>be a genre born of arcades and with one of the highest bars for entry...
>a genre that became loved because it sorted the wheat from the scrubbby chaff
>cue: console generation and casual """gamers"""
>"WHAAAAAAAA... TOO HARD!!"
>add training modes
>"WHAAAAAAAA... TOO HARD!!"
>add tutorials
>"WHAAAAAAAA... TOO HARD!!"
>add missions modes
>"WHAAAAAAAA... TOO HARD!!"
>add non-PvP ancillary modes
>"WHAAAAAAAA... TOO HARD!!"
>make inputs lenient
>"WHAAAAAAAA... TOO HARD!!"
>homogenise characters and and dumb-down commands
>"WHAAAAAAAA... TOO HARD!!"
>add idiotic, effective cheat controls ("Modern", "Smart Style")
>...
>casuals you spent two decades gutting your genre to court, all move on to next shiny non-fighting game thing
>post credits scene: it's 2025, and the entire genre is propped up by one, niggered-up, baboon-ugly, Splatoon-looking game that most only play faute de mieux
Moral of the story:
When you sell your sovl in escrow to the (((Devil))), don't be surprised if the fine that you didn't check, reads "NO REFUNDS".
https://www.youtube.com/watch?v=iSgA_nK_w3A&t=664s