>>718721486
You're objectively wrong. E33's parry timings are always exact, as is the dodge. Sekiro's are dependent on things like placement (which this game doesn't have), your loadout, i-frames, and being proactive, balancing attack and defense. All things this game doesn't have. Literally just "learn the timings," and because it's turn based, it's so much less of an actual game and so much more like doing a QTE, playing simon fucking says. Why is it so hard to believe that people can press buttons on time, buddy? You must feel really accomplished for beating this (piss easy) game, but you really didn't accomplish much. Sorry. Keep seething.