i haven't followed a game in development in probably a decade, but did the meaning of the term roadmap change or was it never what i thought it was? to me a road "map" was something that set out a specific timeframe for specific things to happen, the "map" part implying specificity.
when i look at this shit, all i see is, first column already done, second column started work on but no timeframe for completion, third column, haven't started work on but would ideally like to do at some point. and seeing a second campaign in that third column makes me think that the current campaign won't tell a complete story, it'll end in a cliffhanger which is unlikely to get resolved judging by the way the game is going, so why even bother? before i saw that i might have been fooled into thinking they were doing a red alert thing where each faction campaign just resolves the conflict from the faction's perspective, instead of selling me a third of a campaign every couple of years.
but let's be real, this game doesn't have two more years of life and that second campaign will never start development, let alone get released.