>>542331751
i once had an idea for a more thematically fitting ult for paradox:

after a 3s countdown (audible for enemies too), every enemy in the vicinity experiences the game in slow-mo for about a second, after which everything rapidly speeds up back to normal.
while the enemy PLAYERS experience the game in slow-mo, their INPUTS actually interact with the world (so move, shoot, cast spells etc.) in real time, prompting them to accidentally run into walls and miss hits unless they know how to navigate the map and predict enemy movements without instant visual feedback. ability is charged, with each charge having a countdown before the effect.

could something like this ever work in deadlock? would it be a cool, novel idea for an ability or is the entire concept pee pee poo poo vagina completely unsalvageable even with number tweaks?