>>58209455
>>58209493
Another option is going max def and hp buffs and stalling with bad poison. Janine is great for that, as she can self-heal, evade, and debuff all opponents.
Gradual healing is a good option for ones that you are just trying to hit as hard and quick as possible. You'd avoid hp and def buffs and buff their offenses instead. Power Up On Hit is also useful here, but it can quickly snowball you if you don't have enough power.
Turn off field effects if not using them. Only use them when they are necessary (some have a ton of buffs with weather that need cleared) or they can multiplier you to hit hard enough.
I generally have my four defaults as
>opponent gets def buffs
>opponent gets offense buffs
>offtype
>poison
And I always tweak them a bit to match what I have and what I'm facing.
Also also, notice that you can turn up the damage for Strike / Tech / Support. Always do that for roles not on your team. Field and Sprint do not have that, so including them is like them being free. EX Roles do not count for this (Strike EX roll will not take more damage when Strike Pairs x3 Damage is turned on)