a well defended small wall easier than driving out to build a gigantic perimeter and then having it become obsolete if I ever scale up more than I expected and pollution goes out of bounds. But just thinning out the enemies with a few artillery turrets is cheap and easy as fuck, it's barely more effort than building a small wall, while bringing in barely any more attacks than you'd get with a large perimeter wall. It's not quite the best of both worlds but it's basically the close second-best of both worlds.
Anonymous No.535974642 >>535978941
>>535972813
maybe if you have like 5 agri towers
the pollution cloud easily goes over artillery
Anonymous No.535976149 >>535976778 >>535981847
>>535879854
I actually tried using those trains. Had to find an iron patch right next to coal and have trains carry water and bullets on the way there. Even then, loading wagons with steam inserters is a major bottleneck.
Anonymous No.535976183
My proof of concept gleba science build is working for now. Next I've got to make all the bioflux recipes for rocket components and the iron/copper bacteria, surely that can't be much harder, right?
Anonymous No.535976778
>>535976149
I've only seen my starting coal patch so far, but I have multiple nuclear sites nearby I hope I can leverage for power.
Mostly just trying to keep a small perimiter and let research crawl up.
Still gotta set up a more proper science production line, but hopefully I can force it a little until I can generate even basic electricity for normal labs so i don't have to take away ash with fucking steam inserters anymore
Anonymous No.535978927 >>535996816
>>535954968
>>535956469
Why not use chests to buffer inputs and outputs on the assemblers? It looks like they will have a lot of downtime between recipe changes because items have to propagate through the system first. I think each cell being a single assembler with buffer chests that are fed by a large sushi/blood belt going through the whole base would be faster.
I'll see if I can come up with a prototype
Anonymous No.535978941
>>535974642
Yeah I'm talking about normal playthroughs obviously
Anonymous No.535979648 >>535979852 >>535980718 >>535981910
I'm trying to get the traditional megabase experience, but I don't have it in me to return to 1.1. The beacon changes will be the biggest thing I'll have to work around I think, everything else like train upgrades is a benefit to me.
Are there any mods I'm missing? Almost everything is actual qol, except for the display stuff (I want to make a control panel), auto deconstruct (I like how mines end up looking with it), and mech armor (I can't go back to sitting in a spidertron).
Anonymous No.535979852
>>535979648
bro? Your god modules?
Anonymous No.535980718 >>535980782
>>535979648
https://mods.factorio.com/mod/automatic-underground-pipe-connectors
https://mods.factorio.com/mod/BottleneckLite
https://mods.factorio.com/mod/power-grid-comb
https://mods.factorio.com/mod/ModuleInserterSimplified
Anonymous No.535980782 >>535983175
>>535980718
>automatic-underground-pipe-connectors
>ModuleInserterSimplified
Gay.
Anonymous No.535981847 >>535982943
>>535976149
Are you using any of the optional mods for ESIR?
Just looked and saw a bunch listed
Anonymous No.535981858 >>535982105 >>535983178 >>535983993
Is there a hard cap on quality or something? Because I sure as fuck don't feel like I have 444% quality.
Anonymous No.535981910 >>535983175
>>535979648
if you want a traditional megabase then wouldn't you want that 'everything on nauvis' mod?
Anonymous No.535982105
>>535981858
Forgot my pic.
Anonymous No.535982943 >>535983664
>>535981847
only misfires, barelling and flare stack
and a couple of my own QoL ones, squeak through, far reach, bob's inserters
Anonymous No.535983175
>>535980782
The first is one I've thought about, I really dislike bottleneck though. I think it's ugly for not enough benefit
>>535981910
I'm thinking much more vanilla factorio - the space age stuff is fun, but everything is so powerful that it's kind of like "prestiging" in an idle game where everything is just multiplied for free. 1kSPM means something in vanilla (although my eventual target is 2700, one blue belt), whereas it's pretty much a normal base in SA.
Anonymous No.535983178 >>535984413
>>535981858
Unless changed by a mod, a quality value of over 100% has no added benefit. All products will be of a higher quality than the ingredients, but the ratios do not improve.
Anonymous No.535983664 >>535983948
>>535982943
>bob's inserters
I feel like I always build too compact if I add those. I can handle sharp corner item handling in minecraft but not factorio.
>flare stack
Now I'm tempted but I feel like at this point I'm too far gone for it.
I feel like the same about adding valves. Maybe later if i get into petrochem hell like seablock used to. I miss seablock
Anonymous No.535983948 >>535985104
>>535983664
flare stack has 8K science cost for some reason while everything else has 800
Anonymous No.535983993 >>535984413 >>535984731
>>535981858
What do you expect and what do you get? It should be one guaranteed upgrade and 44% chance of 2 upgrades or more.
Anonymous No.535984413 >>535984731 >>535985786
>>535983178
>Unless changed by a mod
Definitely must be changed by one of my mods then, because I do see an effect over 100% for sure as I see previous quality tiers never show up any more, but I don't feel 444% worth of effect I'm sensing some steel dropoff. There's still an effect it feels like, but the last 200% increase has felt more like a 30% increase.

>>535983993
>What do you expect and what do you get? It should be one guaranteed upgrade and 44% chance of 2 upgrades or more.
I'm seeing about that yeah, but I was seeing that with 250% quality. What I'm hoping for is a guarantee of two upgrades and whatever I can get after that, I have 10 upgrade levels so two or more for sure no matter what would be very nice.
Anonymous No.535984578 >>536079345
>>535935076
>>535935768
Planet mods suck because the best part about every planet is the gimmick that's hardcoded into the game. You can't really add "spoilage" or "multi section worm" with lua alone without it being a huge laggy piece of shit and a hackjob.
Anonymous No.535984731
>>535983993
>>535984413
>is a guarantee of two upgrades and whatever I can get after that
I mean three, I already get two, I keep forgetting common+ exists as I always skip it.
Anonymous No.535985104 >>535985924
>>535983948
so about seven to eight researches for me right now. i'm fine without.
I did find that Advanced exoskeletons can make you REAL zoomy later
Anonymous No.535985786 >>535986219 >>536052408
>>535984413
You need 1000% to get 2 guarantees
Anonymous No.535985924 >>535986772
>>535985104
>advanced
is that from k2?
Anonymous No.535986219
>>535985786
>You need 1000% to get 2 guarantees
jfc. I'm up to 506% now, guess I'll work on upgrading my beacons next.
Anonymous No.535986709
>>535964791
I guess no one plays soviet republic here anymore ;_;
Anonymous No.535986772 >>535987968 >>535988086
>>535985924
I usually have mod owner names turned off because it doesn't matter in factorio the way it does when searching in minecraft
Anonymous No.535987968 >>535989017
>>535986772
>that shitshow of a mod
ew
Anonymous No.535988086
>>535986772
Great mod
Anonymous No.535988197 >>535989017 >>535989313
Why hasn't a non-schizo ported Exotic Industries to 2.0 yet
Anonymous No.535989017
>>535987968
What's wrong with it?
>>535988197
qrd?
Anonymous No.535989313
>>535988197
https://mods.factorio.com/mod/exotic-space-industries
Anonymous No.535996816 >>536000652
>>535978927
>Why not use chests to buffer inputs and outputs on the assemblers?
Outputs to the belt are limited by the fact that there are only two bulk inserters. If assemblers starting reserving more resources than they could carry, they'd needlessly starve each other. It would also make accounting a needless pain.
>It looks like they will have a lot of downtime between recipe changes because items have to propagate through the system first.
The only time-consuming part of this is the "unloading" portion for some recipes, where you need to output 20+ items to a packed belt that's still being unclogged.
Not too time-consuming a process though.
>I think each cell being a single assembler with buffer chests that are fed by a large sushi/blood belt going through the whole base would be faster.
I believe I see where you're going with this. I have my own use for something similar, but it's not used that way.
I hope it works out for you.
Anonymous No.535998383 >>535999082 >>536000264
why the fuck can you research things that are dependant on something else without requiring the dependancy?
In this case: personal lasers can be researched but still require laser turrets which is a separate non-required research
Anonymous No.535998897
>>535821058
> >>>/vst/2098768
ty
Anonymous No.535999082 >>535999293
>>535998383
it's red. what happens when you click on personal lasers?
Anonymous No.535999293
>>535999082
It's just letting you research it like any other research
Anonymous No.536000264
>>535998383
Because recipes, technologies, tech dependencies, and recipe unlock effect on technologies are all separate and you can do whatever the fuck you want with them. In py for example you can turd swap recipes from an UI allowing you to acess some shit early
Anonymous No.536000652 >>536002023
>>535996816
I'm thinking of something like this. The requester chests could fit 152 unique items, or 304 if the bulk inserters are switched to four long inserters instead. It's also using rare chests so it's viable in early game.
The requester chests constantly request a stack (or more) of each intermediate item, the assembler chews through them, if it needs to vomit up its whole inventory then 8 bulk inserters try to clean it up into buffer chests to minimize downtime.
Each assembler cell can be treated as a cpu core, and each crafting queue is a program that needs to run on it. So I need to wire up a primitive dispatcher that will try to keep every core churning while minimizing stalls in the form of recipe switches. Not sure if distributed dispatchers are feasible, so each core could work independently and try to maintain the correct stock of items in the logistics network.
Anonymous No.536001394
First bot(s) made!
Gotta go for now but tomorrow we'll work on getting electric science automated so we can move into electricity and nuke all these fucking steam buildings
Anonymous No.536002023 >>536002892
>>536000652
The machine in the picture is meant to be used from the time you hit blue tech, using infrastructure from green.
Interesting idea, but that clearly has its own use case. It'd come just before you got rockets.
Anonymous No.536002550 >>536048187
server has more power now
voiding tailings, btx, and middle and condensed condensates. probably worth pulling them out later but right now i don't really care about any of their uses
gonna be a bit for all the power plants to finish crafting but it is chugging along
Anonymous No.536002684 >>536003335 >>536011354
How many electric weapons research until I can place one down next to my artillery and have it obliterate every stomper/strafer singlehandedly? Or should I give up on this dream and place like 5 of them
Anonymous No.536002892 >>536004598 >>536004683
>>536002023
Just research bots, that should happen like one hour within starting to produce chem science. The whole point of this exercise would be to skip elaborate malls and base designs in favor of stamping this shit down and letting it deal with everything up until late game, including quality.
Anonymous No.536003335
>>536002684
*one tesla turret
Anonymous No.536003848 >>536004574
Anonymous No.536004574
>>536003848
Anonymous No.536004598
>>536002892
Yeah. Researching bots makes it easy to drop multiple copies of both down. That's exactly the thing. They both automatically handle their own inputs.
I guess for Space Age content, logi bots would be useful.
Anonymous No.536004683 >>536005812
>>536002892
I think the point of tesla is the slow/stun, not so much damage. Ideally you'd combine them with missiles, but then you have to ship ammo around.
Anonymous No.536005812
>>536004683
Yeah I just did a quick check and the dps of the tesla is pretty bad, although I can't really account for the jumps since I don't understand it that well yet. From what little I've passively picked up here is that it jumps to each limb of the pentapods/stompers which multiplies the damage pretty substantially
Anonymous No.536008873
I got drunk and came 3 times in a row to Hurricane's sprites again...
Anonymous No.536011354
>>536002684
Test it in sandbox mode
Anonymous No.536014598 >>536015237 >>536016658 >>536016725 >>536028134
https://forums.factorio.com/viewtopic.php?t=130415
what do we think about this?
Anonymous No.536014602
Pretty tight, not too expensive, and decently fast.
Anonymous No.536015237 >>536015615 >>536015789 >>536024135
>>536014598
How do people on forums consistently type like complete esl retards despite probably just being from a first world english speaking country anyways
Anonymous No.536015615
>>536015237
doubt he's from uk or canada
Anonymous No.536015789
>>536015237
simple
Anonymous No.536016658
>>536014598
I kneel, retardGODS
Anonymous No.536016725 >>536018627
>>536014598
Seeing all the people filtered by the idea of a random element in a factory game makes me want a game that goes all in on the randomisation. You WILL have an intimate understanding of probability distributions and a solid grasp of Bayes' theorem if you want to optimise your factory.
Anonymous No.536018627
>>536016725
Quality as a part of process control. Recycling isn't 'lol, upgrade'; it's clawing back some amount of waste because your assemblers are made by hand without even a workbench.
Anonymous No.536018630 >>536020734
shocking development from factorio public servers:

yes this is vanilla and you can blueprint them and paste in other worlds
can't import to string for some reason though
Anonymous No.536020734 >>536023968
>>536018630
>can't import to string
Anonymous No.536022474 >>536023410 >>536031460
Is this a bit unhinged?
Anonymous No.536023410
>>536022474
>multiple cycles not taking resources
shaking my baka my head
Anonymous No.536023968 >>536036501
>>536020734
https://forums.factorio.com/viewtopic.php?p=673440
Anonymous No.536023987
>train cargo wagon capacity doesn't increase with quality
Fuck these fucking shitdevs I HATE YOU
Anonymous No.536024135
>>536015237
EZL (English as Zeroth Language) KINGS always have the worst English desu. ESL has lost its bite as an insult, considering five eyes niggas gave us things like "should of" and "ahh" instead of ass (I know it's because of algo censorship but you motherfuckers just say that shit out loud)
Anonymous No.536026071 >>536026238 >>536030283
Is there a way to get coal on gleba for explosives or am I supposed to import it? Maybe I'm just missing something.
Anonymous No.536026238 >>536026463 >>536026657
>>536026071
burnt spoilage recipe to make carbon, then coal synthesis recipe to make coal
Anonymous No.536026463
>>536026238
Many thanks, I knew I was retarded
Anonymous No.536026657 >>536027627
>>536026238
What a weird way to unlock something
Anonymous No.536027627
>>536026657
that's the recipe that allows rocket production on platforms.
Anonymous No.536028134
>>536014598
>When you open an assembler (or whatever the building is). You can select the quality like per usual. However the cost of it will start scaling. Like uncomon will cost 3 times what a comon cost. Wow, we got not only rid of gambling but we can enjoy quality from the very start of the game??? Man now this is a paid dlc.

I am perfectly fine with this person being filtered from an optional part of the game. It's not that hard to figure out quality, or copy a setup or concept.

I think they may be opposed to gambling for religious reasons though.
Anonymous No.536030283
>>536026071
get carbon from asteroids and do what the other guy said
Anonymous No.536031460
>>536022474
you could slide the product one space down-left instead of two spaces right
Anonymous No.536033242 >>536034547 >>536055814 >>536056912
I'm a retard for not realizing earlier that I can just shut off my Fulgora scrappers using a circuit condition based on having a certain amount of science stored up
Anonymous No.536034547
>>536033242
storage chests are free
never stop scrapping
Anonymous No.536036146 >>536036727
>in game help page and table in the quality FFF says that 10% quality means a 10% chance of going up one tier in quality, with 1% for two tiers and so on
>wiki page on quality says that 10% quality means a total 10% chance of going up any number of tiers in quality, meaning a 9% chance of going up one tier in quality, 0.9% for two tiers and so on
Which is to be believed?
Anonymous No.536036501
>>536023968
At least it's not gone forever
>This version only fixed that you can set its direction diagonal via script. Old diagonal inserters, either in a map or in a blueprint will not be affected.
Anonymous No.536036727 >>536037467
>>536036146
come on anon, it's obviously not gonna be the wiki
Anonymous No.536037467 >>536037645
>>536036727
Look I've been playing Oxygen not Included where the in game help outright lies to you about how certain things like heat transfer work, cut me a bit of slack.
Also does that mean the big walls of math on quality optimisation someone took the time to write up are outright wrong? Because that's kind of funny if so.
Anonymous No.536037645 >>536043407
>>536037467
The Factorio devs are autistic, ingame is probably right. Unless it got missed, somehow.
Anonymous No.536038632 >>536038834 >>536042423 >>536048369
I bought DSP many years ago and it lacked a lot of content back then
Is it a solid game these days?
Anonymous No.536038708
Yes
Anonymous No.536038834 >>536039961
>>536038632
I like it

Course I haven't gotten to make a Dyson Sphere yet. I'm right there though. Sorta. I'm about to canvas local space for resources while the warpers accumulate and maybe make some sort of rim-world
Anonymous No.536039961 >>536040554
>>536038834
...say that again
Anonymous No.536040554
>>536039961
A world that rims

A Rimmerworld, if you will
Anonymous No.536041707 >>536041954 >>536043042
I still have to make a new train blueprint system
bleh
Anonymous No.536041954 >>536043428 >>536044116
>>536041707
>he uses a blueprint system
>doesn't just slap down a station and let auto-rail figure it out
bruh
Anonymous No.536042423
>>536038632
I bought it recently and really enjoy it so far, about 50 hours in. I keep thinking about it even when I take a couple days off. It's also my first egg game so I dunno how well it holds up to others.
Anonymous No.536043042 >>536044116
>>536041707
What is it you want to do with it?
Anonymous No.536043407 >>536092280
>>536037645
I did some brute force testing in sandbox mode and it seems like the wiki is actually right.
I guess the in-game help is /technically/ not wrong if it's displaying the cumulative probability, e.g. the odds of blue or higher instead of the odds of specifically just blue, it's just pretty misleading because thats certainly not what I'd interperet a chart like pic related to be saying.
Anonymous No.536043428
>>536041954
it's just a qol mod though, don't worry
Anonymous No.536043559 >>536056171
I was wondering when I'd actually start seeing some pollution on nauvis
Anonymous No.536044116 >>536044480
>afraid of train network getting congested later on - so want large trains
>also hate how xboxhueg train stations are - so want small trains
>>536041954
>>536043042
well, I guess it doesn't HAVE to be grid-aligned
though that would be nice
but I still need to make a junction and a loader and an unloader and depots and refueling...
Anonymous No.536044480 >>536044837
>>536044116
Shit are you not even doing anything fancy?
Anonymous No.536044837 >>536045065
>>536044480
What do you mean by anything fancy?
Anonymous No.536045065
>>536044837
Shit like lights to show the current state of the buffer chests/tanks or a system that throttles incoming trains based on available resources
Anonymous No.536048187
>>536002550
Very nice. Ill start with final assembly of next science tomorrow at the latest if it's not done by then. Probably going to go around fixing some bottlenecks while I'm at it.
Anonymous No.536048369 >>536055961
>>536038632
I just think it's neat
Anonymous No.536048545 >>536048757
Fucking hurry up you stupid jelly shield
Anonymous No.536048757 >>536048961
>>536048545
The shield animation is pretty neat too
Anonymous No.536048961 >>536054097
>>536048757
I feel safer already
Anonymous No.536049985 >>536052932
>No unipolar magnets in a 6 LY radius
Is this intentional? I finally have an upgraded smelter but I need a unique resource to make it and I don't have any without max Cosmic Exploration
Anonymous No.536050340 >>536050517
Is this good engineering?
Anonymous No.536050397
Anonymous No.536050517
>>536050340
terrible
welcome to the team
Anonymous No.536051838
Homy fucking shit there has to be a better way to fine tune aircraft in FTD. I have spent most of the afternoon bouncing from AI to LWC to Missle control and back again AND MY FUCKING BOMBER STILL WONT BOMB THINGS RIGHT.
Anonymous No.536052097 >>536074941 >>536086982
>Tidally locked planet
Neat
Anonymous No.536052408
>>535985786
Actually, now that I've been thinking about how it works in relation to what I've been seeing I think I've cracked the code: the mod that doubles the amount of quality levels either also doubles the effectiveness of quality, or treats the + levels as 0.5, so
>Common - 0
>Common+ - 0.5
>Uncommon - 1
>Uncommon+ - 1.5
and so on. I don't suppose you have a full graph of how much quality works up to about 2000% you could give me please? If I can some day squeeze enough quality into one machine to guaranteed hit rare+, I think I can reasonably create an entire end game base that operates on maximum quality without choking, which would be incredibly awesome.
Anonymous No.536052606 >>536052859 >>536056668
I have no idea what I'm doing. I haven't even seen an enemy yet, but I'm already building a wall of turrets
Anonymous No.536052859
>>536052606
That's both extremely beyond what you need right now, and very very cute.
Anonymous No.536052932
>>536049985
iirc, they're an incredibly rare resource (my last world, max stars, had two patches) and they only spawn around black holes or neutron stars if memory serves.
Anonymous No.536053136
I'm giggling at the shadow like a retard
Anonymous No.536054097 >>536057986
>>536048961
Why not just kill the bases? You can turret creep them with missiles before you even have red science.
Anonymous No.536055814
>>536033242
if it's connected to your mall then you should close it only if all your items are satisfied
Anonymous No.536055961
>>536048369
too many rail signals
Anonymous No.536056171
>>536043559
the main pollution sources are generally biolabs and electromagnetic plants
Anonymous No.536056527 >>536056903 >>536057332
daily reminder to disable clouds
Anonymous No.536056668
>>536052606
Watch out, they're coming anon BEHIND YOU THEY GOT THRU THE PART YOU DIDNT PUT TURRETS ON
Anonymous No.536056903 >>536057119 >>536058843
>>536056527
for what reason
Anonymous No.536056912 >>536057107
>>536033242
>on having a certain amount of science stored up
Why stop making science when you can add another chest
Anonymous No.536057107 >>536057419
>>536056912
I generally dislike buffering and like to have my production always match my demand. Why would I buffer electro science when I am limited by other sciences
Anonymous No.536057119 >>536057202
>>536056903
In /egg/ we self-host
Anonymous No.536057202
>>536057119
Sure sounds fun until I lose every single hard drive at the same time and I don't have a backup in another location
Anonymous No.536057332
>>536056527
why did they fuck the graphics for clouds in 2.0 anyway
and is there a mod to fix it yet
Anonymous No.536057419 >>536057727
>>536057107
No reason not to just have an idle factory on a world without pollution
Anonymous No.536057727
>>536057419
Even though it would take a ridiculous amount of time to burn through the scrap patches I have, I'd rather not expedite the process and have to setup more
Anonymous No.536057986 >>536058286
>>536054097
Easiest is to rocket down the relay since turrets have crazy long anti-space range, and the base runs on battery power afterwards.

Maybe he's farming them?
Anonymous No.536058286 >>536058583
>>536057986
>level 1
Farming bases is easy and doesn't increase the hive level or threat. Geothermal is a fantastic source of energy, too.

The main issue is that exporting bases build the hive up and let them propagate star seeds.
Anonymous No.536058583 >>536068396
>>536058286
>farming
I mean killing them and paving or filling the borehole. Actual farming seems like a much more complicated endeavor. I'm setting up for this now, but I've been getting distracted expanding conventional production.
Anonymous No.536058793 >>536080945 >>536081345
This game is so fucking good. I might actually abandon my pirate ways for once and buy all the Zachtronics games.
Anonymous No.536058843 >>536059705
>>536056903
they are nothing more than moving stains
Anonymous No.536059705 >>536059756
>>536058843
so are you, what about it
Anonymous No.536059756
>>536059705
bold of you to assume anon is mobile
Anonymous No.536063862 >>536064254 >>536105695
>kinda want to start automating science because it takes forever to craft
>come up with this abomination
Kek. I might need to start planning designs on paper and doings math at this pace with how complex these production lines are slowly becoming
Anonymous No.536064254
>>536063862
if it works it works
Anonymous No.536068396
>>536058583
I've tried it on two playthroughs, my takeaway is it's not worth the trouble despite the cool rewards at the end. If you're using anything but laser turrets it's resource negative for several hours, as the base levels up and gets better loot. It's also a pain to sort through it all and make sure it gets used in production with priority, there's like 50 different products. And while it doesn't add space threat it does add space XP. Space combat being the awkward mess it is, I wouldn't recommend making hives any stronger. The rewards at very high base level (was it 25 or something?) is secret research for mk3 smelter, mk4 assembler and mk2 lab
Anonymous No.536068535 >>536068614 >>536068842 >>536069248 >>536093896 >>536094021
https://mods.factorio.com/mod/Assembler-Reskin
what's the v/egg/dict?
Anonymous No.536068614
>>536068535
no asian supermodel bikini reskin no buy
Anonymous No.536068842 >>536068964 >>536073668 >>536092915
>>536068535
what's fucked up is that assemblers have the same graphics they had with the first update the game ever got. So many entities got retouched graphics but the most prevalent building in a typical base got jack and it's visibly not up to par with the DLC stuff.
Anonymous No.536068964 >>536069168
>>536068842
>and it's visibly not up to par with the DLC stuff.
we love our assemblers
Anonymous No.536069168 >>536072840
>>536068964
I love them too, that's why I want them to get couple extra pixels.
And maybe tweak the animation, there's parts where the 3D model is clearly clipping itself.
Anonymous No.536069248
>>536068535
Looks pretty good. A bit empty when they get destroyed
Anonymous No.536069540 >>536069886 >>536070182
I've been going through "power priority" mods and surprised how awful most of them are:
A gimmicky item to change the generator itself into a different entity (that breaks on deconstruction) https://mods.factorio.com/mod/power-priority
A transformer that has to sit at the edges of two power networks, instead of using wires https://mods.factorio.com/mod/priority-power
Just hardcoding one generator's priority to be higher https://mods.factorio.com/mod/TurbinePriority

Clearly a feature in demand. And at first glance it seems like it should be trivial to expose the variable on each device, so that it can be manually changed and also blueprinted. Am I missing something?
Anonymous No.536069886 >>536073214 >>536078252 >>536078252
>>536069540
No use case.
Anonymous No.536070182 >>536073214
>>536069540
Worthless in vanilla, Nullius has a decent implementation because the changes to power generation make it necessary.
Anonymous No.536072840
>>536069168
>that's why I want them to get couple extra pixels.
If you're really that into it, download the horrid HD mod and paste it on top of the regular factorio sprites
Anonymous No.536073043
Is it just me, or is infinifactory 80% just trial and error until you get the proper timing?
Also, why the fuck do I get motion sickness after a while??
Anonymous No.536073214
>>536069886
>>536070182
It's pretty awkward keeping the accumulator block or nuclear turbines on a separate network so it can have a circuit-controlled power switch. Have to be careful all game not to place a power pole that would bridge the networks.
Anonymous No.536073668
>>536068842
That's like changing the minecraft creeper skin
Anonymous No.536074941 >>536076181
>>536052097
Anonymous No.536076181
>>536074941
It's not wrong, but they're also still neat
Anonymous No.536076445
>>535836579
Trans planet
Anonymous No.536078252
>>536069886
Worst type of engineer. Excuse me were you being sarcastic, making a joke? It's not funny though. Behold a real true retard has posted, what a lack of intelligence right here: >>536069886
Anonymous No.536078487 >>536078772 >>536079207
What happens if you make legendary science packs? Are quality science packs mechanically better in any way?
Anonymous No.536078772 >>536079109 >>536106261
>>536078487
They give more science per pack, productivity wins out though. In the case of gleba they also spoil significantly slower. But afaik there's no way to automate rocket deliveries of mixed quality, so they'll just spoil in small amounts waiting to be sent up.
Anonymous No.536079109 >>536079748 >>536079889
>>536078772
How about if you made your entire base be legendary quality for the base materials and then did productivity research with the legendary materials after that, or something?
Anonymous No.536079207
>>536078487
+100% science value per tier, longer spoilage time for gleba science.
not really worthwhile.
Anonymous No.536079345 >>536085831
>>535984578
Meh, earendal (annoying fag that he is) achieved fucking magic with space exploration before space age came out. It's hard work but few things are impossible if you're autistic enough
Anonymous No.536079748
>>536079109
it might save UPS compared to just making 5x the throughput, but making legendary base materials generally uses sushi belts which are horrible for UPS.
Anonymous No.536079889
>>536079109
>or something
You're gonna get loads of lower quality byproducts trying to get those materials to legendary. Those could've become science too.
Anonymous No.536080945
>>536058793
Zachtronics games are games I love to suck at.
Best one personally is EXAPUNKS

Best non-zach game I've played is Signal State
Anonymous No.536081345
>>536058793
I tried Opus Magnum in the past and gave up because it seemed way too easy to have no limitations on space and components. Does that ever change later on?
Anonymous No.536081406 >>536081505 >>536081846
Dumb question but do upper quality items improve the chance of better quality items if I recycle them?
For example of I just feed blue batteries to scrappers the chances of purple and orange items are higher or everything is hardcoded to the quality of the products and the strenght of the quality modules?
Anonymous No.536081505
>>536081406
yes
Anonymous No.536081846
>>536081406
When you scrap you get materials of the same quality as the item you put in. But if the scrapper has quality modules, they also get a roll to improve their quality, like in regular crafting.
Anonymous No.536081892 >>536082083 >>536086982 >>536107259
For how divisive quality was (and still is, arguably) I'm surprised nobody made some overhaul mod for it
Anonymous No.536082070 >>536082217
>>535775697 (OP)
>Go to 4chan.org/vg/hsg
>Enter /egg/ - engineering games general, just as I planned to do

Our bond is strong and I am glad I can link two generals with one URL.
Anonymous No.536082083 >>536082252
>>536081892
50 mods is not enough for you?
Anonymous No.536082217
>>536082070
I will also add that I am not being sarcastic. Long live /hsg/ and /egg/ in their alliance
Anonymous No.536082252 >>536082445
>>536082083
"haha what if we made quality scale infinitely" or "haha what if god modules with 25% quality" isn't an overhaul
"unlock this super expensive research to upgrade all your buildings, globally, to next quality tier" and the like would be an overhaul, but they don't exist afaik
Anonymous No.536082445
>>536082252
I bet crafting speed research already exists as a mod
Anonymous No.536083039 >>536083359 >>536083685
>expansion adds 2 (two) planets where you get massive amounts of stone as byproduct of producing the resources you actually want
>landfill is useless on both of them
Anonymous No.536083359
>>536083039
yeah, I get like one stacked turbo belt of landfill on vulcanus
making my legendary stone factory on nauvis was not optimal
Anonymous No.536083685 >>536085075
>>536083039
>expansion adds a planet where you get massive amounts of ice as byproduct of processing ocean water
>can't put it back in the ocean
Anonymous No.536085075 >>536086373
>>536083685
but you can?
Anonymous No.536085476 >>536085678
Woops, I think I overkilled my science production a bit. I thought just 1 science building would be enough
Anonymous No.536085678
>>536085476
just wait for beacons
Anonymous No.536085831
>>536079345
i'll give it up for space elevators but spaceships are incredibly fucking laggy and there's a dozen things that were obviously suffering from the incapability of having added features
bio science mechanics and resources were 100% meant to have spoilage in space exploration from the getgo
Anonymous No.536085997 >>536086586 >>536086704 >>536091703
There was an interesting pirating thread on /tv/ and I wondered:
Is using a pirated version of factorio easy? Can you also pirate mods easily? Do you think wube solved piracy with what they did with factorio?
Anonymous No.536086029
>hear a short burst of gunfire
>go check it out
>aliens attacked for the first time
I'm playing Fortnite here. The bugs never stood a chance. I knew turrets were a good investment
Anonymous No.536086373 >>536086592
>>536085075
but you can't
Anonymous No.536086586
>>536085997
Same with Rimworld, the base game works fine but finding up-to-date versions of mods is a pain.
Anonymous No.536086592
>>536086373
ice platforms
Anonymous No.536086704
>>536085997
>Is using a pirated version of factorio easy?
It is? I mean, you don't need to log in for multipllayer and such.
It's got it's own mod manager, so even that isn't an issue.
>Can you also pirate mods easily?
Depends on the mod and how frequently it's updated.
But no, it's somewhat more difficult, you'd have to check the various pirate and pirate-adjacent sites for them.
>Do you think wube solved piracy with what they did with factorio?
One cannot "solve" piracy, because piracy doesn't have a single reason, but rather an outcome of many.
But in simple terms, it did no more than Steam workshop did, and you CAN get workshop mods, it's just not always an easy thing to do.

tl;dr putting everything on a centralized mod platform doesn't keep things from showing up elsewhere. Seek and ye shall yarr harr.
Anonymous No.536086982 >>536087373 >>536087984 >>536094037
>>536052097
Tidally locked planets are pretty cool, especially early game because they get 100% solar uptime. They are just nice to look at too.

>>536081892
It can't really be overhauled in any meaningful way. Quality is just a bad system from first principles and frankly lua coding around it is just too much of a hassle.
Anonymous No.536087373
>>536086982
quality is a good system
Anonymous No.536087984
>>536086982
Quality is the best system.
Anonymous No.536091703
>>536085997
>Do you think wube solved piracy with what they did with factorio?
I first pirated factorio to try it out then I bought it both out of respect for wube and also because of the mod portal 100+ hours later
Anonymous No.536092280
>>536043407
Post about it on their forums
Anonymous No.536092915
>>536068842
I like the industrial revolution assemblers
Anonymous No.536093896
>>536068535
Looks cool but I'd like to see a large grid of them first.
Anonymous No.536094021
>>536068535
I don't like the shape!
Anonymous No.536094037 >>536098283
>>536086982
Quality is a quality system
Anonymous No.536095770 >>536095953 >>536097208
Best zach game in your opinion?
Anonymous No.536095953 >>536096237
>>536095770
SpaceChem.
Anonymous No.536096237
>>536095953
It's great but sometimes not being able to solve a single level in an entire play session fucks with me a bit. Also a big shame the graphics look like flash slop.
Anonymous No.536097208
>>536095770
Shenzhen IO

I still haven't played molek-syntez though
Anonymous No.536098283 >>536098376 >>536098542
>>536094037
low quality is a quality
Anonymous No.536098376
>>536098283
this is a low quality reply
Anonymous No.536098542
>>536098283
this reply is spoiled
Anonymous No.536098553 >>536098837 >>536099340
craft the new thread already
Anonymous No.536098837
>>536098553
no u
Anonymous No.536099340 >>536099423
>>536098553
I'm trying to roll for a legendary thread
Anonymous No.536099423
>>536099340
nigga we're running off of common ore mines here, your ass ain't getting shit
Anonymous No.536100046
>>536100014
>>536100014
>>536100014
Anonymous No.536105695
>>536063862
wait what do you mean 'start automating science'
Anonymous No.536106261
>>536078772
>But afaik there's no way to automate rocket deliveries of mixed quality
what the fuck
Anonymous No.536107259
>>536081892
what about https://mods.factorio.com/mod/quality-remastered ? sure ain't finished though